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All 7 basic alien types are complete, I just finished Catcher, while Humaniod and Scorpio was done yesterday evening. I also created some basic graphics for the shop, where you can buy upgrades. 阅读全文
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I added a new boss and now I have two of them. Here are the alien names so far: Worker, Eater, Hairy, Glider. Bosses are called Worker Boss (it looks like big Worker and spits small Workers) and Borg (it's cube-shaped and destructs into big cubes). 阅读全文
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I finally decided on the name. There were many game names out there, but I only found 6-7 available. This one seems to fit the game theme the best. New title screen is ready, using the same Ruslan font. 阅读全文
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第11天:更多类型和攻击外星人编队。第一个老板 阅读全文
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I'm having doubts whether the current concept is fun enough to play longer 阅读全文
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Looks like I'll have a hard time classifing this game when I talk to people. 阅读全文
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今天再次看到,有人在提到用GitHub。甚是好奇,就也注册了一个,只是太晚了,还没搞完,明天继续哦 阅读全文
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I'm looking for a new title for the game. Got one, but need to research more to see if it's available: STAR DUST. I tried some fonts and I think I'll use the one called Ruslan Display. 阅读全文
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ROFL. Well, at least technically, it is. You don't get
to see yourself, you only shoot at enemies. In some test version I also tried to scale the aliens to give a feeling of depth and them coming from far away, but it's hard to shoot small
sprites on Android using your finger, so I gave up on the idea. 阅读全文
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Helpful tip: I noticed that some games built with libGDX have fixed screen orientation. If you flip the device, the game shows upside-down. I found a very simple solution to this in some obscure comment in some SO thread. Just replace landscape with sensorLandscape in AndroidManifest.xml and device flips the screen automatically. 阅读全文