IOS动画隐式,显式,翻页

 

 

//  ViewController.m

//  IOS动画0817

//

//  Created by 张艳锋 on 15/8/17.

//  Copyright (c) 2015年 张艳锋. All rights reserved.

//

 

#import "ViewController.h"

 

@interface ViewController ()

 

 

@property (weak, nonatomic) IBOutlet UIImageView *imageview;

 

 

- (IBAction)doAnimationButton:(id)sender;

- (IBAction)doLeftButton:(id)sender;

 

- (IBAction)doRightButton:(id)sender;

 

- (IBAction)doUpButton:(id)sender;

 

- (IBAction)doDownButton:(id)sender;

 

 

 

 

 

 

@end

 

@implementation ViewController

 

- (void)viewDidLoad {

    [super viewDidLoad];

    // Do any additional setup after loading the view, typically from a nib.

}

 

- (void)didReceiveMemoryWarning {

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}

 

- (IBAction)doAnimationButton:(id)sender {

    

    /********隐式动画********/

    /*

    [UIView beginAnimations:nil context:NULL];//动画开始标志

    

    //定义一个仿射变换

    CGAffineTransform moveTrans=CGAffineTransformMakeTranslation(300, 600);

   // CGAffineTransformMakeTranslation//更改位置的函数

   // CGAffineTransformMakeRotation//k控制旋转

    //CGAffineTransformMakeScale//控制缩放

    

    [_imageview.layer setAffineTransform:moveTrans];

    [UIView commitAnimations];//提交动画

    */

    /********显式动画********/

    //定义显示动画的时候,我们不必定义CALayer的变化,也不必执行它,而是通过CABasicAnimation逐个定义动画,其中每个动画都含有各自的属性,然后通过addAnimation:方法添加到图层中

    

    

    /*

    CABasicAnimation *basic=[CABasicAnimation animationWithKeyPath:@"opacity"];//opacity表示透明度

    basic.duration=6.0;//6秒内透明度变为零

    basic.fromValue=[NSNumber numberWithFloat:0.2];//初始透明度

    basic.toValue=[NSNumber numberWithFloat:1.0];//最终透明度

    basic.cumulative=YES;//设置透明度递增

    

    [_imageview.layer addAnimation:basic forKey:@"animateOpacity"];

    CGAffineTransform moveTrans1=CGAffineTransformMakeTranslation(300, 600);

    CABasicAnimation *basic_move=[CABasicAnimation animationWithKeyPath:@"transform"];//准备函数(为平移做准备)

    basic_move.duration=6.0;

    //CATransform3DMakeAffineTransform仿射变换为3D效果(仿射不能直接应用于显式动画)

    basic_move.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeAffineTransform(moveTrans1)];

    [_imageview.layer addAnimation:basic_move forKey:@"animateTransform2"];

    */

    /********关键帧动画********/

/*

    CAKeyframeAnimation *keyAnimation=[CAKeyframeAnimation  animationWithKeyPath:@"opacity"];//透明度

    keyAnimation.duration=6.0;//动画时间

    keyAnimation.values=[NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],[NSNumber numberWithFloat:0.6],[NSNumber numberWithFloat:1.0], nil];//

    

    keyAnimation.keyTimes=[NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],[NSNumber numberWithFloat:0.3],[NSNumber numberWithFloat:1.0], nil];

    [_imageview.layer addAnimation:keyAnimation forKey:@"animateOpcaty"];

    

    

    CGAffineTransform moveTrans2=CGAffineTransformMakeTranslation(300, 600);

    CABasicAnimation *basic_move2=[CABasicAnimation animationWithKeyPath:@"transform"];

    basic_move2.duration=6.0;

    basic_move2.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeAffineTransform(moveTrans2)];

    [_imageview.layer addAnimation:basic_move2 forKey:@"animateTransform2"];

*/

}

 

//系统自带反转动画(上下左右)

- (IBAction)doLeftButton:(id)sender {

    //三次向左不返回

    [UIView beginAnimations:nil context:NULL];

    [UIView setAnimationDuration:1.5f];//动画时间

    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];//设置动画曲线方式(动画的总体变化时间曲线,包含开始慢后来快,开始快后来慢,均匀曲线)

    [UIView setAnimationRepeatAutoreverses:NO];//设置动画是否做一次反向操作

    [UIView setAnimationRepeatCount:3];//执行次数

    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES];//

    [UIView commitAnimations];

    

    

}

 

- (IBAction)doRightButton:(id)sender {

    //三次向右有返回

    [UIView beginAnimations:nil context:NULL];

    [UIView setAnimationDuration:1.5f];

    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

    [UIView setAnimationRepeatAutoreverses:YES];

    [UIView setAnimationRepeatCount:3];//执行次数

 

    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES];

    [UIView commitAnimations];

    

 

}

 

- (IBAction)doUpButton:(id)sender {

    [UIView beginAnimations:nil context:NULL];

    [UIView setAnimationDuration:1.5f];

    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

    [UIView setAnimationRepeatAutoreverses:YES];

    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES];

    [UIView commitAnimations];

    

 

}

 

- (IBAction)doDownButton:(id)sender {

    [UIView beginAnimations:nil context:NULL];

    [UIView setAnimationDuration:1.5f];

    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

    [UIView setAnimationRepeatAutoreverses:YES];

    [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES];

    [UIView commitAnimations];

    

 

}

posted @ 2015-08-18 12:50  OIMMZC  阅读(311)  评论(0编辑  收藏  举报