摘要: 以为这个不用装JDK,结果还是要装哎 悲催 阅读全文
posted @ 2013-12-11 22:21 北漂梧桐 阅读(1694) 评论(0) 推荐(0) 编辑
摘要: 本系列适合0基础的人员,因为我就是从0开始的,此系列记录我步入Android开发的一些经验分享,望与君共勉!作为Android队伍中的一个新人的我,如果有什么不对的地方,还望不吝赐教。 在开始Android开发之旅启 阅读全文
posted @ 2013-12-10 22:15 北漂梧桐 阅读(283) 评论(0) 推荐(0) 编辑
摘要: My game is ready and available for download on Google Play: 阅读全文
posted @ 2013-11-29 21:40 北漂梧桐 阅读(129) 评论(0) 推荐(0) 编辑
摘要: Although I have a wast library of wav sfx files I accumulated over the years, I've seen other game devs use Bfxrto create their own effects, so I decided to give it a try. 阅读全文
posted @ 2013-11-28 21:59 北漂梧桐 阅读(175) 评论(0) 推荐(0) 编辑
摘要: I'm making this game as an experiment, so I don't expect to earn much money. 阅读全文
posted @ 2013-11-25 22:05 北漂梧桐 阅读(145) 评论(0) 推荐(0) 编辑
摘要: Daily challenge is to collect 5 letter which fly like powerups do. Once you collect them all, you get some coins to buy powerups. This is a way to get easy free coins just by playing the game. I was inspired by Subway Surfers when creating this 阅读全文
posted @ 2013-11-22 22:29 北漂梧桐 阅读(169) 评论(0) 推荐(0) 编辑
摘要: So I decided to switch to circle based checks. Since the moon in much larger than aliens, it would be enough to check whether all the 4 points of alien's bounding box are inside the moon's circle or not. To test this visually, I used libGDX builtin ShapeRenderer, like this: 阅读全文
posted @ 2013-11-21 22:29 北漂梧桐 阅读(240) 评论(0) 推荐(0) 编辑
摘要: I like that Android allows (even recommends) that icons are not rounded rectangle. It can give your game some style. At first I thought about creating a special icon for the game, but I really, really like this shield with pixelated alien drone on it. 阅读全文
posted @ 2013-11-20 21:55 北漂梧桐 阅读(162) 评论(0) 推荐(0) 编辑
摘要: I thought about posting a YouTube video of the gameplay. I used recordmydesktop program to record videos in the past, but the problem is that libGDX and rmd do not sync so I get a lot of artifacts on the screen, sprites are cut in half, etc. 阅读全文
posted @ 2013-11-19 22:11 北漂梧桐 阅读(382) 评论(0) 推荐(0) 编辑
摘要: Remember that problem from Day 11 about screen coordinates and mouse clicks missing the aliens? Well, it was all my fault. Good thing I discovered it now and not when the game got downloaded by a bunch of Android users not using 800x480 screens. I was naive and translated the touch coordinates to world coordinates like this: float x = Gdx.input.getX() - 240f; float y = 400 - Gdx.input.getY(); 阅读全文
posted @ 2013-11-18 21:44 北漂梧桐 阅读(168) 评论(0) 推荐(0) 编辑