枚举进程句柄File,Section,Mutant,Timer关闭Mutex句柄实现游戏多开

原文:http://www.cnblogs.com/Y4ng/archive/2012/09/06/EnumProcessHandle_EnumMutex.html  

  相信做过游戏多开的朋友就会发现,很多游戏普遍使用互斥mutex来防止程序多开,说实话这种方式已经非常OUT了。但是由于时间和技术的沉淀关系,留下来的游戏依然会存在这种方式。 最近接触到一款游戏是N前非常火热的对战游戏,可以称为经典之作;它就是用的Mutant来实现游戏防止多开的,一般咱们测试的时候都是用Xuetr来关闭游戏,但是要作为成品发布不可能要求客户拿Xuetr来列进程对象句柄,关句柄吧~

   网上搜索了半天都没有找到枚举进程句柄的例子,经过群里的大牛提点指到 ZwQuerySystemInformation SystemHandleInformation 可以实现句柄枚举功能;经过一番搜索编码测试 于是有了本文代码;

 

/*头文件声明*/
typedef LONG NTSTATUS;
#define STATUS_INFO_LENGTH_MISMATCH ((NTSTATUS)0xC0000004L)
#define NT_SUCCESS(Status) ((NTSTATUS)(Status) >= 0)

typedef enum _SYSTEM_INFORMATION_CLASS {
    SystemBasicInformation,              // 0        Y        N
    SystemProcessorInformation,          // 1        Y        N
    SystemPerformanceInformation,        // 2        Y        N
    SystemTimeOfDayInformation,          // 3        Y        N
    SystemNotImplemented1,               // 4        Y        N
    SystemProcessesAndThreadsInformation, // 5       Y        N
    SystemCallCounts,                    // 6        Y        N
    SystemConfigurationInformation,      // 7        Y        N
    SystemProcessorTimes,                // 8        Y        N
    SystemGlobalFlag,                    // 9        Y        Y
    SystemNotImplemented2,               // 10       Y        N
    SystemModuleInformation,             // 11       Y        N
    SystemLockInformation,               // 12       Y        N
    SystemNotImplemented3,               // 13       Y        N
    SystemNotImplemented4,               // 14       Y        N
    SystemNotImplemented5,               // 15       Y        N
    SystemHandleInformation,             // 16       Y        N
    SystemObjectInformation,             // 17       Y        N
    SystemPagefileInformation,           // 18       Y        N
    SystemInstructionEmulationCounts,    // 19       Y        N
    SystemInvalidInfoClass1,             // 20
    SystemCacheInformation,              // 21       Y        Y
    SystemPoolTagInformation,            // 22       Y        N
    SystemProcessorStatistics,           // 23       Y        N
    SystemDpcInformation,                // 24       Y        Y
    SystemNotImplemented6,               // 25       Y        N
    SystemLoadImage,                     // 26       N        Y
    SystemUnloadImage,                   // 27       N        Y
    SystemTimeAdjustment,                // 28       Y        Y
    SystemNotImplemented7,               // 29       Y        N
    SystemNotImplemented8,               // 30       Y        N
    SystemNotImplemented9,               // 31       Y        N
    SystemCrashDumpInformation,          // 32       Y        N
    SystemExceptionInformation,          // 33       Y        N
    SystemCrashDumpStateInformation,     // 34       Y        Y/N
    SystemKernelDebuggerInformation,     // 35       Y        N
    SystemContextSwitchInformation,      // 36       Y        N
    SystemRegistryQuotaInformation,      // 37       Y        Y
    SystemLoadAndCallImage,              // 38       N        Y
    SystemPrioritySeparation,            // 39       N        Y
    SystemNotImplemented10,              // 40       Y        N
    SystemNotImplemented11,              // 41       Y        N
    SystemInvalidInfoClass2,             // 42
    SystemInvalidInfoClass3,             // 43
    SystemTimeZoneInformation,           // 44       Y        N
    SystemLookasideInformation,          // 45       Y        N
    SystemSetTimeSlipEvent,              // 46       N        Y
    SystemCreateSession,                 // 47       N        Y
    SystemDeleteSession,                 // 48       N        Y
    SystemInvalidInfoClass4,             // 49
    SystemRangeStartInformation,         // 50       Y        N
    SystemVerifierInformation,           // 51       Y        Y
    SystemAddVerifier,                   // 52       N        Y
    SystemSessionProcessesInformation    // 53       Y        N
} SYSTEM_INFORMATION_CLASS;

typedef struct _CLIENT_ID
{
    HANDLE UniqueProcess;
    HANDLE UniqueThread;
}CLIENT_ID,*PCLIENT_ID;

typedef struct
{
    USHORT Length;
    USHORT MaxLen;
    USHORT *Buffer;
}UNICODE_STRING, *PUNICODE_STRING;

typedef struct _OBJECT_ATTRIBUTES 
{
    ULONG Length;
    HANDLE RootDirectory;
    PUNICODE_STRING ObjectName;
    ULONG Attributes;
    PVOID SecurityDescriptor;
    PVOID SecurityQualityOfService;
} OBJECT_ATTRIBUTES, *POBJECT_ATTRIBUTES; 

typedef struct _IO_COUNTERSEX {
    LARGE_INTEGER ReadOperationCount;
    LARGE_INTEGER WriteOperationCount;
    LARGE_INTEGER OtherOperationCount;
    LARGE_INTEGER ReadTransferCount;
    LARGE_INTEGER WriteTransferCount;
    LARGE_INTEGER OtherTransferCount;
} IO_COUNTERSEX, *PIO_COUNTERSEX;

typedef enum {
    StateInitialized,
    StateReady,
    StateRunning,
    StateStandby,
    StateTerminated,
    StateWait,
    StateTransition,
    StateUnknown
} THREAD_STATE;

typedef struct _VM_COUNTERS {
    SIZE_T PeakVirtualSize;
    SIZE_T VirtualSize;
    ULONG PageFaultCount;
    SIZE_T PeakWorkingSetSize;
    SIZE_T WorkingSetSize;
    SIZE_T QuotaPeakPagedPoolUsage;
    SIZE_T QuotaPagedPoolUsage;
    SIZE_T QuotaPeakNonPagedPoolUsage;
    SIZE_T QuotaNonPagedPoolUsage;
    SIZE_T PagefileUsage;
    SIZE_T PeakPagefileUsage;
} VM_COUNTERS;
typedef VM_COUNTERS *PVM_COUNTERS;

typedef struct _SYSTEM_THREADS {
    LARGE_INTEGER KernelTime;
    LARGE_INTEGER UserTime;
    LARGE_INTEGER CreateTime;
    ULONG WaitTime;
    PVOID StartAddress;
    CLIENT_ID ClientId;
    ULONG Priority;
    ULONG BasePriority;
    ULONG ContextSwitchCount;
    THREAD_STATE State;
    ULONG WaitReason;
} SYSTEM_THREADS, *PSYSTEM_THREADS;

typedef struct _SYSTEM_PROCESSES { // Information Class 5
    ULONG NextEntryDelta;
    ULONG ThreadCount;
    ULONG Reserved1[6];
    LARGE_INTEGER CreateTime;
    LARGE_INTEGER UserTime;
    LARGE_INTEGER KernelTime;
    UNICODE_STRING ProcessName;
    ULONG BasePriority;
    ULONG ProcessId;
    ULONG InheritedFromProcessId;
    ULONG HandleCount;
    ULONG Reserved2[2];
    VM_COUNTERS VmCounters;
    IO_COUNTERSEX IoCounters;  // Windows 2000 only
    SYSTEM_THREADS Threads[1];
} SYSTEM_PROCESSES, *PSYSTEM_PROCESSES;

typedef struct _SYSTEM_HANDLE_INFORMATION
{
    ULONG            ProcessId;
    UCHAR            ObjectTypeNumber;
    UCHAR            Flags;
    USHORT            Handle;
    PVOID            Object;
    ACCESS_MASK        GrantedAccess;
} SYSTEM_HANDLE_INFORMATION, *PSYSTEM_HANDLE_INFORMATION;

typedef enum _OBJECT_INFORMATION_CLASS {
    ObjectBasicInformation,
    ObjectNameInformation,
    ObjectTypeInformation,
    ObjectAllInformation,
    ObjectDataInformation
} OBJECT_INFORMATION_CLASS;

typedef struct _OBJECT_NAME_INFORMATION {
    UNICODE_STRING Name;
} OBJECT_NAME_INFORMATION, *POBJECT_NAME_INFORMATION;

typedef NTSTATUS (NTAPI *NTQUERYOBJECT)(
                       _In_opt_   HANDLE Handle,
                       _In_       OBJECT_INFORMATION_CLASS ObjectInformationClass,
                       _Out_opt_  PVOID ObjectInformation,
                       _In_       ULONG ObjectInformationLength,
                       _Out_opt_  PULONG ReturnLength
                       );


typedef NTSTATUS
(NTAPI *ZWQUERYSYSTEMINFORMATION)(
                                  IN SYSTEM_INFORMATION_CLASS SystemInformationClass,
                                  OUT PVOID SystemInformation,
                                  IN ULONG SystemInformationLength,
                                  OUT PULONG ReturnLength OPTIONAL
                                  );
ZWQUERYSYSTEMINFORMATION ZwQuerySystemInformation = (ZWQUERYSYSTEMINFORMATION)GetProcAddress(GetModuleHandle("ntdll.dll"),"ZwQuerySystemInformation");
NTQUERYOBJECT    NtQueryObject = (NTQUERYOBJECT)GetProcAddress(GetModuleHandle("ntdll.dll"),"NtQueryObject");
/*功能函数体*/
int _tmain(int argc, _TCHAR* argv[])
{
    DWORD dwSize = 0;
    PSYSTEM_HANDLE_INFORMATION pmodule = NULL;
    POBJECT_NAME_INFORMATION pNameInfo;
    POBJECT_NAME_INFORMATION pNameType;
    PVOID pbuffer = NULL;
    NTSTATUS Status;
    int nIndex = 0;
    DWORD dwFlags = 0;
    char szType[128] = {0};
    char szName[512] = {0};

    if(!ZwQuerySystemInformation)
    {
        goto Exit0;
    }

    pbuffer = VirtualAlloc(NULL, 0x1000, MEM_COMMIT, PAGE_READWRITE);

    if(!pbuffer)
    {
        goto Exit0;
    }

    Status = ZwQuerySystemInformation(SystemHandleInformation, pbuffer, 0x1000, &dwSize);

    if(!NT_SUCCESS(Status))
    {
        if (STATUS_INFO_LENGTH_MISMATCH != Status)
        {
            goto Exit0;
        }
        else
        {
            // 这里大家可以保证程序的正确性使用循环分配稍好
            if (NULL != pbuffer)
            {
                VirtualFree(pbuffer, 0, MEM_RELEASE);
            }

            if (dwSize*2 > 0x4000000)  // MAXSIZE
            {
                goto Exit0;
            }

            pbuffer = VirtualAlloc(NULL, dwSize*2, MEM_COMMIT, PAGE_READWRITE);

            if(!pbuffer)
            {
                goto Exit0;
            }

            Status = ZwQuerySystemInformation(SystemHandleInformation, pbuffer, dwSize*2, NULL);

            if(!NT_SUCCESS(Status))
            {
                goto Exit0;    
            }
        }
    }

    pmodule = (PSYSTEM_HANDLE_INFORMATION)((PULONG)pbuffer+1);
    dwSize = *((PULONG)pbuffer);

    for(nIndex = 0; nIndex < dwSize; nIndex++)
    {
        
        Status = NtQueryObject((HANDLE)pmodule[nIndex].Handle, ObjectNameInformation, szName, 512, &dwFlags);

        if (!NT_SUCCESS(Status))
        {
            goto Exit0;
        }

        Status = NtQueryObject((HANDLE)pmodule[nIndex].Handle, ObjectTypeInformation, szType, 128, &dwFlags);

        if (!NT_SUCCESS(Status))
        {
            goto Exit0;
        }

        pNameInfo = (POBJECT_NAME_INFORMATION)szName;
        pNameType = (POBJECT_NAME_INFORMATION)szType;

        printf("%wZ   %wZ\n", pNameType, pNameInfo);

        // 匹配是否为需要关闭的句柄名称
        if (0 == wcscmp((wchar_t *)pNameType->Name.Buffer, L"Mutant"))
        {
            if (wcsstr((wchar_t *)pNameInfo->Name.Buffer, CLOSEMUTEXNAME))
            {
                CloseHandle((HANDLE)pmodule[nIndex].Handle);
                goto Exit0;
            }
        }
    }

Exit0:
    if (NULL != pbuffer)
    {
        VirtualFree(pbuffer, 0, MEM_RELEASE);
    }

    return 0;
}

CLOSEMUTEXNAME 为互斥的句柄名称,需要为宽字节;

程序执行结果如下:

为了测试方便直接把程序写入了main函数中,大家使用的时候稍微修改便可, 不过!得理解程序意思才行啊。 copy代码不做思考的程序员不是好裁缝!

参考文章列表:

ZwQuerySystemInformation枚举内核模块及简单应用 http://hi.baidu.com/_achillis/item/8b33ead8ccac28ea3cc2cb17

posted @ 2014-08-12 23:59  Max Woods  阅读(637)  评论(0编辑  收藏  举报