C#socket客户端自己输入消息发送到服务端通信实现通信
一,服务端代码
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; namespace ServerDemo1 { class Program { static List<Client> clientList = new List<Client>(); /// <summary> /// 广播消息 /// </summary> /// <param name="message"></param> public static void BroadcastMessage(string message) //找到相对应的客户端发送消息 { var notConnectedList = new List<Client>(); foreach (var client in clientList) { if (client.Connected) client.SendMessage(message); //调用服务端发送消息方法 else { notConnectedList.Add(client); } } foreach (var temp in notConnectedList) { clientList.Remove(temp); } } static void Main(string[] args) { Socket tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); tcpServer.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888)); tcpServer.Listen(100); Console.WriteLine("server running..."); while (true) { Socket clientSocket = tcpServer.Accept(); clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello")); Console.WriteLine("a client is connected !"); Client client = new Client(clientSocket); //把与每个客户端通信的逻辑(收发消息)放到client类里面进行处理 clientList.Add(client); } } } }
处理数据类
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Net.Sockets; namespace ServerDemo1 { /// <summary> /// 用来跟客户端做通信 /// </summary> class Client { private Socket clientSocket; private Thread t; private byte[] data = new byte[1024];//这个是一个数据容器 public Client(Socket s) { clientSocket = s; //启动一个线程 处理客户端的数据接收 t = new Thread(ReceiveMessage); t.Start(); } private void ReceiveMessage() { //一直接收客户端的数据 while (true) { //在接收数据之前 判断一下socket连接是否断开 if (clientSocket.Poll(10, SelectMode.SelectRead)) { clientSocket.Close(); break;//跳出循环 终止线程的执行 } int length = clientSocket.Receive(data); string message = Encoding.UTF8.GetString(data, 0, length); //接收到数据的时候 要把这个数据 分发到客户端 //广播这个消息 Program.BroadcastMessage(message); Console.WriteLine("收到了消息:" + message); } } public void SendMessage(string message) { byte[] data = Encoding.UTF8.GetBytes(message); clientSocket.Send(data); //将客户端发送过来的消息返回给服务端 } public bool Connected { get { return clientSocket.Connected; } } } }
客户端代码:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using System.Threading; namespace ClientDemo { class Program { private static byte[] result = new byte[1024]; static void Main(string[] args) { //设定服务器IP地址 IPAddress ip = IPAddress.Parse("127.0.0.1"); Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { clientSocket.Connect(new IPEndPoint(ip, 8888)); //配置服务器IP与端口 Console.WriteLine("连接服务器成功"); } catch { Console.WriteLine("连接服务器失败,请按回车键退出!"); return; } //通过clientSocket接收数据 int receiveLength = clientSocket.Receive(result); Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveLength)); //通过 clientSocket 发送数据 string str = ""; while (str != "exit") { try { Thread.Sleep(1000); //等待1秒钟 Console.WriteLine("向服务器发送消息:"); str = Console.ReadLine(); clientSocket.Send(Encoding.ASCII.GetBytes(str + " " + DateTime.Now+"1")); int receiveL = clientSocket.Receive(result); Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveL)); } catch { clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); break; } } Console.ReadKey(); } } }