xcode armv6 armv7 armv7s arm64
目前ios的指令集有以下几种:
- armv6
- iPhone
- iPhone2
- iPhone3G
- 第一代和第二代iPod Touch
- armv7
- iPhone4
- iPhone4S
- armv7s
- iPhone5
- iPhone5C
- arm64
- iPhone5S
机器对指令集的支持是向下兼容的,因此armv7的指令集是可以运行在iphone5S的,只是效率没那么高而已~
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Architecture : 指你想支持的指令集。
Valid architectures : 指即将编译的指令集。
Build Active Architecture Only : 只是否只编译当前适用的指令集。
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现在是2014年初,其实4和4S的用户还是蛮多的,而iphone3之类的机器几乎没有了,所以我们的指令集最低必须基于armv7.
因此,Architecture的值选择:armv7 armv7s arm64
PS:选arm64时需要最低支持5.1.1:
Convert Your App to a 64-Bit Binary After Updating It for iOS 7
Xcode 5.0.1 can build your app with both 32-bit and 64-bit binaries included. This combined binary requires a minimum deployment target of iOS 5.1.1 or later. The 64-bit binary runs only on 64-bit devices running iOS 7.0.3 and later. If you have an existing app, you should first update your app for iOS 7 and then port it to run on 64-bit processors. By updating it first for iOS 7, you can remove deprecated code paths and use modern practices. If you’re creating a new app, target iOS 7 and compile 32-bit and 64-bit versions of your app.
The architecture for 64-bit apps on iOS is almost identical to the architecture for OS X apps, making it easy to create a common code base that runs in both operating systems. Converting a Cocoa Touch app to 64-bit follows a similar transition process as the one for Cocoa apps on OS X. Pointers and some common C types change from 32 bits to 64 bits. Code that relies on the NSInteger
and CGFloat
types needs to be carefully examined.
Start by building the app for the 64-bit runtime, fixing any warnings that occur as well as searching your code for specific 64-bit issues. For example:
-
Make sure all function calls have a proper prototype.
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Avoid truncating 64-bit values by accidentally assigning them to a 32-bit data type.
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Ensure that calculations are performed correctly in the 64-bit version of your app.
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Create data structures whose layouts are identical in the 32-bit and 64-bit versions of your app (such as when you write a data file to iCloud).
1,如果想自己的app在各个机器都能够最高效率的运行,则需要将Build Active Architecture Only改为NO,Valid architectures选择对应的指令集:armv7 armv7s arm64。这个会为各个指令集编译对应的代码,因此最后的 ipa体积基本翻了3倍,Release版本必须NO。
2,如果想让app体积保持最小,则现阶段应该选择Valid architectures为armv7,这样Build Active Architecture Only选YES或NO就无所谓了
编译出的版本是向下兼容的,比如你设置此值为yes,用iphone4编译出来的是armv7版本的,iphone5也可以运行,但是armv6的设备就不能运行。
所以,一般debug的时候可以选择设置为yes,release的时候要改为no,以适应不同设备