Unity3D☞button 和Rect上悬停显示tips

/*button 和Rect上悬停显示tips */
var buttonText : GUIContent = new GUIContent("some dasdfgwbutton");
var buttonStyle : GUIStyle = GUIStyle.none;
var leftPosition:float;
var topPosition:float;
var btn_w :float;
var btn_h :float;
public
var isOver;
public
var create;


function Awake(){
isOver
= false;
create
= false;
}
function Update(){
Over();
}

function OnGUI() {

GUILayout.Button(
"My button" );
if(Event.current.type == EventType.Repaint &&
GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition )) {
//GUILayout.Label( "Mouse over!" );
create = true;
if(isOver == true){
if(btn_w<100&&btn_h<200){
btn_w
+=1;
btn_h
+=2;
}
GUI.Window(
0,Rect(leftPosition,topPosition,btn_w,btn_h),ShowTips,"");
}
}
else{
create
= false;
}

var rt : Rect = GUILayoutUtility.GetRect(buttonText, buttonStyle);
if (rt.Contains(Event.current.mousePosition)) {
create
= true;
if(isOver == true){
if(btn_w<100&&btn_h<200){
btn_w
+=1;
btn_h
+=2;
}
}
GUI.Label(Rect(leftPosition,topPosition,btn_w,btn_h),
"PosX: " + rt.x + "\nPosY: " + rt.y +
"\nWidth: " + rt.width + "\nHeight: " + rt.height);
}
GUI.Button(rt, buttonText, buttonStyle);
}
function ShowTips(windowID:int){
if(isOver == true){
GUI.Box(Rect(
0,0,btn_w,btn_h),"Mouse over!");
}
}
function Over(){
if(create == true){
leftPosition
= Input.mousePosition.x;
topPosition
= Screen.height - Input.mousePosition.y;
isOver
= true;
}
else{
btn_w
= 0;
btn_h
= 0;
}
}
posted @ 2011-07-07 09:33  Mygirl  阅读(2168)  评论(0编辑  收藏  举报