LCD1602 库函数

This library allows an Arduino board to control LiquidCrystal displays (LCDs) based on the Hitachi HD44780 (or a compatible) chipset, which is found on most text-basedLCDs. The library works with in either 4- or 8-bit mode (i.e. using 4 or 8 data lines in addition to the rs, enable, and, optionally, the rw control lines).

                       

Function

LiquidCrystal()

begin()

clear()

home()

setCursor()

write()

print()

cursor()

noCursor()

blink()

noBlink()

display()

noDisplay()

scrollDisplayLeft()

scrollDisplayRight()

autoscroll()

noAutoscroll()

leftToRight()

rightToLeft()

createChar()

 

详细解释

LiquidCrystal()  LiquidCrystal类的构造函数,初始化LCD

Description描述

Creates a variable of type LiquidCrystal. The display can be controlled using 4 or 8 data lines. If the former, omit the pin numbers for d0 to d3 and leave those lines unconnected. The RW pin can be tied to ground instead of connected to a pin on the Arduino; if so, omit it from this function's parameters.

Syntax语法

LiquidCrystal(rs, enable, d4, d5, d6, d7) 
LiquidCrystal(rs, rw, enable, d4, d5, d6, d7) 
LiquidCrystal(rs, enable, d0, d1, d2, d3, d4, d5, d6, d7) 
LiquidCrystal(rs, rw, enable, d0, d1, d2, d3, d4, d5, d6, d7)

Parameters参数

rs: the number of the Arduino pin that is connected to the RS pin on the LCD 数据/命令选择引脚

rw: the number of the Arduino pin that is connected to the RW pin on the LCD (optional) 读写引脚

enable: the number of the Arduino pin that is connected to the enable pin on the LCD  使能引脚

d0, d1, d2, d3, d4, d5, d6, d7: the numbers of the Arduino pins that are connected to the corresponding data pins on the LCD. d0, d1, d2, and d3 are optional; if omitted, the LCD will be controlled using only the four data lines (d4, d5, d6, d7).  数据引脚,8个或4

 

Example示例

#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 10, 5, 4, 3, 2);
void setup()
{
  lcd.begin(16,1);
  lcd.print("hello, world!");
}

void loop() {}

 

begin() 初始化LCD的界面,设置LCD尺寸

Description

Initializes the interface to the LCD screen, and specifies the dimensions (width and height) of the display. begin()needs to be called before any other LCD library commands.

Syntax

lcd.begin(cols, rows)

Parameters

lcd: a variable of type LiquidCrystal

cols: the number of columns that the display has 列数

rows: the number of rows that the display has  行数

clear()  清屏,光标在左上角

Description

Clears the LCD screen and positions the cursor in the upper-left corner.

Syntax

lcd.clear()

Parameters

lcd: a variable of type LiquidCrystal

 

home() 光标复位,定位于左上角

Description

Positions the cursor in the upper-left of the LCD. That is, use that location in outputting subsequent text to the display. To also clear the display, use the clear() function instead.

Syntax

lcd.home()

Parameters

lcd: a variable of type LiquidCrystal

 

setCursor() 设置光标位置

Description

Position the LCD cursor; that is, set the location at which subsequent text written to the LCD will be displayed.

Syntax

lcd.setCursor(col, row)

Parameters

lcd: a variable of type LiquidCrystal

col: the column at which to position the cursor (with 0 being the first column)

row: the row at which to position the cursor (with 0 being the first row) 

write() 写一个字符到LCD

Description

Write a character to the LCD.

Syntax

lcd.write(data)

Parameters

lcd: a variable of type LiquidCrystal

data: the character to write to the display

Returns

byte
write() will return the number of bytes written, though reading that number is optional

 

Example

#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 10, 5, 4, 3, 2);
void setup()
{
  Serial.begin(9600);
}
void loop()
{
   if (Serial.available())

  {
     lcd.write(Serial.read());
  }
}

 

print()  文本输出到LCD

Description

Prints text to the LCD.

Syntax

lcd.print(data) 
lcd.print(data, BASE)  输出格式可以是二进制,十进制,八进制,十六进制

Parameters

lcd: a variable of type LiquidCrystal

data: the data to print (char, byte, int, long, or string)

BASE (optional): the base in which to print numbers: BIN for binary (base 2), DEC for decimal (base 10), OCT for octal (base 8), HEX for hexadecimal (base 16).

Returns

byte
print() will return the number of bytes written, though reading that number is optional

 

Example

#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 10, 5, 4, 3, 2);
void setup()
{
  lcd.print("hello, world!");
}
void loop() {}

 

cursor()   显示光标

Description

Display the LCD cursor: an underscore (line) at the position to which the next character will be written.

Syntax

lcd.cursor()

Parameters

lcd: a variable of type LiquidCrystal

 

noCursor()  隐藏光标

Description

Hides the LCD cursor.

Syntax

lcd.noCursor()

Parameters

lcd: a variable of type LiquidCrystal

 

 

blink()  光标闪烁

Description

Display the blinking LCD cursor. If used in combination with the cursor() function, the result will depend on the particular display.

Syntax

lcd.blink()

Parameters

lcd: a variable of type LiquidCrystal

 

noBlink()  光标不闪烁

Description

Turns off the blinking LCD cursor.

Syntax

lcd.noBlink()

Parameters

lcd: a variable of type LiquidCrystal

 

 

display()  开启LCD显示功能,

Description

Turns on the LCD display, after it's been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.

Syntax

lcd.display()

Parameters

lcd: a variable of type LiquidCrystal

 

noDisplay()  关闭LCD显示功能,但之前的显示内容不丢失

Description

Turns off the LCD display, without losing the text currently shown on it.

Syntax

lcd.noDisplay()

Parameters

lcd: a variable of type LiquidCrystal

 

scrollDisplayLeft()  向左滚屏,LCD显示的内容往左移一格

Description

Scrolls the contents of the display (text and cursor) one space to the left.

Syntax

lcd.scrollDisplayLeft()

Parameters

lcd: a variable of type LiquidCrystal

 

scrollDisplayRight()  向右滚屏,显示的内容往右移一格

Description

Scrolls the contents of the display (text and cursor) one space to the right.

Syntax

lcd.scrollDisplayRight()

Parameters

lcd: a variable of type LiquidCrystal

 

autoscroll()  自动滚屏,输入时光标在一个固定位置,字符自动移动

Description

Turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space. If the current text direction is left-to-right (the default), the display scrolls to the left; if the current direction is right-to-left, the display scrolls to the right. This has the effect of outputting each new character to the same location on the LCD.

Syntax

lcd.autoscroll()

Parameters

lcd: a variable of type LiquidCrystal

 

noAutoscroll() 关闭自动滚屏

Description

Turns off automatic scrolling of the LCD.

Syntax

lcd.noAutoscroll()

Parameters

lcd: a variable of type LiquidCrystal

 

leftToRight() 文本显示时的移动方向是从左往右,默认方向

Description

Set the direction for text written to the LCD to left-to-right, the default. This means that subsequent characters written to the display will go from left to right, but does not affect previously-output text.

Syntax

lcd.leftToRight()

Parameters

lcd: a variable of type LiquidCrystal

 

rightToLeft() 文本显示时的移动方向是从右往左

Description

Set the direction for text written to the LCD to right-to-left (the default is left-to-right). This means that subsequent characters written to the display will go from right to left, but does not affect previously-output text.

Syntax

lcd.rightToLeft()

Parameters

lcd: a variable of type LiquidCrystal

 

createChar() 建立一个自定义的图形字符

Description

Create a custom character (glyph) for use on the LCD. Up to eight characters of 5x8 pixels are supported (numbered 0 to 7). The appearance of each custom character is specified by an array of eight bytes, one for each row. The five least significant bits of each byte determine the pixels in that row. To display a custom character on the screen, write() its number.

NB : When referencing custom character "0", if it is not in a variable, you need to cast it as a byte, otherwise the compiler throws an error. See the example below.

Syntax

lcd.createChar(num, data)

Parameters

lcd: a variable of type LiquidCrystal

num: which character to create (0 to 7)

data: the character's pixel data

 

Example

#include <LiquidCrystal.h>

LiquidCrystal lcd(12, 11, 5, 4, 3, 2);

byte smiley[8] =   //微笑图案

{

  B11011,

B00000,

  B01010,

  B00000,

  B00000,

  B10001,

  B10001,

  B01110,

};

void setup()

{

  lcd.createChar(0, smiley);

  lcd.begin(16, 2); 

  lcd.write(byte(0));

}

void loop() {}