zxing条码扫描横屏修改

zxing包默认是横屏扫描一维条码,用户体验上不是很方便需要换手翻转手机。

这两天查了查相关资料,解决方法如下:

1.在DecodeHandler.java中,修改decode方法
PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height);

byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width; // Here we are swapping, that's the difference to #11
width = height;
height = tmp;

PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(rotatedData, width, height);

2.在CameraManager.java中,注释代码:
// rect.left = rect.left * cameraResolution.x / screenResolution.x;
// rect.right = rect.right * cameraResolution.x / screenResolution.x;
// rect.top = rect.top * cameraResolution.y / screenResolution.y;
// rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
修改为
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;

3.在CameraConfigurationManager.java中,在setDesiredCameraParameters方法中添加一句
camera.setDisplayOrientation(90);

4.在AndroidManifest.xml中,把Activity的属性android:screenOrientation="landscape"
改为
android:screenOrientation="portrait"

编译运行即可!

5.修改取景框大小
在CameraManager.java中,把getFramingRect()方法中

//framingRect = new Rect(leftOffset, topOffset, leftOffset + width, topOffset + height);

framingRect = new Rect(0, topOffset, leftOffset+leftOffset + width, topOffset + height);

posted @ 2017-08-02 15:13  心有八千里路  阅读(354)  评论(0编辑  收藏  举报