识别单击还是双击
//最简单
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[NSObject cancelPreviousPerformRequestsWithTarget:self];
UITouch *touch = [touches anyObject];
if (touch.tapCount == 2) {
NSLog(@"2222");
}
}
//在设定时间内,根据点击的次数不同,产生不同的效果
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[NSObject cancelPreviousPerformRequestsWithTarget:self];
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self];
if (touch.tapCount == 1) { //点击次数不同方法不同(也可以同,自己设置)
[self performSelector:@selector(handleSingleTap:) withObject:[NSValue valueWithCGPoint:touchPoint] afterDelay:0.3];
}
else if(touch.tapCount == 2)
{
[self handleDoubleTap:[NSValue valueWithCGPoint:touchPoint]];
}
}
在视图上同时识别单击手势和双击手势的问题在于,当检测到一个单击操作时,无法确定是确实是一个单击操作或者只是双击操作中的第一次点击。解决这个问题的方法就是:在检测到单击时,需要等一段时间等待第二次点击,如果没有第二次点击,则为单击操作;如果有第二次点击,则为双击操作。
检测手势有两种方法,一种是定制子视图,重写视图从UIResponder类中继承来的事件处理方法,即touchesBegan:withEvent:等一系列方法来检测手势;另一个方法是使用手势识别器,即UIGestureRecognizer的各种具体子类。
一.重写事件处理方法
- (id)init {
if ((self = [super init])) {
self.userInteractionEnabled = YES;
self.multipleTouchEnabled = YES;
// ...
}
return self;
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[NSObject cancelPreviousPerformRequestsWithTarget:self];
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self];
if (touch.tapCount == 1) {
[self performSelector:@selector(handleSingleTap:) withObject:[NSValue valueWithCGPoint:touchPoint] afterDelay:0.3];
}else if(touch.tapCount == 2)
{
[self handleDoubleTap:[NSValue valueWithCGPoint:touchPoint]];
}
}
-(void)handleSingleTap:(NSValue*)pointValue
{
CGPoint touchPoint = [pointValue CGPointValue];
//...
}
-(void)handleDoubleTap:(NSValue*)pointValue
{
CGPoint touchPoint = [pointValue CGPointValue];
//...
}
- 首先确认定制视图的userInteractionEnabled和multipleTouchEnabled属性都为YES.
- 在touchesEnded:withEvent:方法中,如果是第一次触摸结束,则cancelPreviousPerformRequestsWithTarget:方法不会起作用,因为self未调度任何方法,此时tapCount为1,使用performSelector:withObject:afterDelay:调用单击事件处理方法,在0.3s钟后执行。
[self performSelector:@selector(handleSingleTap:) withObject:[NSValue valueWithCGPoint:touchPoint] afterDelay:0.3];
如果这是一个单击操作,则后面0.3钟内不会再有触摸事件,则handleSingleTap:方法执行,这样识别出了单击操作。
- 如果这是一个双击操作,则第二次点击在0.3s内触发,在第二次触摸操作的touchesEnded:withEvent:方法中,cancelPreviousPerformRequestsWithTarget:首先会取消之前对handleSingleTap:方法的调度,使之不会执行,然后在调用handleDoubleTap:方法处理双击操作。
二.使用Gesture Recognizer
使用Gesture Recognizer识别就会简单许多,只需添加两个手势识别器,分别检测单击和双击事件,设置必要的属性即可。
- (id)init {
if ((self = [super init])) {
self.userInteractionEnabled = YES;
UITapGestureRecognizer *singleTapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSingleTap:)];
singleTapGesture.numberOfTapsRequired = 1;
singleTapGesture.numberOfTouchesRequired = 1;
[self addGestureRecognizer:singleTapGesture];
UITapGestureRecognizer *doubleTapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleDoubleTap:)];
doubleTapGesture.numberOfTapsRequired = 2;
doubleTapGesture.numberOfTouchesRequired = 1;
[self addGestureRecognizer:doubleTapGesture];
[singleTapGesture requireGestureRecognizerToFail:doubleTapGesture];
}
return self;
}
-(void)handleSingleTap:(UIGestureRecognizer *)sender{
CGPoint touchPoint = [sender locationInView:self];
//...
}
-(void)handleDoubleTap:(UIGestureRecognizer *)sender{
CGPoint touchPoint = [sender locationInView:self];
//...
}
唯一需要注意的是
[objc]view plaincopy
- [singleTapGesture requireGestureRecognizerToFail:doubleTapGesture];
这句话的意思时,只有当doubleTapGesture识别失败的时候(即识别出这不是双击操作),singleTapGesture才能开始识别,同我们一开始讲的是同一个问题。