射线法判断点是否在多边形内(可用于地图)

1. 射线法介绍
在地图应用上,我们会经常需要判断一个点是否位于多边形区域内,这里介绍下采用射线法如何实现。
算法思想:从待判断的点向某一个方向引射线,计算和多边形交点的个数,如果个数是偶数或者0,则点在多边形外,如果是奇数,则在多边形内,如下图:
这里有两种情况需要特殊处理:
1) 射线经过顶点:当射线经过顶点时,判断就会出现异常情况。
2) 点在边上:这种情况也不能用交点个数的奇偶性来判断了,要快速地判断这个点是否在边上:
 

2. 代码实现——C语言

/** 
   * @description 射线法判断点是否在多边形内部 
   * @param {Object} p 待判断的点,格式:{ x: X坐标, y: Y坐标 } 
   * @param {Array} poly 多边形顶点,数组成员的格式同 p 
   * @return {String} 点 p 和多边形 poly 的几何关系 
   */  
  function rayCasting(p, poly) {  
    var px = p.x,  
        py = p.y,  
        flag = false  
  
    for(var i = 0, l = poly.length, j = l - 1; i < l; j = i, i++) {  
      var sx = poly[i].x,  
          sy = poly[i].y,  
          tx = poly[j].x,  
          ty = poly[j].y  
  
      // 点与多边形顶点重合  
      if((sx === px && sy === py) || (tx === px && ty === py)) {  
        return 'on'  
      }  
  
      // 判断线段两端点是否在射线两侧  
      if((sy < py && ty >= py) || (sy >= py && ty < py)) {  
        // 线段上与射线 Y 坐标相同的点的 X 坐标  
        var x = sx + (py - sy) * (tx - sx) / (ty - sy)  
  
        // 点在多边形的边上  
        if(x === px) {  
          return 'on'  
        }  
  
        // 射线穿过多边形的边界  
        if(x > px) {  
          flag = !flag  
        }  
      }  
    }  
  
    // 射线穿过多边形边界的次数为奇数时点在多边形内  
    return flag ? 'in' : 'out'  
  }
C实现

3. 代码实现——Python

#!/usr/bin/env python  
#coding=utf-8  
import sys,os,time  
  
class Point:  
    lng = ''  
    lat = ''  
  
    def __init__(self,lng,lat):  
        self.lng = lng  
        self.lat = lat  
  
    def show(self):  
        print self.lng,"\t",self.lat  
  
#求外包矩形  
def getPolygonBounds(points):  
    length = len(points)  
    top = down = left = right = points[0]  
    for i in range(1,length):  
        if points[i].lng > top.lng:  
            top = points[i]  
        elif points[i].lng < down.lng:  
            down = points[i]  
        else:  
            pass  
        if points[i].lat > right.lat:  
            right = points[i]  
        elif points[i].lat < left.lat:  
            left = points[i]  
        else:  
            pass  
  
    point0 = Point(top.lng,left.lat)  
    point1 = Point(top.lng,right.lat)  
    point2 = Point(down.lng,right.lat)  
    point3 = Point(down.lng,left.lat)  
    polygonBounds = [point0,point1,point2,point3]  
    return polygonBounds  
  
#判断点是否在外包矩形外  
def isPointInRect(point,polygonBounds):  
    #print "%f>=%f %f<=%f %f>=%f %f<=%f"  % (point.lng,polygonBounds[3].lng,point.lng,polygonBounds[0].lng,point.lat,polygonBounds[3].lat,point.lat,polygonBounds[2].lat)   
    if point.lng >= polygonBounds[3].lng and point.lng <= polygonBounds[0].lng and point.lat >= polygonBounds[3].lat and point.lat <= polygonBounds[2].lat:  
        return True  
    else:  
        return False  
  
#采用射线法判断点集里的每个点是否在多边形集内,返回在多边形集内的点集  
def isPointsInPolygons(xyset,polygonset):  
    inpolygonsetxyList = []  
    for points in polygonset:  
        #求外包矩形  
        polygonBounds = getPolygonBounds(points)  
        for point in xyset:  
            #判断是否在外包矩形内,如果不在,直接返回false  
            if not isPointInRect(point,polygonBounds):  
                #print "out of the Rect"  
                continue  
  
            length = len(points)  
            p = point  
            p1 = points[0]  
            flag = False  
            for i in range(1,length):  
                p2 = points[i]  
                #点与多边形顶点重合  
                if (p.lng == p1.lng and p.lat == p1.lat) or (p.lng == p2.lng and p.lat == p2.lat):  
                    #print "On the Vertex"  
                    inpolygonsetxyList.append(p)  
                    break  
                #判断线段两端点是否在射线两侧  
                if (p2.lat < p.lat and p1.lat >= p.lat) or (p2.lat >= p.lat and p1.lat < p.lat):  
                    #print "On both sides"  
                    #线段上与射线 Y 坐标相同的点的 X 坐标  
                    if (p2.lat == p1.lat):  
                        x = (p1.lng + p2.lng)/2  
                    else:  
                        #x = p2.lng + (p.lat - p2.lat)*(p1.lng - p2.lng)/(p1.lat -p.lat)  
                        x = p2.lng - (p2.lat - p.lat)*(p2.lng - p1.lng)/(p2.lat - p1.lat)  
                    #点在多边形的边上  
                    if (x == p.lng):  
                        #print "On the Edge"  
                        inpolygonsetxyList.append(p)  
                        break  
                    #射线穿过多边形的边界  
                    if (x > p.lng):  
                        #print "i:[%d] throw p1[%f %f] p2[%f %f]" % (i,p1.lng,p1.lat,p2.lng,p2.lat)  
                        flag = not flag  
                    else:  
                        #print "i:[%d] not throw p1[%f %f] p2[%f %f]" % (i,p1.lng,p1.lat,p2.lng,p2.lat)  
                        pass  
                else:  
                    #print "i:[%d] not on both sides p1[%f %f] p2[%f %f]" % (i,p1.lng,p1.lat,p2.lng,p2.lat)  
                    pass  
          
                p1 = p2  
            if flag:  
                inpolygonsetxyList.append(p)  
    return inpolygonsetxyList  
  
if __name__ == "__main__":  
    xyset = []  
    polygonset = []  
     
    #加载所有的多边形到polygonset  
    polyList = ["116.325011 31.068331 116.441755 31.525895 117.184675 31.290317 116.882203 30.927891 116.500131 31.086453 116.325011 31.068331","116.393091 39.921916 116.393413 39.914510 116.393091 39.921916"]  
    for line in polyList:  
        line = line.strip()  
        points = []  
        strList = line.split()  
        pointslen = len(strList)   
        if (pointslen%2 != 0):  
            #print "ERROR: invalid pointslen[%d]" % pointslen  
            continue  
        for i in range(0,pointslen,2):  
            temp = Point(float(strList[i]),float(strList[i+1]))  
            points.append(temp)  
        mid=pointslen/2 - 1  
        #print "mid:[%d]" % mid  
        if (points[0].lng != points[mid].lng or points[0].lat != points[mid].lat):  
            #print "ERROR: invalid polygon,begin[%f,%f],end[%f,%f]" % (points[0].lng,points[0].lat,points[pointslen/2].lng,points[pointslen/2].lat)  
            continue  
        polygonset.append(points)  
  
    #加载map的所有输入点到点集xyset  
    xyList = ["116.860971 31.467001","116.256027 32.074063","116.616875 31.195181"]  
    for line in xyList:  
        line = line.strip()  
        xy = line.split()  
        if len(xy) != 2:  
            continue  
        try:  
            x = float(xy[0])  
            y = float(xy[1])  
        except ValueError:  
            continue  
        point = Point(x,y)  
        xyset.append(point)  
    if not xyset:  
        sys.exit(0)  
          
    inpolygonList = isPointsInPolygons(xyset,polygonset)  
    
    for point in inpolygonList:  
        point.show()  
  
   
Python实现

3. 代码实现——iOS

- (BOOL)rayCasting:(NSValue *)p array:(NSArray *)poly{
    CLLocationDegrees px = [p MACoordinateValue].longitude;
    CLLocationDegrees py = [p MACoordinateValue].latitude;
    BOOL flag = false;
    
    
    NSInteger j ;//= poly.count - 1;
    for (int i = 0; i < poly.count ; i ++) {
        CLLocationCoordinate2D point = [poly[i] MACoordinateValue];
        j = i - 1;
        if (i == 0) {
            j = poly.count - 1;
        }
        CLLocationCoordinate2D comparePoint = [poly[j] MACoordinateValue];
        CLLocationDegrees sx = point.longitude;
        CLLocationDegrees sy = point.latitude;
        CLLocationDegrees tx = comparePoint.longitude;
        CLLocationDegrees ty = comparePoint.latitude;
        
        // 点与多边形顶点重合
        if((sx == px && sy == py) || (tx == px && ty == py)) {
            return YES;
        }
        
        // 判断线段两端点是否在射线两侧
        if((sy < py && ty >= py) || (sy >= py && ty < py)) {
            // 线段上与射线 Y 坐标相同的点的 X 坐标
            CLLocationDegrees x = sx + (py - sy) * (tx - sx) / (ty - sy);
            
            // 点在多边形的边上
            if(x == px) {
                return YES;
            }
            
            // 射线穿过多边形的边界
            if(x > px) {
                flag = !flag;
            }
        }
    }
    
    // 射线穿过多边形边界的次数为奇数时点在多边形内
    return flag ? YES : NO;
}
3. 代码实现——swift
func rayCasting(p : CGPoint, poly : [CGPoint]) -> String  {
    var px = p.x ,
    py = p.y ,
    flag = false
    
    for(var i = 0, l = poly.count, j = l - 1; i < l; j = i, i++) {
       
        if i == 0 {
            j = l-1;
        }else{
            j = i - 1;
        }
        
        let sx = poly[i].x ,
        sy = poly[i].y,
        tx = poly[j].x,
        ty = poly[j].y
        
        // 点与多边形顶点重合
        if((sx == px && sy == py) || (tx == px && ty == py)) {
            return "on"
        }
        
        // 判断线段两端点是否在射线两侧
        if((sy < py && ty >= py) || (sy >= py && ty < py)) {
            // 线段上与射线 Y 坐标相同的点的 X 坐标
            let x = sx + (py - sy) * (tx - sx) / (ty - sy)
            
            // 点在多边形的边上
            if(x == px) {
                return "on"
            }
            
            // 射线穿过多边形的边界
            if(x > px) {
                flag = !flag
            }
        }
    }
    
    // 射线穿过多边形边界的次数为奇数时点在多边形内
    return flag ? "in" : "out"
}
swift实现
 
参考文章:
射线法判断地图上点是否在多边形内
http://blog.csdn.net/u010429424/article/details/44830379
http://www.html-js.com/article/1528
http://www.360doc.com/content/12/1105/14/7662927_245870913.shtml

posted on 2016-07-15 15:57  On1Key  阅读(5972)  评论(0编辑  收藏  举报

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