补上一篇计分功能

计分的规则如下: 

  • 普通:各色小动物都是 10分
  • 直线特效(4个小动物同时消除)1.5倍
  • 爆炸特效(构成“L”型或“T”型)2倍
  • 直线+直线(“十字架”效果)3倍

    

具体代码:

 1 function calscore(hor_num,ver_num,x,y){
 2     var addscore=0;
 3     //横向直线型
 4     if(hor_num>=3&&ver_num<3){
 5         if(hor_num==3){
 6             //comshape=0;
 7             addscore+=30;
 8         }
 9         else
10             addscore+=hor_num*10*1.5;
11     }
12 
13     //纵向直线型
14     if(ver_num>=3&&hor_num<3){
15          if(ver_num==3){
16             //comshape=0;
17             addscore+=30;
18         }
19         else
20             addscore+=ver_num*10*1.5;
21     }
22     
23     if(hor_num>=3&&ver_num>=3){
24        
25        if(x+1<=6&&x-1>=-1&&y-1>=-1&&y+1<=7){
26                 //十字架型
27                 if(imgdata[x-1][y]==imgdata[x][y]&&vis[x-1][y]>0&&imgdata[x][y+1]==imgdata[x][y]&&vis[x][y+1]>0
28                     &&imgdata[x+1][y]==imgdata[x][y]&&vis[x+1][y]>0&&imgdata[x][y-1]==imgdata[x][y]&&vis[x][y-1]>0){
29                         addscore+=(hor_num+ver_num-1)*10*3;
30                     
31                 }
32                 //┳ ┑┍ ┕ ┙型
33                 else if(imgdata[x][y-1]==imgdata[x][y]&&vis[x][y-1]>0&&imgdata[x+1][y]==imgdata[x][y]&&vis[x+1][y]>0
34                        ||imgdata[x][y+1]==imgdata[x][y]&&vis[x][y+1]>0&&imgdata[x+1][y]==imgdata[x][y]&&vis[x+1][y]>0
35                        ||imgdata[x][y-1]==imgdata[x][y]&&vis[x][y-1]>0&&imgdata[x-1][y]==imgdata[x][y]&&vis[x-1][y]>0
36                        ||imgdata[x][y+1]==imgdata[x][y]&&vis[x][y+1]>0&&imgdata[x-1][y]==imgdata[x][y]&&vis[x-1][y]>0){
37                              addscore+=(hor_num+ver_num-1)*10*2;
38                 }
39             }
40         }
41          
42         presentscore+=addscore;
43         var present_scorediv=document.getElementById("prescore");
44         present_scorediv.innerHTML=presentscore;
45         
46        
47 
48           
49 }
View Code

 

其他分散的代码如下:

这里调用:

 

这里判断是否通关

 

定义:

 

添加新的布局:

 

样子:

 

全部代码:

  1 <html>
  2 <head>
  3   <meta name="generator"
  4   content="HTML Tidy for HTML5 (experimental) for Windows https://github.com/w3c/tidy-html5/tree/c63cc39" />
  5   <meta charset="UTF-8" />
  6   <title>三消乐</title>
  7 <style type="text/css">
  8 body{background-image: url(imga.png);}
  9 #box {
 10   background-color: #55D88B;
 11   width: 450px;
 12   height: 450px;
 13   position: relative;
 14   margin: 80px 350px;
 15 }
 16 #box div {
 17   float: left;
 18   position: relative;
 19   background-color: #E0DFE4;
 20   border: 2px;
 21   border-radius: 2px;
 22   height: 60px;
 23   width: 60px;
 24   margin-top: 4px;
 25   margin-left: 4px;
 26 }
 27 #img {
 28   position: relative;
 29   float: left;
 30 }
 31 p{
 32    position: fixed;
 33    color: black;
 34    font-size:25px;
 35   color: #FFFF00;
 36 }
 37 #tagscore{
 38       position: fixed;
 39       background-color: #F0E0C6;
 40       border-radius: 5px;
 41       height: 40px;
 42       width: 110px;
 43       top: 150;
 44       left: 80;
 45 }
 46 #prescore{
 47       position: fixed;
 48       background-color: #F0E0C6;
 49       border-radius: 5px;
 50       height: 40px;
 51       width: 110px;
 52       top: 250;
 53       left: 80;
 54 }
 55 </style>
 56 </head> 
 57 <body   onload="init()">
 58  <script type = "text/javaScript" >
 59 var divy = new Array();
 60 var sum = 0,lastx = 0,lasty = 0,l_rnum = 0,o_dnum = 0,sum = 0,clickedimg = "",
 61 left_x = 0,left_y = 0,up_x = 0,up_y = 0;
 62 var img_lib = new Array("狐狸.png", "猫头鹰.png", "河马.png", "小鸡.png", "熊.png");//图片库
 63 var imgdata = new Array();//存储动物对应的数字
 64 var vis = new Array(); //标记数组
 65 var _clickedimg = new Array();//用来存点击的两张图片
 66 var targetscore=1000;
 67 var presentscore=0;
 68 var comshape=0;
 69 var s=0;
 70 function init() {
 71     //生成界面
 72     for (var i = 0; i < 7; i++) {
 73         imgdata[i] = new Array();
 74         for (var j = 0; j < 7; j++) {
 75             imgdata[i][j] ="";
 76         }
 77     }
 78     for (var i = 0; i < 7; i++) {
 79         vis[i] = new Array();
 80         for (var j = 0; j < 7; j++) {
 81             vis[i][j] = 0;
 82         }
 83     }
 84     var x = document.getElementById("box");
 85     for (var i = 0; i < 7; i++) {
 86         for (var j = 0; j < 7; j++) {
 87             imgdata[i][j] = parseInt(Math.random() * 10) % 5;//随机数,imgdata数组存的是数字
 88             x.innerHTML += "<div onclick=exchange(this," + i + "," + j + ")><img src=" + img_lib[imgdata[i][j]]+ "></div>";
 89         }
 90     }
 91     var tscorediv=document.getElementById("tagscore");
 92     tscorediv.innerHTML=targetscore;
 93     var present_scorediv=document.getElementById("prescore");
 94     present_scorediv.innerHTML=presentscore;
 95     //由于开始就是随机生成整盘动物,必须全盘扫描是否有满足可以消除的动物,并消除
 96     scanallimgs();
 97 }
 98 function exchange(obj, x, y) {
 99     var n = 0, m = 0;
100     if (sum == 0) {//sum用来计算第几次点击
101         lastx = x;//把第一次点击的照片存起来,方便后面的画图,不然找不到上一次点击的图片是什么
102         lasty = y;
103     }
104     _clickedimg[sum] =imgdata[x][y]; //把交换的图片存起来
105     sum++;
106     if (sum >= 2 && lastx == x && lasty == y) sum = 1; //处理连续点击一样的图片
107     if (sum == 2) {
108         if(imgdata[x][y]==imgdata[lastx][lasty]){
109              alert("它们长一样,待在原来地方就好!!");
110         }
111         else if (lastx == x || lasty == y) {
112             if (Math.abs(lasty - y) == 1 || Math.abs(lastx - x) == 1) {
113                 imgdata[x][y] = _clickedimg[0];//交换图片
114                 imgdata[lastx][lasty] = _clickedimg[1];
115                 divy = document.getElementsByTagName("div");
116                 obj.innerHTML = '<img src="' + img_lib[imgdata[x][y]] + '">';
117                 divy[lastx * 7 + lasty + 1].innerHTML = '<img src="' + img_lib[imgdata[lastx][lasty]] + '">';
118                 n = scan(x, y);         //对两张图片分别扫描是否能够消除
119                 m = scan(lastx, lasty);
120                 if (n >= 1 || m >= 1) {   //只要其中一个可以消除,就满足交换
121                     if(n==1&&m==1){
122                         var s=document.getElementById("prescore");
123                         s.innerHTML=presentscore+30;                 //连消一次
124                     }
125                     sum = 0;
126                     _clickedimg[0] = _clickedimg[1] = 0;
127                     removeimg();           //消除图片
128                     alert("消除成功!!!新的动物马上赶来!!");
129                     addimg();              //添加图片
130                     scanallimgs();         //扫描随机添加上来的图片是否可以消除
131                      if(presentscore>=targetscore){
132                         alert("恭喜通关!!")
133                         window.location.reload();
134                     }
135                 } else {
136                     //两张图片都不满足交换,就还原位置
137                     imgdata[x][y] = _clickedimg[1];
138                     imgdata[lastx][lasty] = _clickedimg[0];
139                     _clickedimg[0] = _clickedimg[1] = 0;
140                     divy = document.getElementsByTagName("div");
141                     obj.innerHTML = '<img src="' + img_lib[imgdata[x][y]] + '">';
142                     divy[lastx * 7 + lasty + 1].innerHTML = '<img src="' + img_lib[imgdata[lastx][lasty]] + '">';
143                     sum = 0;
144                     alert("OMG!它们不能消除!交换失败!");
145                     l_rnum = 0;
146                     o_dnum = 0;
147                 }
148 
149             } else {
150                 alert("这两只不相邻!!!!!!"); //在同行或者同列不相邻
151                 sum = 0;
152             }
153         } else {
154             alert("这两只不相邻!!!!!!"); //不在同行也不在同列相邻
155             sum = 0;
156         }
157     }
158 }
159 
160 //扫描,以当前的点击的这个图片为中心,向左向右,向上向下
161 function scan(x, y) {
162     clickedimg = img_lib[imgdata[x][y]];
163     var scan_lr = 1,scan_ud = 1;
164     left_x = x;
165     left_y = y;
166     up_x = x;
167     up_y = y;
168     //如果该动物的左边与它自己相同,并且对应的标记数组大于0,就不继续扫描(因为代表已经扫过了一这行)
169     if (y != 0 && img_lib[imgdata[x][y-1]] == clickedimg && vis[x][y - 1] > 0) {
170         scan_lr = 0;
171     }
172     //如果该动物的上边与它自己相同,并且对应的标记数组大于0,就不继续扫描(因为代表已经扫过了一这列)
173     if (x != 0 && img_lib[imgdata[x-1][y]] == clickedimg && vis[x - 1][y] > 0) {
174         scan_od = 0;
175     }
176     if (scan_lr == 1) {
177         for (var a = 0;; a++) {
178             if (y - a < 0 || img_lib[imgdata[x][y-a]] != clickedimg) {
179                 break;
180             } else if (img_lib[imgdata[x][y-a]] == clickedimg) { //向左扫描
181                 vis[x][y - a]++;
182                 l_rnum++;
183                 if (a != 0) left_y--;//记下与当前动物相同的最左边的动物,横向重置标记数组的时候是用循环从最左边开始
184              }
185         }
186         for (var a = 1;; a++) {
187             if (y + a > 6 || img_lib[imgdata[x][y+a]] != clickedimg) break;
188             else if (img_lib[imgdata[x][y+a]] == clickedimg) { //向右扫描
189                 vis[x][y + a]++;
190                 l_rnum++;
191             }
192         }
193 
194         //向左与向右的相同动物加起来不超过三个,即横向不能消除,
195         if (l_rnum < 3) {
196             for (var i = 0; i < l_rnum; i++) {
197                 vis[left_x][left_y + i] = vis[left_x][left_y + i] - 1;
198             }
199                  l_rnum = 0;
200         }
201     }
202     if (scan_ud == 1) {
203         for (var b = 0;; b++) {
204             if (x - b < 0 || img_lib[imgdata[x-b][y]] != clickedimg) {
205                 break;
206             }
207             else if (img_lib[imgdata[x-b][y]] == clickedimg) { //向上扫描
208                 vis[x - b][y]++;
209                 o_dnum++;
210                 if (b != 0) up_x--;//记下与当前动物相同的最上边的动物,纵向重置标记数组的时候是用循环从最上边开始
211             }
212 
213         }
214         for (var b = 1;; b++) {
215             if (x + b > 6 || img_lib[imgdata[x+b][y]] != clickedimg) break;
216             else if (img_lib[imgdata[x+b][y]] == clickedimg) { //向下扫描
217                 vis[x + b][y]++;
218                 o_dnum++;
219             }
220         }
221         //向下与向上的相同动物加起来不超过三个,即纵向不能消除,就要把标记数组减一,而不是设置为0,因为不能保证横向不能消除,为了保存那个共享的动物。
222         if (o_dnum < 3) {  
223             for (var j = 0; j < o_dnum; j++) {
224                 vis[up_x + j][up_y] = vis[up_x + j][up_y] - 1;
225             }
226             o_dnum = 0;
227         }
228     }
229     if (l_rnum >= 3 || o_dnum >= 3) {   //有一行或者有一列满足消除,即相同的动物大于等于3,返回1,表示可以交换
230         calscore(l_rnum,o_dnum,x,y);
231         l_rnum = 0;
232         o_dnum = 0;
233         return 1;
234     } else {
235         l_rnum = 0;
236         o_dnum = 0;
237         return 0;
238     }
239 }
240 var comimgs=0;
241 function calscore(hor_num,ver_num,x,y){
242     var addscore=0;
243     //横向直线型
244     if(hor_num>=3&&ver_num<3){
245         if(hor_num==3){
246             //comshape=0;
247             addscore+=30;
248         }
249         else
250             addscore+=hor_num*10*1.5;
251     }
252 
253     //纵向直线型
254     if(ver_num>=3&&hor_num<3){
255          if(ver_num==3){
256             //comshape=0;
257             addscore+=30;
258         }
259         else
260             addscore+=ver_num*10*1.5;
261     }
262     
263     if(hor_num>=3&&ver_num>=3){
264        
265        if(x+1<=6&&x-1>=-1&&y-1>=-1&&y+1<=7){
266                 //十字架型
267                 if(imgdata[x-1][y]==imgdata[x][y]&&vis[x-1][y]>0&&imgdata[x][y+1]==imgdata[x][y]&&vis[x][y+1]>0
268                     &&imgdata[x+1][y]==imgdata[x][y]&&vis[x+1][y]>0&&imgdata[x][y-1]==imgdata[x][y]&&vis[x][y-1]>0){
269                         addscore+=(hor_num+ver_num-1)*10*3;
270                     
271                 }
272                 //┳ ┑┍ ┕ ┙型
273                 else if(imgdata[x][y-1]==imgdata[x][y]&&vis[x][y-1]>0&&imgdata[x+1][y]==imgdata[x][y]&&vis[x+1][y]>0
274                        ||imgdata[x][y+1]==imgdata[x][y]&&vis[x][y+1]>0&&imgdata[x+1][y]==imgdata[x][y]&&vis[x+1][y]>0
275                        ||imgdata[x][y-1]==imgdata[x][y]&&vis[x][y-1]>0&&imgdata[x-1][y]==imgdata[x][y]&&vis[x-1][y]>0
276                        ||imgdata[x][y+1]==imgdata[x][y]&&vis[x][y+1]>0&&imgdata[x-1][y]==imgdata[x][y]&&vis[x-1][y]>0){
277                              addscore+=(hor_num+ver_num-1)*10*2;
278                 }
279             }
280         }
281          
282         presentscore+=addscore;
283         var present_scorediv=document.getElementById("prescore");
284         present_scorediv.innerHTML=presentscore;
285         //return presentscore
286        
287 
288           
289 }
290 
291 //添加图片
292 function addimg() {   
293     for (var i = 0; i < 7; i++) {
294         for (var j = 0; j < 7; j++) {
295             if (imgdata[i][j] == 9) {
296                 imgdata[i][j] = parseInt(Math.random() * 10) % 5;  //随机添加
297                 divy = document.getElementsByTagName("div");
298                 _divnum = i * 7 + 1 + j;
299                 divy[_divnum].innerHTML = '<img src="' +img_lib[imgdata[i][j]] + '">';
300             }
301         }
302     }
303 }
304 
305 //消除图片
306 function removeimg() {
307     var flag = 0;
308     for (var i = 0; i < 7; i++) {
309         for (var j = 0; j < 7; j++) {
310             if (vis[i][j] > 0) {         //对应数组标记大于0就消除,并且把标记的数组标记为0
311                 vis[i][j] = 0;
312                 imgdata[i][j] =9;
313                 divy = document.getElementsByTagName("div");
314                 _divnum = i * 7 + 1 + j;
315                 divy[_divnum].innerHTML = '<img src="' + "" + '">';//消除图片
316                 flag = 1;
317             }
318         }
319     }
320     return flag;
321 }
322 
323 //全盘扫描动物,整盘标记完再扫描,不然有些先删除了,后面扫描就会出问题
324 function scanallimgs() {
325     var c = 0,
326     s = 1;
327     while (s != 0) {  //s!=0表示上一个整盘动物与当前的整盘动物一样,即没有动物可以消除,s由removeimg()返回
328         for (var i = 0; i < 7; i++) {
329             for (var j = 0; j < 7; j++) {
330                 scan(i, j);
331             }
332         }
333         s = removeimg();
334         addimg();
335     }
336 }
337 </script>
338 <div id="box" > 
339 </div>
340 <p style="top:80">过关要求</p>
341 <div id="tagscore"></div>
342 <p style="top:180">目前分数</p>
343 <div id="prescore"></div>
344 </body>
345 </html>
View Code

 

posted @ 2016-07-31 20:14  白一  阅读(595)  评论(0编辑  收藏  举报