canvas(七)绘制网格和坐标轴
1.绘制网格
- 传入dom和分割线间隔进行渲染,网格线分为水平方向和垂直方向
<script>
//绘制网格
function drwaGrid(dom = document.querySelector("canvas"),space = 50){
//获取画笔
var ctx = dom && dom.getContext("2d")
//根据画布宽高计算分割线数量
var row = Math.floor(dom.height/space)
var col = Math.floor(dom.width/space)
//设置虚线
ctx.setLineDash([5,10])
//绘制水平分割线
for(var i=0;i<=row;i++){
//开启新路径
ctx.beginPath()
//起点
ctx.moveTo(0,i*space)
//画直线
ctx.lineTo(dom.width,i*space)
//绘制
ctx.stroke()
}
//绘制垂直分割线
for(var i=0;i<=col;i++){
//开启新路径
ctx.beginPath()
//起点
ctx.moveTo(i*space,0)
//画直线
ctx.lineTo(i*space,dom.height)
//绘制
ctx.stroke()
}
}
//获取容器
var box = document.querySelector('canvas')
//绘制网格
drwaGrid(box)
</script>
2.绘制坐标轴
- 分为3个部分:坐标轴,刻度线,坐标轴箭头
<script>
//封装绘制坐标轴的类
class DrawAxis{
//构造器
constructor(dom = document.querySelector('canvas'),padding = 20){
//初始化
this.init(dom,padding)
//执行绘制
this.render()
}
//初始化
init(dom,padding){
//获取画笔
this.ctx = dom.getContext('2d')
//间隔
this.padding = padding
//坐标原点
this.x0 = this.padding + 0.5
this.y0 = dom.height - this.padding + 0.5
//坐标终点
this.x_end = dom.width - this.padding + 0.5
this.y_end = this.padding + 0.5
//网格宽高
this.grid_width = dom.width - this.padding * 2
this.grid_height = dom.height - this.padding * 2
}
//执行渲染
render(){
//绘制坐标轴
this.DrawLine()
//绘制刻度线
this.DrawMark()
//绘制箭头
this.DrawArrow()
}
//绘制坐标轴
DrawLine(){
//设置绘制宽度
this.ctx.lineWidth = 1
//横坐标线
this.ctx.beginPath()
//起点
this.ctx.moveTo(this.x0,this.y0)
//终点
this.ctx.lineTo(this.x_end,this.y0)
//绘制
this.ctx.stroke()
//纵坐标线
this.ctx.beginPath()
this.ctx.moveTo(this.x0,this.y0)
this.ctx.lineTo(this.x0,this.y_end)
this.ctx.stroke()
}
//绘制刻度线
DrawMark(){
//定义刻度间隔
var space = 50
//刻度线高度
var mark_width = 3
//计算刻度线数量
var row = Math.floor(this.grid_height / space)
var col = Math.floor(this.grid_width / space)
//x轴刻度线
for(var i=0;i<col;i++){
//新路径
this.ctx.beginPath()
//当前x刻度坐标
var x = (i+1) * space + this.x0
//起点
this.ctx.moveTo(x,this.y0)
//终点
this.ctx.lineTo(x,this.y0 - mark_width)
//绘制
this.ctx.stroke()
}
//y轴刻度线
for(var i=0;i<row;i++){
//新路径
this.ctx.beginPath()
//当前y刻度坐标
var y = this.y0 - (i+1) * space
//起点
this.ctx.moveTo(this.x0,y)
//终点
this.ctx.lineTo(this.x0 + mark_width,y)
//绘制
this.ctx.stroke()
}
}
//绘制箭头(以坐标轴终点为起点,填充一个三角形)
DrawArrow(){
//设置填充颜色
this.ctx.fillStyle = 'black'
//横坐标轴箭头
//开启新路径
this.ctx.beginPath()
//移动到x轴终点附近
this.ctx.moveTo(this.x_end + 8,this.y0)
//绘制三角形
this.ctx.lineTo(this.x_end - 4,this.y0 - 3)
this.ctx.lineTo(this.x_end - 4,this.y0 + 3)
this.ctx.lineTo(this.x_end + 8,this.y0)
//填充
this.ctx.fill()
//纵坐标轴箭头
//开启新路径
this.ctx.beginPath()
//移动到y轴终点附近
this.ctx.moveTo(this.x0,this.y_end - 8)
//绘制三角形
this.ctx.lineTo(this.x0 - 3,this.y_end + 4)
this.ctx.lineTo(this.x0 + 3,this.y_end + 4)
this.ctx.lineTo(this.x0,this.y_end - 8)
//填充
this.ctx.fill()
}
}
//获取容器
var box = document.querySelector('canvas')
//绘制坐标轴
new DrawAxis(box)
</script>
3.封装成插件
将绘制坐标轴,绘制网格,坐标转换的方法封装到插件中
使用方法,传入canvas元素和padding
class DrawCoordinateSystem{
constructor(canvas,padding){
this.canvas = canvas || document.querySelector("canvas")
this.padding = padding
this.ctx = this.canvas.getContext("2d")
//根据padding计算原点
this.x0 = 0+padding
this.y0 = this.canvas.height-padding
//定义箭头的长度和高度
this.arrowWidth = 30
this.arrowHeight = 5
//定义刻度间隔
this.space = 50
//定义刻度长度
this.markWidth = 5
//绘制坐标轴
this.drawAxis()
//绘制网格
this.drawDrid()
}
// 绘制坐标轴的方法
drawAxis(){
var {ctx,canvas,x0,y0,arrowWidth,arrowHeight,markWidth,space} = this
//绘制x轴
ctx.beginPath()
ctx.moveTo(x0,y0)
ctx.lineTo(canvas.width,y0)
ctx.stroke()
//绘制箭头
ctx.beginPath()
ctx.moveTo(canvas.width,y0)
ctx.lineTo(canvas.width-arrowWidth,y0-arrowHeight)
ctx.lineTo(canvas.width-arrowWidth,y0+arrowHeight)
ctx.closePath()
ctx.fill()
//绘制x轴的刻度
for(var x=x0+space;x<canvas.width-arrowWidth;x+=space){
ctx.beginPath()
ctx.moveTo(x,y0)
ctx.lineTo(x,y0-markWidth)
ctx.stroke()
}
//绘制y轴
ctx.beginPath()
ctx.moveTo(x0,y0)
ctx.lineTo(x0,0)
ctx.stroke()
//绘制箭头
ctx.beginPath()
ctx.moveTo(x0,0)
ctx.lineTo(x0-arrowHeight,arrowWidth)
ctx.lineTo(x0+arrowHeight,arrowWidth)
ctx.closePath()
ctx.fill()
//绘制x轴的刻度
for(var y=y0-space;y>arrowWidth;y-=space){
ctx.beginPath()
ctx.moveTo(x0,y)
ctx.lineTo(x0+markWidth,y)
ctx.stroke()
}
//绘制原点标题
ctx.textBaseline ="top"
ctx.font = "15px 微软雅黑"
ctx.textAlign = "center"
ctx.fillText("(0,0)",x0,y0+2)
}
//绘制网格的方法
drawDrid(){
var {canvas,space,x0,y0} = this
// 定义当前坐标
var x = x0,y = y0
// 设置虚线
ctx.setLineDash([5,10])
//绘制水平方向的网格线
for(y=y0+space;y>0;y-=space){
//开启路径
ctx.beginPath()
ctx.moveTo(x0,y)
ctx.lineTo(canvas.width,y)
ctx.stroke()
}
//绘制垂直方向的网格线
for(x=x0+space;x<canvas.width;x+=space){
//开启路径
ctx.beginPath()
ctx.moveTo(x,0)
ctx.lineTo(x,y0)
ctx.stroke()
}
ctx.beginPath()
}
//坐标转换工具
transform(x=0,y=0){
var {padding,y0} = this
x = x+padding
y = y0- y
return [x,y]
}
}
使用插件
<script>
var canvas = document.querySelector("canvas")
var ctx = canvas.getContext("2d")
//绘制坐标轴
var draw = new DrawCoordinateSystem(canvas,20)
//在此坐标轴绘制一个圆(转换坐标)
ctx.arc(...draw.transform(100,100),80,0,Math.PI*2)
ctx.fillStyle="yellow";
ctx.fill();
</script>