Unity3D技术:用一个bug说明Destroy、=null的区别,Vector3类型的特性。
摘要:
//W,0,using System;using UnityEngine;using UnityEngine.UI;using UnityEngine.EventSystems;using System.Collections;using System.Threading;public class ... 阅读全文
posted @ 2015-07-11 16:02 LuRain 阅读(629) 评论(0) 推荐(0)
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