图像修补
#include<iostream> #include<opencv2/opencv.hpp> #include<opencv2/imgproc/imgproc.hpp> #include<opencv2/highgui/highgui.hpp> #include<opencv2/photo/photo.hpp> using namespace std; using namespace cv; #define WINDOW_NAME0 "【原始图参考】" //为窗口标题定义的宏 #define WINDOW_NAME1 "【原始图】" //为窗口标题定义的宏 #define WINDOW_NAME2 "【修补后的效果图】" //为窗口标题定义的宏 Mat srcImage0, srcImage1, inpaintMask; Point previousPoint(-1, -1);//原来的点坐标 static void ShowHelpText() { //输出欢迎信息和OpenCV版本 printf("\n\n\t\t\t非常感谢购买《OpenCV3编程入门》一书!\n"); printf("\n\n\t\t\t此为本书OpenCV3版的第78个配套示例程序\n"); printf("\n\n\t\t\t 当前使用的OpenCV版本为:" CV_VERSION); printf("\n\n ----------------------------------------------------------------------------\n"); //输出一些帮助信息 printf("\n\n\n\t欢迎来到【图像修复】示例程序~\n"); printf("\n\t请在进行图像修复操作之前,在【原始图】窗口中进行适量的绘制" "\n\n\t按键操作说明: \n\n" "\t\t【鼠标左键】-在图像上绘制白色线条\n\n" "\t\t键盘按键【ESC】- 退出程序\n\n" "\t\t键盘按键【1】或【SPACE】-进行图像修复操作 \n\n"); } static void On_Mouse(int event, int x, int y, int flags, void*) { //鼠标左键弹起消息 if (event == EVENT_LBUTTONUP || !(flags & EVENT_FLAG_LBUTTON)) previousPoint = Point(-1, -1); //鼠标左键按下消息 else if (event == EVENT_LBUTTONDOWN) previousPoint = Point(x, y); //鼠标按下并移动,进行绘制 else if (event == EVENT_MOUSEMOVE && (flags & EVENT_FLAG_LBUTTON)) { Point pt(x, y); if (previousPoint.x < 0) previousPoint = pt; //绘制白色线条 line(inpaintMask, previousPoint, pt, Scalar::all(255), 5, 8, 0); line(srcImage1, previousPoint, pt, Scalar::all(255), 5, 8, 0); previousPoint = pt; imshow(WINDOW_NAME1, srcImage1); } } int main(int argc, char** argv) { //显示帮助文字 ShowHelpText(); //载入原始图并进行掩膜的初始化 Mat srcImage = imread("6.jpg", -1); if (!srcImage.data) { printf("读取图片错误,请确定目录下是否有imread函数指定图片存在~! \n"); return false; } srcImage0 = srcImage.clone(); srcImage1 = srcImage.clone(); inpaintMask = Mat::zeros(srcImage1.size(), CV_8U); cout << "11111111"; //显示原始图参考 imshow(WINDOW_NAME0, srcImage0); //显示原始图 imshow(WINDOW_NAME1, srcImage1); //设置鼠标回调消息 setMouseCallback(WINDOW_NAME1, On_Mouse, 0); //轮询按键,根据不同的按键进行处理 while (1) { //获取按键键值 char c = (char)waitKey(); //键值为ESC,程序退出 if (c == 27) break; //键值为2,恢复成原始图像 if (c == '2') { inpaintMask = Scalar::all(0); srcImage.copyTo(srcImage1); imshow(WINDOW_NAME1, srcImage1); } //键值为1或者空格,进行图像修补操作 if (c == '1' || c == ' ') { Mat inpaintedImage; inpaint(srcImage1, inpaintMask, inpaintedImage, 3, INPAINT_TELEA); imshow(WINDOW_NAME2, inpaintedImage); } } return 0; }
努力的意义就是放眼望去以后都是喜欢的人和事......