IOS的处理touch事件处理(依照手指的移动移动一个圆,开发环境用的ios7,storyboard)
首先定义这个ball它有两个属性和两个方法:
@property(nonatomic) CGPoint location;
@property(nonatomic) CGFloat length;
-(CGPoint) getCenterPoint;
-(BOOL) isInTheBall:(CGPoint) point;
方法体是:
//找出ball的中心点 -(CGPoint) getCenterPoint { return CGPointMake((self.location.x+self.length/2), self.location.y+self.length/2); }; //看点point是不是在ball的范围内 -(BOOL) isInTheBall:(CGPoint) point{ CGPoint center = self.getCenterPoint; float t = (point.x - center.x) * (point.x - center.x); float y = (point.y - center.y) * (point.y - center.y); float k = sqrtf(t+y); if (k < self.length/2) { return YES; }else { return NO; } };
定义BallView继承UIView
@property(nonatomic) Ball* ball; @property(nonatomic) BOOL isTouch; //表示手指在ball的范围内移动 @property(nonatomic) CGPoint prePoint; //手指在进入move事件之前的那个点 - (id)initWithBall:(CGRect)frame aBall:(Ball*) ball; //初始化方法
初始化函数为:
- (id)initWithBall:(CGRect)frame aBall:(Ball*) ball { self = [super initWithFrame:frame]; if (self) { // Initialization code self.ball = ball; } return self; } -(void)awakeFromNib{ self.backgroundColor = nil; self.opaque = NO; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; CGContextRef contextRef = UIGraphicsGetCurrentContext(); [[UIColor whiteColor] set]; //rect是整个view CGContextFillRect(contextRef, rect); [[UIColor redColor] set]; //CGContextAddEllipseInRect不会填充圆圈的内部 // CGContextAddEllipseInRect(contextRef, CGRectMake(200.0f, 200.0f, 50.0f, 50.0f)); CGContextFillEllipseInRect(contextRef, CGRectMake(self.ball.location.x,self.ball.location.y,self.ball.length,self.ball.length)); CGContextStrokePath(contextRef); }
我们在viewController里初始化只要:
-(void) loadView{ [super loadView]; Ball* ball = [[Ball alloc] init]; ball.location = CGPointMake(200.0f, 100.0f); ball.length = 80.0f; BallView* view = [[BallView alloc] initWithBall:[UIScreen mainScreen].bounds aBall:ball]; [self.view addSubview:view]; }
然后在下面在BallView中进行事件处理
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"touchesBegan"); //下面两句知道手指在屏幕上的点的信息 UITouch* touch = [touches anyObject]; CGPoint point = [touch locationInView:self]; if ([self.ball isInTheBall:point]) { self.isTouch = YES; self.prePoint = point; }else{ self.isTouch = NO; } NSLog(@"x=%f,y=%f",point.x,point.y); } -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"touchesMoved"); if (self.isTouch) { CGRect preRect = CGRectMake(self.ball.location.x, self.ball.location.y, self.ball.length, self.ball.length); //先用之前的location绘制一遍 [self setNeedsDisplayInRect:preRect]; UITouch* touch = [touches anyObject]; CGPoint point = [touch locationInView:self]; //cx和cy是手指的偏移量,用他们可以计算出新的location float cx = point.x - self.prePoint.x; float cy = point.y - self.prePoint.y; self.ball.location = CGPointMake(self.ball.location.x + cx, self.ball.location.y+cy); CGRect newRect = CGRectMake(self.ball.location.x, self.ball.location.y, self.ball.length, self.ball.length); //用新的location绘制一遍 [self setNeedsDisplayInRect:newRect]; self.prePoint = point; } } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"touchesEnded"); self.isTouch = NO; }