re | win32 gdi透明窗口中画框 鼠标穿透
re | win32 gdi透明窗口中画框 鼠标穿透
使用vs2022编译的,便于游戏辅助的画框mzbox项目。
#include <Windows.h>
WCHAR szTitle[] = L"mzbox";
WCHAR szWindowClass[] = L"mzclazz";
HINSTANCE g_hInst;
HWND g_hWnd;
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
g_hInst = hInstance; // 将实例句柄存储在全局变量中
// ex: 置顶、分层、鼠标穿透
HWND hWnd = CreateWindowEx(WS_EX_TOPMOST | WS_EX_LAYERED | WS_EX_TRANSPARENT, szWindowClass, szTitle, WS_POPUP, 200, 200, 200, 200, NULL, NULL, hInstance, NULL);
g_hWnd = hWnd; // 保存全局句柄
if (!hWnd)
{
return FALSE;
}
//SetLayeredWindowAttributes(hWnd, 0, (255 * 50) / 100, LWA_ALPHA); // 整个窗口透明
SetLayeredWindowAttributes(hWnd, RGB(255, 255, 255), 0, LWA_COLORKEY);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: 在此处添加使用 hdc 的任何绘图代码...
HPEN hPen;
hPen = CreatePen(PS_SOLID, 3, RGB(255, 0, 0));
SelectObject(hdc, hPen);
// SelectObject(hdc, CreateSolidBrush(RGB(0, 255, 0)));
Rectangle(hdc, 0, 0, 200, 200);
DeleteObject(hPen);
EndPaint(hWnd, &ps);
}
break;
//case WM_CTLCOLORSTATIC:
// SetBkMode((HDC)wParam, TRANSPARENT);
// return (BOOL)((HBRUSH)GetStockObject(NULL_BRUSH));
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex = { 0 };
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = NULL;
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
return RegisterClassExW(&wcex);
}
DWORD WINAPI ThreadProc(
_In_ LPVOID lpParameter
) {
int x = 0;
int y = 0;
Sleep(1000); // 启动延迟
while (1) {
// 移动窗口位置
SetWindowPos(g_hWnd, g_hWnd, x, y, 200, 200, SWP_NOZORDER);
x++;
y++;
Sleep(100);
}
}
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
// 启动刷新线程
CreateThread(NULL, 0, ThreadProc, NULL, 0, NULL);
MSG msg;
// 主消息循环:
while (GetMessage(&msg, nullptr, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
后续需要在新线程中刷新窗口的绘制,使用InvalidateRect(g_hWnd, NULL, true);
即可
本文来自博客园,作者:Mz1,转载请注明原文链接:https://www.cnblogs.com/Mz1-rc/p/17941216
如果有问题可以在下方评论或者email:mzi_mzi@163.com