BZOJ 1513: [POI2006]Tet-Tetris 3D
线段树套线段树,即二维线段树
具体写法就是内层一个表示y轴的线段树,正常写即可,不过要标记永久化一下
外层一个线段树同理,把数组换成内层线段树即可
#include <bits/stdc++.h>
#define lp p << 1
#define rp p << 1 | 1
#define mid ((l + r) >> 1)
#define y1 yyy1
const int N = 3e3 + 7;
int n, m;
struct In_Seg {
int tag[N], mx[N];
void update(int p, int l, int r, int x, int y, int v) {
mx[p] = std::max(mx[p], v);
if (x <= l && y >= r) {
tag[p] = std::max(tag[p], v);
return;
}
if (x <= mid) update(lp, l, mid, x, y, v);
if (y > mid) update(rp, mid + 1, r, x, y, v);
}
int query(int p, int l, int r, int x, int y) {
if (x <= l && y >= r) return mx[p];
int ans = tag[p];
if (x <= mid) ans = std::max(ans, query(lp, l, mid, x, y));
if (y > mid) ans = std::max(ans, query(rp, mid + 1, r, x, y));
return ans;
}
};
int x1, x2, y1, y2;
struct Out_Seg {
In_Seg tag[N], mx[N];
void update(int p, int l, int r, int x, int y, int v) {
mx[p].update(1, 1, m, y1, y2, v);
if (x <= l && y >= r) {
tag[p].update(1, 1, m, y1, y2, v);
return;
}
if (x <= mid) update(lp, l, mid, x, y, v);
if (y > mid) update(rp, mid + 1, r, x, y, v);
}
int query(int p, int l, int r, int x, int y) {
if (x <= l && y >= r) return mx[p].query(1, 1, m, y1, y2);
int ans = tag[p].query(1, 1, m, y1, y2);
if (x <= mid) ans = std::max(ans, query(lp, l, mid, x, y));
if (y > mid) ans = std::max(ans, query(rp, mid + 1, r, x, y));
return ans;
}
} seg;
int main() {
int q;
scanf("%d%d%d", &n, &m, &q);
while (q--) {
int d, s, w, x, y;
scanf("%d%d%d%d%d", &d, &s, &w, &x, &y);
x1 = x + 1, x2 = x + d, y1 = y + 1, y2 = y + s;
int res = seg.query(1, 1, n, x1, x2);
seg.update(1, 1, n, x1, x2, w + res);
}
y1 = 1, y2 = m;
printf("%d\n", seg.query(1, 1, n, 1, n));
return 0;
}