摘要: 单张纹理材质实现: Shader "Custom/SimpleTextureMat" { Properties{ //TintColor:色调 _Color("TintColor", Color) = (1.0, 1.0, 1.0, 1.0) _MianTex("Maintex", 2D) = "w 阅读全文
posted @ 2022-02-14 14:36 PAddingoi 阅读(4) 评论(0) 推荐(0) 编辑