随笔分类 -  开发资料:图像与游戏多媒体

摘要:1 //GDI与DX截屏API操作 2 LPDIRECTDRAW lpDD = NULL; 3 LPDIRECTDRAWSURFACE lpDDSPrime = NULL; 4 LPDIRECTDRAWSURFACE lpDDSBack = NULL; 5 LPDIRECTDRAWSURFACE lpDDSGdi = NULL; 6 LPDIRECTDRAWSURFACE lpSurf = NULL; 7 8 DDSURFACEDESC DDSdesc; 9 BOOL m_b24=TRUE; 10 //rfbServerInitMs... 阅读全文
posted @ 2013-10-30 10:49 Max Woods 阅读(2046) 评论(0) 推荐(0) 编辑
摘要:问题描述;获得flv视频的缩略图和视频时间长度谷歌了半天发现可以使用Ffmpeg获得视频的一些信息,先介绍一下FFMEPG这里简单说一下:FFmpeg是用于录制、转换和流化音频和视频的完整解决方案,一套领先的音/视频编解码类库。官方正式版ffmpeg不支持rmvb和rm格式. 不过有很多解决方法FFmpeg的官方网址是http://ffmpeg.mplayerhq.hu/。中文Wiki是http://www.ffmpeg.com.cn/,资料很多。㈠安装FFMEPG操作系统:centos6找了那么多安装FFMEPG的文章,基本上都是没有注释,需要安装那么多软件包,也不说明一下是干什么用的,纠结 阅读全文
posted @ 2013-07-27 13:48 Max Woods 阅读(424) 评论(0) 推荐(0) 编辑
摘要:设计一个PC游戏,键盘鼠标的输入是绝不能少。Windows也提供了诸如WM_LBUTTONDOWN、WM_RBUTTONUP等鼠标消息以及WM_KEYDOWN、WM_KEYUP等键盘输入消息。但是DirectInput中仍然提供了对鼠标键盘的支持,其原因就是DirectInput提供一个更直接更快捷的对输入设备的访问方法。就象我们在DOS下直接接管键盘中断,而不是去用什么讨厌的INT16来处理键盘输入一样(用INT16来处理键盘输入其弊端在《金庸群侠传》中显得尤为明显,人物在走路之前总要顿那么一下,就是这一下让我觉得非常之不爽!其原因我想我也不用罗嗦了)。 当然Windows的键盘消息比之I. 阅读全文
posted @ 2013-06-11 01:27 Max Woods 阅读(1270) 评论(0) 推荐(0) 编辑
摘要:1 // DInputKeyboard.h: interface for the CDInputKeyboard class. 2 // 3 ////////////////////////////////////////////////////////////////////// 4 5 #pragma once 6 7 #define DIRECTINPUT_VERSION 0x800 8 #include <afxtempl.h> 9 #include <dinput.h> 10 #pragma comment(lib, "dinput8.lib&quo 阅读全文
posted @ 2013-06-11 01:20 Max Woods 阅读(1213) 评论(0) 推荐(0) 编辑
摘要:游戏编程精粹 4下载:http://www.ctdisk.com/file/8832900Game Programming Gems 1下载:http://www.ctdisk.com/file/8687802Game Programming Gems 2下载:http://www.ctdisk.com/file/8687803Game Programming Gems 3下载:http://www.ctdisk.com/file/8687804Game Programming Gems 4下载:http://www.ctdisk.com/file/8687805Game Programmin 阅读全文
posted @ 2012-08-15 00:01 Max Woods 阅读(603) 评论(0) 推荐(0) 编辑
摘要:下载:http://www.ctdisk.com/file/8687803 阅读全文
posted @ 2012-08-06 17:11 Max Woods 阅读(158) 评论(0) 推荐(0) 编辑
摘要:下载:http://www.ctdisk.com/file/8687802 阅读全文
posted @ 2012-08-06 16:56 Max Woods 阅读(281) 评论(0) 推荐(0) 编辑
摘要:下载:http://www.ctdisk.com/file/7869120 阅读全文
posted @ 2012-06-21 23:33 Max Woods 阅读(214) 评论(0) 推荐(0) 编辑
摘要:下载:http://www.ctdisk.com/file/7799677 阅读全文
posted @ 2012-06-20 08:59 Max Woods 阅读(134) 评论(0) 推荐(0) 编辑
摘要:BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they’ve learned and a fin 阅读全文
posted @ 2011-02-12 01:30 Max Woods 阅读(732) 评论(0) 推荐(0) 编辑
摘要:Take control of your global game development team and make successful AAA game titles using the ‘Distributed Development’ model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts 阅读全文
posted @ 2011-02-12 01:00 Max Woods 阅读(235) 评论(0) 推荐(0) 编辑
摘要:XNA is a very powerful API using which it’s easy to make great games, especially when you have dazzling 3D effects. This book will put you on course to implement the same 3D graphics used in professional games to make your games shine, and get those gamers addicted! If you think 3D graphics is something that limits your games, then this book is for you. 3D Graphics with XNA Game Studio 4.0 is a step by step companion t 阅读全文
posted @ 2011-02-12 00:20 Max Woods 阅读(677) 评论(0) 推荐(0) 编辑
摘要:This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft’s XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics o 阅读全文
posted @ 2011-01-16 19:58 Max Woods 阅读(539) 评论(2) 推荐(0) 编辑
摘要:Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfec 阅读全文
posted @ 2011-01-05 11:26 Max Woods 阅读(1618) 评论(0) 推荐(0) 编辑

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