摘要: 1 Shader "Custom/Opaque" 2 { 3 Properties 4 { 5 [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} 6 _Color ("Tint", Color) = (1,1,1,1) 7 阅读全文
posted @ 2016-01-15 01:48 MrZivChu 阅读(3335) 评论(1) 推荐(0) 编辑
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