UI基础--封装cell滑动时的动画
新建一个类:CellDisplay:NSObject
.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface CellDisplay : NSObject +(void)tableView:(UITableView *)tableView cell:(UITableViewCell *)cell IndexPath:(NSIndexPath *)indexPath; @end
.m #import "CellDisplay.h" @implementation CellDisplay +(void)tableView:(UITableView *)tableView cell:(UITableViewCell *)cell IndexPath:(NSIndexPath *)indexPath { NSArray *array = tableView.indexPathsForVisibleRows; NSIndexPath *firstIndexPath = array[0]; //设置anchorPoint cell.layer.anchorPoint = CGPointMake(0, 0.5); //为了防止cell视图移动,重新把cell放回原来的位置 cell.layer.position = CGPointMake(0, cell.layer.position.y); //设置cell 按照z轴旋转90度,注意是弧度 if (firstIndexPath.row < indexPath.row) { cell.layer.transform = CATransform3DMakeRotation(M_PI_2, 0, 0, 1.0); }else{ cell.layer.transform = CATransform3DMakeRotation(- M_PI_2, 0, 0, 1.0); } cell.alpha = 0.0; [UIView animateWithDuration:1 animations:^{ cell.layer.transform = CATransform3DIdentity; cell.alpha = 1.0; }]; //CollectionCell 动画 /* if (indexPath.row % 2 != 0) { cell.transform = CGAffineTransformTranslate(cell.transform, kScreenWidth/2, 0); }else{ cell.transform = CGAffineTransformTranslate(cell.transform, -kScreenWidth/2, 0); } cell.alpha = 0.0; [UIView animateWithDuration:0.7 animations:^{ cell.transform = CGAffineTransformIdentity; cell.alpha = 1.0; } completion:^(BOOL finished) { }]; */ } @end
在tableview的协议方法中调用即可:
- (void)tableView:(UITableView *)tableView willDisplayCell:(nonnull UITableViewCell *)cell forRowAtIndexPath:(nonnull NSIndexPath *)indexPath { [CellDisplay tableView:tableView cell:cell IndexPath:indexPath]; }
Ok...