软件构造第一次作业

开发一个具有界面的贪吃蛇小游戏,采用java语言。

1、要有简单的界面

2、要可操控

复制代码
  1     import javax.swing.*;
  2     import java.awt.*;
  3     import java.awt.event.ActionEvent;
  4     import java.awt.event.ActionListener;
  5     import java.awt.event.KeyAdapter;
  6     import java.awt.event.KeyEvent;
  7     import java.util.ArrayList;
  8     import java.util.Random;
  9 
 10     public class SnakeGame extends JPanel implements ActionListener {
 11         private final int WIDTH = 600;
 12         private final int HEIGHT = 400;
 13         private final int DOT_SIZE = 10;
 14         private final int ALL_DOTS = (WIDTH * HEIGHT) / (DOT_SIZE * DOT_SIZE);
 15         private final ArrayList<Point> snake;
 16         private Point food;
 17         private int direction;
 18         private boolean running;
 19         private Timer timer;
 20         private int score;
 21 
 22         public SnakeGame() {
 23             snake = new ArrayList<>();
 24             snake.add(new Point(5, 5));
 25             direction = KeyEvent.VK_RIGHT;
 26             running = true;
 27             score = 0;
 28 
 29             setPreferredSize(new Dimension(WIDTH, HEIGHT));
 30             setBackground(new Color(30, 30, 30)); // Dark background
 31             setFocusable(true);
 32             addKeyListener(new KeyAdapter() {
 33                 @Override
 34                 public void keyPressed(KeyEvent e) {
 35                     int newDirection = e.getKeyCode();
 36                     if ((newDirection == KeyEvent.VK_LEFT && direction != KeyEvent.VK_RIGHT) ||
 37                         (newDirection == KeyEvent.VK_RIGHT && direction != KeyEvent.VK_LEFT) ||
 38                         (newDirection == KeyEvent.VK_UP && direction != KeyEvent.VK_DOWN) ||
 39                         (newDirection == KeyEvent.VK_DOWN && direction != KeyEvent.VK_UP)) {
 40                         direction = newDirection;
 41                     }
 42                 }
 43             });
 44 
 45             spawnFood();
 46             timer = new Timer(150, this); // Slower speed
 47             timer.start();
 48         }
 49 
 50         private void spawnFood() {
 51             Random rand = new Random();
 52             int x = rand.nextInt(WIDTH / DOT_SIZE);
 53             int y = rand.nextInt(HEIGHT / DOT_SIZE);
 54             food = new Point(x, y);
 55         }
 56 
 57         @Override
 58         protected void paintComponent(Graphics g) {
 59             super.paintComponent(g);
 60             if (running) {
 61                 g.setColor(Color.RED);
 62                 g.fillRect(food.x * DOT_SIZE, food.y * DOT_SIZE, DOT_SIZE, DOT_SIZE);
 63                 g.setColor(Color.GREEN);
 64                 for (Point p : snake) {
 65                     g.fillRect(p.x * DOT_SIZE, p.y * DOT_SIZE, DOT_SIZE, DOT_SIZE);
 66                 }
 67                 drawScore(g);
 68             } else {
 69                 showGameOver(g);
 70             }
 71         }
 72 
 73         private void drawScore(Graphics g) {
 74             g.setColor(Color.WHITE);
 75             g.setFont(new Font("Arial", Font.BOLD, 14));
 76             g.drawString("Score: " + score, 10, 20);
 77         }
 78 
 79         private void showGameOver(Graphics g) {
 80             String msg = "Game Over";
 81             g.setColor(Color.WHITE);
 82             g.setFont(new Font("Arial", Font.BOLD, 20));
 83             g.drawString(msg, WIDTH / 2 - g.getFontMetrics().stringWidth(msg) / 2, HEIGHT / 2);
 84             g.setFont(new Font("Arial", Font.PLAIN, 14));
 85             g.drawString("Final Score: " + score, WIDTH / 2 - g.getFontMetrics().stringWidth("Final Score: " + score) / 2, HEIGHT / 2 + 20);
 86         }
 87 
 88         @Override
 89         public void actionPerformed(ActionEvent e) {
 90             if (running) {
 91                 move();
 92                 checkCollision();
 93                 checkFood();
 94                 repaint();
 95             }
 96         }
 97 
 98         private void move() {
 99             Point head = snake.get(0);
100             Point newHead = new Point(head);
101 
102             switch (direction) {
103                 case KeyEvent.VK_LEFT -> newHead.x--;
104                 case KeyEvent.VK_RIGHT -> newHead.x++;
105                 case KeyEvent.VK_UP -> newHead.y--;
106                 case KeyEvent.VK_DOWN -> newHead.y++;
107             }
108 
109             snake.add(0, newHead);
110             snake.remove(snake.size() - 1);
111         }
112 
113         private void checkCollision() {
114             Point head = snake.get(0);
115             if (head.x < 0 || head.x >= WIDTH / DOT_SIZE || head.y < 0 || head.y >= HEIGHT / DOT_SIZE || snake.subList(1, snake.size()).contains(head)) {
116                 running = false;
117                 timer.stop();
118             }
119         }
120 
121         private void checkFood() {
122             if (snake.get(0).equals(food)) {
123                 snake.add(new Point(food));
124                 score++;
125                 spawnFood();
126             }
127         }
128 
129         public static void main(String[] args) {
130             JFrame frame = new JFrame("Snake Game");
131             SnakeGame game = new SnakeGame();
132             frame.add(game);
133             frame.pack();
134             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
135             frame.setLocationRelativeTo(null);
136             frame.setVisible(true);
137         }
138     }
复制代码

 

posted @   新晋软工小白  阅读(7)  评论(0编辑  收藏  举报
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