A-Star 寻路算法演示(PureBasic)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 | ;A-Star panth find ;2003.2.5 from vb6 EnableExplicit #wd=15 ;width #Xc=20 #Yc=20 #obstruct = 0 #channel = 1 Structure AStarNode pos.Point ;该节点的坐标 father.Point G.i H.i style.i ;类型,是否可行走 EndStructure Declare.i AStar() Declare AddOpenList(*pos.AStarNode) Declare DelOpenList(*pos.AStarNode) Declare AddCloseList(*pos.AStarNode) Declare Neighbor_Search(*minFP.AStarNode,offsetX.i, offsetY.i) Declare.i CheckCloseNode(*node.AStarNode) Declare.i CheckNode(*node.AStarNode) Declare CreateAStarMap(Array maps.i(2),*startP.AStarNode, *endP.AStarNode) Declare OnLeftClick() Declare OnBtLeftClick() Declare OnBtCPLeftClick() Declare OnBtCMLeftClick() Declare OnChkBLeftClick() Declare ISstartOrEndPoint(px.i,py.i) Declare DrawMap() Global OpenNum.i ;开启列表中的总结点数-1 Global CloseNum.i ;关闭列表中的总结点数-1 Define ArrLength.l ;数组长度 Global minX.i,minY.i,maxX.i,maxY.i ;计算出来的地图尺寸 minX=0 minY=0 maxX=#Xc maxY=#Yc Global Dim MColor(4),PenColor,Choise.i,starts.i=0,ends.i=0 MColor(1)=$00A000 ;green MColor(2)=$F00000 ;blue MColor(3)=$0000F0 ;red MColor(4)=$00CCFF ;yellow PenColor=MColor(1) Choise=1 ArrLength = (maxX - minX) * (maxY - minY) - 1 Global Dim OpenList.AStarNode(ArrLength) ;开启表 Global Dim CloseList.AStarNode(ArrLength) ;关闭表 Global Dim AStarMap.AStarNode(maxX,maxY) ;地图 Global Dim maps.i(maxX,maxY), HavePath.i=#False Global AstartP.AStarNode ;起点 Global AendP.AStarNode ;终点 ;参数:要寻路的二维地图,寻路起点,寻路终点 ;返回值:1找到路径,路径存在AStarPath中 0未找到路径 Global Dim AStarPath.Point(ArrLength) ;路径 Global PathLength.i ;路径长度 Global Slant.i ;斜向 0 false ,1 true Define k.i,Event Define X.i,Y.i,XN.i,YN.i,oldSX,oldSY,oldEX,oldEY If OpenWindow(0, 100, 100, 460, 400, "PureBasic - A-Star Path" , #PB_Window_SystemMenu|#PB_Window_ScreenCentered) FrameGadget(11, 335, 15,95, 150, "选项" ) OptionGadget(12, 350, 40, 40, 20, "平地" ) OptionGadget(13, 350, 65, 40, 20, "障碍" ) OptionGadget(14, 350, 90, 40, 20, "开始" ) OptionGadget(15, 350, 115,40, 20, "结束" ) CheckBoxGadget(16,350,140,40,20, "斜线" ) SetGadgetState(12, 1) ; set second option as active one BindGadgetEvent(12, @OnLeftClick(),#PB_EventType_LeftClick) ; Bind left click BindGadgetEvent(13, @OnLeftClick(),#PB_EventType_LeftClick) ; Bind left click BindGadgetEvent(14, @OnLeftClick(),#PB_EventType_LeftClick) ; Bind left click BindGadgetEvent(15, @OnLeftClick(),#PB_EventType_LeftClick) ; Bind left click ButtonGadget(17,340,185,80,30, "Find Path" ) ButtonGadget(18,340,235,80,30, "Clear Path" ) ButtonGadget(19,340,285,80,30, "Clear Map" ) BindGadgetEvent(17, @OnBtLeftClick(),#PB_EventType_LeftClick) ; Bind left click BindGadgetEvent(18, @OnBtCPLeftClick(),#PB_EventType_LeftClick) BindGadgetEvent(19, @OnBtCMLeftClick(),#PB_EventType_LeftClick) CanvasGadget(1,400,40,15,115) If StartDrawing(CanvasOutput(1)) Box(0,0,75,115,$EEEEEE);RGB(196,196,196)) Box(0, 0,15,15,MColor(1)) Box(0,25,15,15,MColor(2)) Box(0,50,15,15,MColor(3)) Box(0,75,15,15,MColor(4)) LineXY(0,105,15,115,$000000) StopDrawing() EndIf CanvasGadget(0, 10, 10, 301, 301) OnBtCMLeftClick() Repeat Event = WaitWindowEvent() If Event = #PB_Event_Gadget And EventGadget() = 0 If EventType() = #PB_EventType_LeftButtonDown Or (EventType() = #PB_EventType_MouseMove And GetGadgetAttribute(0, #PB_Canvas_Buttons) & #PB_Canvas_LeftButton) x = GetGadgetAttribute(0, #PB_Canvas_MouseX) y = GetGadgetAttribute(0, #PB_Canvas_MouseY) If (x<300 And x>0) And (y<300 And y>0) If StartDrawing(CanvasOutput(0)) XN=Int(x/#wd) YN=Int(y/#wd) Select Choise Case 1 ;#Tongdao ISstartOrEndPoint(XN,YN) maps(XN,YN)=#channel Case 2 ;#zhangai ISstartOrEndPoint(XN,YN) maps(XN,YN)=#obstruct Case 3 ISstartOrEndPoint(XN,YN) maps(XN,YN)=2 Box(oldSX*#wd+1,oldSY*#wd+1,13,13,MColor(1)) maps(oldSX,oldSY)=#channel oldSX=XN oldSY=YN starts=1 AstartP\pos\x=XN AstartP\pos\y=YN Case 4 ISstartOrEndPoint(XN,YN) maps(XN,YN)=3 Box(oldEX*#wd+1,oldEY*#wd+1,13,13,MColor(1)) maps(oldEX,oldEY)=#channel oldEX=XN oldEY=YN ends=1 AendP\pos\x=XN AendP\pos\y=YN EndSelect Box(Int(x/#wd)*#wd+1,Int(y/#wd)*#wd+1,13,13,PenColor) StopDrawing() EndIf EndIf EndIf EndIf Until Event = #PB_Event_CloseWindow ; If the user has pressed on the close button EndIf End Procedure.i AStar() Protected p.Point ;指针 Protected minFP.AStarNode ;最小F值的节点 Protected i.i ;找最小F值For循环的循环变量 Protected Result=0 ;初始化 OpenNum = -1: CloseNum = -1 PathLength = 0 Protected t.i=1 CreateAStarMap(maps(),@AstartP,@AendP) ;根据游戏地图创建本次寻路的A星地图 AddOpenList(@AstartP) ;将起点加入开启表 Repeat If OpenNum = -1 Result = 0 Break ;当开启列表为空时,退出循环(没有找到路径) EndIf ;把开启列表中G H值最小的点找出来(有多个相同最小值的话,找出靠前的那个) minFP = OpenList(0) For i = 0 To OpenNum If minFP\G + minFP\H > OpenList(i)\G + OpenList(i)\H ;找数组中最小数 minFP = OpenList(i) EndIf Next i ;把这个点从开启列表中删除,加入到关闭列表 DelOpenList(@minFP) AddCloseList(@minFP) ;搜索该点的邻居 Neighbor_Search(@minFP,0,-1) ;上 Neighbor_Search(@minFP, 0, 1) ;下 Neighbor_Search(@minFP,-1, 0) ;左 Neighbor_Search(@minFP, 1, 0) ;右 ;这里是八方寻路,用不上可以直接注释掉 If Slant = 1 Neighbor_Search(@minFP, -1, -1) ;上左 Neighbor_Search(@minFP, 1, -1) ;上右 Neighbor_Search(@minFP, -1, 1) ;下左 Neighbor_Search(@minFP, 1, 1) ;下右 EndIf If CheckCloseNode(@AendP) = #True ;如果终点在关闭列表中,就说明找到了通路,用回溯的方法记录路径 Result = 1 ;寻找回路 p = AendP\pos Repeat AStarPath(PathLength) = p PathLength = PathLength + 1 p = AStarMap(p\x,p\y)\father ;指针移动 If p\X = AstartP\pos\x And p\Y = AstartP\pos\y Break EndIf Until t=0 Break EndIf Until OpenNum=-1 ProcedureReturn Result ;Debug.Print AStarMap(0, 0).H: Debug.Print AStarMap(1, 1).H EndProcedure ;根据游戏地图创建AStar的寻路地图 Procedure CreateAStarMap(Array maps.i(2),*startP.AStarNode, *endP.AStarNode) Protected x.i, y.i ;ReDim AStarMap(maxX - minX, maxY - minY) '根据游戏地图确定寻路地图尺寸 ;生成寻路地图 For X = minX To maxX For Y = minY To maxY If Maps(X, Y) = 0 AStarMap(X, Y)\style = #obstruct AStarMap(X, Y)\G = 0 ;初始化成0,到需要的时候再重新计算 AStarMap(X, Y)\H = (Abs(X - *endP\pos\X) + Abs(Y - *endP\pos\Y)) * 10 ;对于相同的起点和终点,H为定值,我们需要在这里一次性计算好(曼哈顿距离) AStarMap(X, Y)\pos\X = X AStarMap(X, Y)\pos\Y = Y ElseIf Maps(X, Y) >= 1 AStarMap(X, Y)\style = #channel AStarMap(X, Y)\G = 0 AStarMap(X, Y)\H = (Abs(X - *endP\pos\X) + Abs(Y - *endP\pos\Y)) * 10 AStarMap(X, Y)\pos\X = X AStarMap(X, Y)\pos\Y = Y EndIf Next Y Next X EndProcedure ;参数:需要添加进来的节点(添加在线性表的尾部) Procedure AddOpenList(*pos.AStarNode) ;Debug OpenNum OpenNum = OpenNum + 1 ;总节点数 1 ;OpenList(OpenNum)=*pos;添加节点 OpenList(OpenNum)\father=*pos\father OpenList(OpenNum)\G=*pos\G OpenList(OpenNum)\H=*pos\H OpenList(OpenNum)\pos=*pos\pos OpenList(OpenNum)\style=*pos\style EndProcedure ;参数:需要删除的节点(删除后,将线性表尾部节点补充到删除后的空缺位置,为了减小时间复杂度) Procedure DelOpenList(*pos.AStarNode) Protected t.AStarNode ;临时节点,用于做变量交换 Protected c.AStarNode ;临时节点,用于清空对象 Protected i.i For i = 0 To OpenNum If OpenList(i)\pos\X =*pos\pos\X And OpenList(i)\pos\Y =*pos\pos\Y ;找到要删除的节点(目标节点) t = OpenList(OpenNum) ;t指向开启表中最后一个节点 OpenList(OpenNum) = c ;删除最后一个节点 OpenList(i) = t ;把最后一个节点覆盖到目标节点 OpenNum = OpenNum - 1 ;开启表长度-1 Break ;结束不必要的循环 EndIf Next i EndProcedure ;参数:需要添加进来的节点(添加在线性表的尾部) Procedure.i AddCloseList(*pos.AStarNode) CloseNum = CloseNum + 1 ;总节点数 1 ;CloseList(CloseNum) =*pos ;添加节点 CloseList(CloseNum)\father=*pos\father CloseList(CloseNum)\G=*pos\G CloseList(CloseNum)\H=*pos\H CloseList(CloseNum)\pos=*pos\pos CloseList(CloseNum)\style=*pos\style EndProcedure ;确认传入节点是否存在于开启表中 Procedure.i CheckNode(*node.AStarNode) Protected i.i Protected Result=#False For i = 0 To OpenNum If OpenList(i)\pos\X =*node\pos\X And OpenList(i)\pos\Y =*node\pos\Y ;找到了 Result = #True Break EndIf Next i If i>OpenNum Result = #False EndIf ProcedureReturn Result EndProcedure ;确认是否在关闭表里 Procedure CheckCloseNode(*node.AStarNode) Protected i.i Protected Result=#False For i = 0 To CloseNum If CloseList(i)\pos\X =*node\pos\X And CloseList(i)\pos\Y =*node\pos\Y ;找到了 Result =#True Break EndIf Next i If i>CloseNum Result = #False EndIf ProcedureReturn Result EndProcedure ;功能: ;更新开启表中的G值 Procedure UpdataG() Protected i.i For i = 0 To OpenNum If OpenList(i)\G <> AStarMap(OpenList(i)\pos\X, OpenList(i)\pos\Y)\G OpenList(i)\G = AStarMap(OpenList(i)\pos\X, OpenList(i)\pos\Y)\G EndIf Next i EndProcedure Procedure Neighbor_Search(*minFP.AStarNode,offsetX.i, offsetY.i) Protected AStep.i ;越界检测 If *minFP\pos\X + offsetX >=maxX Or *minFP\pos\X + offsetX < 0 Or *minFP\pos\Y + offsetY >=maxY Or *minFP\pos\Y + offsetY < 0 Goto exit1 EndIf If offsetX = 0 Or offsetY = 0 ;设置单位花费 AStep = 10 Else AStep = 14 EndIf ;如果该邻居不是障碍并且不在关闭表中 If AStarMap(*minFP\pos\X + offsetX, *minFP\pos\Y + offsetY)\style <>#obstruct And CheckCloseNode(AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)) =#False ;AStarMap(minFP.pos.x offsetX, minFP.pos.y offsetY).G = minFP.G AStep '给G赋值 If CheckNode(AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)) = #True ;存在于开启表中 If *minFP\G + AStep < AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)\G ;如果走新路径更短就更换父节点 AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)\G =*minFP\G + AStep AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)\father =*minFP\pos UpdataG() ;更新Openlist中的G值 EndIf Else ;不存在于开启表中 AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)\father =*minFP\pos ;设置该邻居的父节点为我们上面找到的最小节点(minFP) AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)\G =*minFP\G + AStep ;计算该点(邻居)的G值 AddOpenList(@AStarMap(*minFP\pos\X + offsetX,*minFP\pos\Y + offsetY)) ;把该点加入开启表中 EndIf EndIf exit1: EndProcedure Procedure OnLeftClick() If GetGadgetState(12) Choise=1 PenColor=MColor(1) EndIf If GetGadgetState(13) Choise=2 PenColor=MColor(2) EndIf If GetGadgetState(14) Choise=3 PenColor=MColor(3) EndIf If GetGadgetState(15) Choise=4 PenColor=MColor(4) EndIf EndProcedure Procedure ISstartOrEndPoint(px.i,py.i) If maps(px,py)=2 starts=0 EndIf If maps(px,py)=3 ends=0 EndIf EndProcedure Procedure OnBtLeftClick() Define i.i If starts=0 Or ends=0 MessageRequester( "Warnning" , "No Start or Ending point!" ,#PB_MessageRequester_Ok|#PB_MessageRequester_Warning) Else If GetGadgetState(16)=#PB_Checkbox_Checked Slant=1 Else Slant=0 EndIf If AStar()=0 MessageRequester( "Info" , "No Path find !" ,#PB_MessageRequester_Ok|#PB_MessageRequester_Info) Else If StartDrawing(CanvasOutput(0)) For i = 1 To PathLength - 1 Circle(AStarPath(i)\x*#wd+7, AStarPath(i)\y*#wd+7,5, $F000F0) Next i EndIf StopDrawing() HavePath=#True EndIf EndIf EndProcedure Procedure OnBtCPLeftClick() Define i.i If HavePath If StartDrawing(CanvasOutput(0)) For i = 1 To PathLength - 1 Circle(AStarPath(i)\x*#wd+7, AStarPath(i)\y*#wd+7,5, MColor(1)) Next i EndIf StopDrawing() HavePath=#False EndIf EndProcedure Procedure OnBtCMLeftClick() Define i.i,j.i For i=0 To maxX For j=0 To maxY maps(i,j)=#channel Next j Next i HavePath=#False starts=0 ends=0 DrawMap() EndProcedure Procedure DrawMap() Define k.i,Font1.i LoadFont(0, "Arial" , 28, #PB_Font_Bold) If StartDrawing(CanvasOutput(0)) Box(0,0,300,300,MColor(1)) For k=0 To 300 Step #wd Line(0, k, 300, 1,RGB(0,0,0)) Line(k,0,1,300,RGB(0,0,0)) Next k DrawingMode(#PB_2DDrawing_Transparent) FrontColor(RGB(200,200,255)) ; print the text to white ! DrawingFont(FontID(0)) DrawText(70, 80, "A graphic" ) DrawText(15,160, "of A-Star path !" ,RGB(220,120,160)) StopDrawing() ; This is absolutely needed when the drawing operations are finished !!! Never forget it ! EndIf EndProcedure |
正月十五闲来无事,改编自VB6版本的。
分类:
PB programs
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