大话数据模式(2) 商场促销-策略模式

2.1 商场收银软件

  简单实现,当增加新的打折手段时,又要重新修改代码

2.2 增加打折

  使用switch 与 下拉框简单增加功能实现,当增加功能时,还是需要重写代码

2.3 简单工厂实现

  使用工厂模式将打一折到打九折整合到一起

  面向对象的编程,并不是类越多越好,类的划分是为了封装,但是分类的基础是抽象,具有相同属性和功能的对象的抽象集合才是类

  但是,当增加全新的非打折功能时,之前的工厂类就需要重写,这里可以有更好的解决办法

 

 1 package com.zjk.code2Strategy;
 2 
 3 /**
 4  * @author zhoujiankang5
 5  * @date 2020/9/2 18:23
 6  */
 7 public abstract class CashSuper {
 8     public abstract double acceptCash(double money);
 9 }
10 
11 class CashNormal extends CashSuper{
12 
13     @Override
14     public double acceptCash(double money) {
15         return money;
16     }
17 }
18 
19 class CashRebate extends CashSuper{
20     private double moneyRebate=1.0d;
21 
22     public CashRebate(double moneyRebate) {
23         this.moneyRebate = moneyRebate;
24     }
25 
26     @Override
27     public double acceptCash(double money) {
28         return money * moneyRebate;
29     }
30 }
31 
32 class CashReturn extends CashSuper{
33     private double moneyCondition=0.0d;
34     private double moneyReturn=0.0d;
35 
36     public CashReturn(double moneyCondition, double moneyReturn) {
37         this.moneyCondition = moneyCondition;
38         this.moneyReturn = moneyReturn;
39     }
40 
41     @Override
42     public double acceptCash(double money) {
43         double result=money;
44         if(money>=moneyCondition){
45             return money-Math.floor(money/moneyCondition)*moneyReturn;
46         }
47         return result;
48     }
49 }
50 
51 class CashFactory{
52     public static CashSuper createCashAccept(String type){
53         CashSuper cs= null;
54         switch (type){
55             case "正常收费":
56                 cs=new CashNormal();
57                 break;
58             case  "满300返100":
59                 cs=new CashReturn(300,100);
60                 break;
61             case "打8折":
62                 cs=new CashRebate(0.8);
63                 break;
64         }
65         return cs;
66     }
67 }
68 
69 class Agent{
70     public static void main(String[] args) {
71         CashSuper cs=CashFactory.createCashAccept("打8折");
72         double totalPrices=0.0d;
73         totalPrices=cs.acceptCash(100.0d);
74         System.out.println(totalPrices);
75     }
76 
77 }

 

 

 

2.4 策略模式

  定义算法家族,分别封装起来,让他们之间可以相互替换,此模式让算法的变化,不会影响到使用算法的客户

 1 package com.zjk.code2Strategy;
 2 
 3 /**
 4  * @author zhoujiankang5
 5  * @date 2020/9/2 18:40
 6  */
 7 public abstract class Strategy {
 8     public abstract void AlgorithmInterface();
 9 }
10 
11 class ConcreteStrategyA extends Strategy{
12 
13     @Override
14     public void AlgorithmInterface() {
15         System.out.println("算法A");
16     }
17 }
18 
19 class ConcreteStrategyB extends Strategy{
20 
21     @Override
22     public void AlgorithmInterface() {
23         System.out.println("算法B");
24     }
25 }
26 
27 class ConcreteStrategyC extends Strategy{
28 
29     @Override
30     public void AlgorithmInterface() {
31         System.out.println("算法C");
32     }
33 }
34 
35 class Context{
36     Strategy strategy;
37 
38     public Context(Strategy strategy) {
39         this.strategy = strategy;
40     }
41     public void ContextInterface(){
42         strategy.AlgorithmInterface();
43     }
44 }
45 
46 class Agent022{
47     public static void main(String[] args) {
48         Context context;
49         context=new Context(new ConcreteStrategyA());
50         context.ContextInterface();
51 
52         context=new Context(new ConcreteStrategyB());
53         context.ContextInterface();
54 
55         context=new Context(new ConcreteStrategyC());
56         context.ContextInterface();
57     }
58 }

 

2.5 策略模式实现

  CashSuper、CashNormal、CashRebate就是三个具体的策略(算法)

  但是,当前只是用策略模式会出现判断使用哪一种算法,在客户端进行判断

2.6 策略与简单工厂

  简单工厂模式我需要让客户端认识两个类【CashSuper和CashFactory】,而策略模式与简单工厂模式结合的用法,客户端只需要认识一个CashContext即可,耦合性更低

 1 package com.zjk.code2Strategy;
 2 
 3 /**
 4  * @author zhoujiankang5
 5  * @date 2020/9/4 19:31
 6  */
 7 public class StrategyFactory {
 8     public static void main(String[] args) {
 9         CashContext cc=CashContext.createContext("打八折");
10         System.out.printf("最终付款:"+cc.getResult(100.0d));
11     }
12 }
13 
14 class CashContext{
15     CashSuper cs=null;
16     public CashContext(String type){
17         switch (type){
18             case "正常收费":
19                 cs=new CashNormal();
20                 break;
21             case "满300返100":
22                 cs=new CashReturn(300,100);
23                 break;
24             case "打八折":
25                 cs=new CashRebate(0.8);
26                 break;
27         }
28     }
29     public double getResult(double money){
30         return cs.acceptCash(money);
31     }
32 
33     public static CashContext createContext(String type){
34         return new CashContext(type);
35     }
36 }

 

2.7 策略模式解析

  策略模式封装了变化!

 

posted on 2020-09-04 19:48  周健康  阅读(194)  评论(0编辑  收藏  举报

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