WPF之小动画三

如果前两篇的博客太为普通,那么接下来的内容将让你动画实在是太厉害了。本文将会介绍两个关于纯手工实现动画的形式,当然动画效果就不用我多说了。

基于帧的动画:

此处的帧并不是之前介绍的Animation这样的动画,之所以称之为帧,那是因为它控制范围更加精细。也就是说,在有些应用程序方案中,你需要根据每个帧控制呈现,使那么就可以基于每个帧回调来创建自定义动画。基于帧的动画主要使用CompositionTarget 对象的一个回调函数来实现,CompositionTarget表示应用程序的显示图面,其回调函数将会在1秒之内被访问60次,所以也就可以实现动画的过程(一般来说此种动画会在游戏的时候使用,因为它每一帧都是会执行一次回调函数,可以创建出逼真的效果和动画)。
接下来我们的例子是实现一个Ellipse从上往下坠落的过程(数量是从20--100不等,通过随机),当所有的图形坠落到底部之后则结束动画。

效果图如上,待我慢慢讲解代码。
EllipseInfo(可以理解为Ellipse信息类):

public class EllipseInfo
    {
        public Ellipse Ellipse
        {
            get;
            set;
        }
        public double VelocityY
        {
            get;
            set;
        }
        public EllipseInfo(Ellipse ellipse, double velocityY)
        {
            VelocityY = velocityY;
            Ellipse = ellipse;
        }
    }

Ellipse表示一个Ellipse对象,VeloctyY表示动画向下时所使用的值。

XAML:

<Window x:Class="WpfApplication3.Window4"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="Window4" Height="300" Width="300">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="auto"></RowDefinition>
            <RowDefinition Height="*"></RowDefinition>
        </Grid.RowDefinitions>
        <StackPanel Orientation="Horizontal" HorizontalAlignment="Left" VerticalAlignment="Top">
            <Button Height="30" Width="30" Content="开始"  Margin="5" Name="btnStart" Click="btnStart_Click"></Button>
            <Button Height="30" Width="30" Content="停止" Margin="5" Canvas.Left="50" Name="btnStop" Click="btnStop_Click"></Button>
        </StackPanel>
        <Canvas Name="ellipseCanvas" Height="Auto" Width="Auto" Background="LightBlue" Grid.Row="1">
        </Canvas>
    </Grid>
</Window>

两个按钮,一个Canvas,没什么说的。

Xaml.cs:

   private void btnStart_Click(object sender, RoutedEventArgs e)
        {
            if (!rendering)
            {
                //清楚集合汇中的Ellipse
                ellipses.Clear();
                //清楚Canvas中的元素
                ellipseCanvas.Children.Clear();
                //添加自定义呈现过程
                CompositionTarget.Rendering += CompositionTarget_Rendering;
                //标示进入呈现过程
                rendering = true;
            }
        }

开始按钮事件,事件中清空集合和页面集合,然后添加呈现过程。

呈现事件:

 private void CompositionTarget_Rendering(object sender, EventArgs e)
        {
            //没有图形,则随机创建
            if (ellipses.Count == 0)
            {
                //得到Canvas的宽度的一半,用于随机得到Ellipse的Left值
                int halfCanvasWidth = (int)ellipseCanvas.ActualWidth / 2;

                Random random = new Random();
                //随机创建Ellipse的数量
                int ellipseCount = random.Next(minEllipses, maxEllipses);
                for (int i = 0; i < ellipseCount; i++)
                {
                    //创建Ellipse
                    Ellipse ellipse = new Ellipse();
                    ellipse.Fill = Brushes.LimeGreen;
                    ellipse.Width = ellipseRadius;
                    ellipse.Height = ellipseRadius;

                    //设置Left属性,Left的值为0--Canvas.ActualWidth
                    Canvas.SetLeft(ellipse, halfCanvasWidth + random.Next(-halfCanvasWidth, halfCanvasWidth));
                    //Top值为0,因为当创建完毕Ellipse之后才处理Top的动画效果
                    Canvas.SetTop(ellipse, 0);
                    //将Ellipse放入Canvas
                    ellipseCanvas.Children.Add(ellipse);

                    //创建EllipseInfo,用于保存Ellipse对象,以及每个对象的向下速度
                    EllipseInfo ellipseInfo = new EllipseInfo(ellipse, speedRatio * random.Next(minStartingSpeed, maxStartingSpeed));
                    ellipses.Add(ellipseInfo);
                }
            }
            else
            {
                
                for (int i = ellipses.Count - 1; i >= 0; i--)
                {
                    EllipseInfo info = ellipses[i];
                    //根据Ellipse得到Top
                    double top = Canvas.GetTop(info.Ellipse);
                    //设置Ellipse的Top为初始时的速度值
                    Canvas.SetTop(info.Ellipse, info.VelocityY);
                    //如果Top到达了Canvas的底部
                    if (top >= (ellipseCanvas.ActualHeight - ellipseRadius * 2))
                    {
                        //图形到了底层,则从集合移除
                        ellipses.Remove(info);
                    }
                    else
                    {
                        //否则继续增加高度
                        info.VelocityY += accelerationY;
                    }
                    //如果元素全部从Canvas中移除,则停止呈现过程
                    if (ellipses.Count == 0)
                    {
                        CompositionTarget.Rendering -= CompositionTarget_Rendering;
                        rendering = false;
                    }
                }
            }
        }

代码注释非常清楚了,但是还是要说一句,为什么可以用if和else这么做。因为我上文提到,呈现过程是1秒钟被执行60次的,所以我们的事件也是这样的,所以这样反复的过程就形成了你看到的动画。

结束事件:

  private void btnStop_Click(object sender, RoutedEventArgs e)
        {
            CompositionTarget.Rendering -= CompositionTarget_Rendering;
            rendering = false;
        }

 赶紧运行程序,将会看到很有趣的效果哦。

地雷下坠游戏:
如果上述的效果让你觉得没什么可玩性,那么接下来这个可是完整的一个游戏。

此游戏属于考验反应速度类的,左边一直有地雷下降,并且速度越来越快,你必须点击地雷使地雷消失,否则当地雷坠落超过5个,则视为游戏结束。

代码构成部分:主要为主窗体和一个用户控件,用户控件就是放了一个使用Path实现的地雷形状(当然不是我做的,我可没那么厉害)。
用户控件Bomb:
代码有点长,不过不用去关注,就是使用Path绘制的图形。

<UserControl x:Class="WpfApplication3.Bomb"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    >
    <UserControl.RenderTransform>
        <TransformGroup>
            <RotateTransform Angle="20"  CenterX="50" CenterY="50"></RotateTransform>
            <ScaleTransform ScaleX="0.5" ScaleY="0.5"></ScaleTransform>
        </TransformGroup>
    </UserControl.RenderTransform>
        <Canvas>
            
        
            <Path Data="M 11.989,50.026 L 24.381,37.08 L 19.097,53.862 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FFF2CC0C"/>
                            </Path.Fill>
                        </Path>
                        <Path Data="M 0.46098,31.997 L 17.945,28.449 L 4.1114,39.19 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FFF2CC0C"/>
                            </Path.Fill>
                        </Path>
                        <Path Data="M 9.9713,7.3517 L 22.075,20.49 L 5.7445,14.16 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FFF2CC0C"/>
                            </Path.Fill>
                        </Path>
                        <Path Data="M 58.484,29.408 L 40.712,31.997 L 57.523,37.367 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FFF2CC0C"/>
                            </Path.Fill>
                        </Path>
                        <Path Data="M 51.663,10.229 L 38.694,22.408 L 55.506,17.325 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FFF2CC0C"/>
                            </Path.Fill>
                        </Path>
                        <Path Data="M 32.354,0.25535 L 31.682,18.092 L 40.039,2.7487 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FFF2CC0C"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 105.84,186.87 L 110.84,183.99 L 115.45,180.64 L 119.58,176.9 L 123.33,172.77 L 126.69,168.36 L 129.47,163.76 L 131.88,158.87 L 133.8,153.79 L 135.14,148.51 L 136.01,143.14 L 136.39,137.77 L 136.3,132.21 L 135.53,126.74 L 134.28,121.37 L 132.45,116 L 130.05,110.73 L 128.61,108.14 L 127.17,105.74 L 125.54,103.34 L 123.81,101.14 L 121.98,99.029 L 120.06,97.015 L 118.04,95.097 L 115.93,93.275 L 113.82,91.549 L 111.61,89.919 L 109.3,88.481 L 106.9,87.138 L 104.5,85.891 L 102,84.741 L 99.503,83.782 L 96.909,82.823 L 94.316,82.055 L 91.722,81.48 L 89.032,81.001 L 86.342,80.617 L 83.556,80.329 L 80.867,80.233 L 78.081,80.233 L 75.391,80.329 L 72.605,80.617 L 69.915,81.096 L 67.129,81.672 L 64.44,82.343 L 61.75,83.206 L 59.06,84.165 L 56.37,85.316 L 53.777,86.563 L 48.781,89.44 L 44.17,92.796 L 40.039,96.536 L 36.293,100.66 L 33.027,104.97 L 30.145,109.67 L 27.743,114.56 L 25.918,119.65 L 24.477,124.83 L 23.612,130.2 L 23.324,135.66 L 23.42,141.13 L 24.189,146.59 L 25.438,152.06 L 27.263,157.43 L 29.664,162.7 L 31.105,165.29 L 32.546,167.69 L 34.179,170.09 L 35.909,172.29 L 37.734,174.4 L 39.655,176.42 L 41.672,178.34 L 43.69,180.16 L 45.899,181.88 L 48.109,183.51 L 50.414,184.95 L 52.72,186.3 L 55.217,187.54 L 57.619,188.69 L 60.213,189.65 L 62.71,190.61 L 65.304,191.38 L 67.994,191.95 L 70.684,192.43 L 73.374,192.82 L 76.063,193.1 L 78.753,193.2 L 81.539,193.2 L 84.325,193.1 L 87.015,192.82 L 89.801,192.34 L 92.49,191.76 L 95.18,191.09 L 97.87,190.23 L 100.56,189.27 L 103.25,188.12 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="F 1 M 125.92,112.84 L 125.92,112.84 L 128.13,117.63 L 129.86,122.62 L 131.01,127.51 L 131.68,132.5 L 131.78,137.68 L 131.4,142.66 L 130.63,147.65 L 129.38,152.44 L 127.65,157.05 L 125.44,161.55 L 122.94,165.77 L 119.77,169.9 L 116.31,173.64 L 112.57,177.09 L 108.34,180.16 L 103.73,182.75 L 107.96,190.99 L 113.34,187.83 L 118.33,184.19 L 122.85,180.16 L 126.88,175.65 L 130.44,170.95 L 133.51,165.97 L 136.1,160.69 L 138.22,155.13 L 139.66,149.38 L 140.62,143.62 L 141,137.87 L 140.91,131.92 L 140.04,125.98 L 138.7,120.13 L 136.78,114.37 L 134.18,108.62 L 134.18,108.62 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="F 1 M 55.89,90.686 L 55.89,90.686 L 58.195,89.44 L 60.693,88.481 L 63.191,87.522 L 65.688,86.754 L 68.09,86.179 L 70.78,85.604 L 73.181,85.124 L 75.679,84.932 L 78.081,84.836 L 80.867,84.836 L 83.268,84.932 L 85.862,85.22 L 88.36,85.508 L 90.857,85.987 L 93.163,86.467 L 95.468,87.138 L 97.87,88.097 L 100.27,88.96 L 102.48,90.015 L 104.79,91.166 L 107,92.412 L 109.01,93.659 L 111.03,95.193 L 112.95,96.728 L 114.97,98.454 L 116.79,100.28 L 118.62,102.1 L 120.25,104.02 L 121.79,106.03 L 123.33,108.14 L 124.67,110.44 L 125.92,112.84 L 134.18,108.62 L 132.55,105.84 L 131.01,103.34 L 129.28,100.66 L 127.36,98.262 L 125.34,95.961 L 123.33,93.755 L 121.12,91.741 L 118.91,89.823 L 116.6,87.905 L 114.2,86.179 L 111.61,84.549 L 109.01,83.11 L 106.52,81.768 L 103.73,80.521 L 101.14,79.466 L 98.35,78.507 L 95.468,77.644 L 92.586,76.973 L 89.704,76.493 L 86.823,76.014 L 83.845,75.726 L 80.867,75.63 L 78.081,75.63 L 75.103,75.726 L 72.029,76.11 L 69.051,76.589 L 66.169,77.165 L 63.191,77.932 L 60.309,78.891 L 57.427,79.85 L 54.545,81.192 L 51.663,82.439 L 51.663,82.439 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="F 1 M 33.795,160.6 L 33.795,160.6 L 31.586,155.8 L 29.857,150.81 L 28.704,145.83 L 28.031,140.84 L 27.935,135.66 L 28.223,130.68 L 28.992,125.78 L 30.337,120.99 L 31.97,116.29 L 34.179,111.88 L 36.773,107.56 L 39.847,103.54 L 43.306,99.796 L 47.052,96.344 L 51.279,93.275 L 55.89,90.686 L 51.663,82.439 L 46.284,85.604 L 41.288,89.248 L 36.773,93.275 L 32.738,97.783 L 29.28,102.39 L 26.11,107.47 L 23.516,112.84 L 21.499,118.3 L 19.962,123.87 L 19.001,129.72 L 18.713,135.66 L 18.809,141.42 L 19.674,147.36 L 21.019,153.31 L 22.94,159.06 L 25.534,164.81 L 25.534,164.81 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="F 1 M 103.73,182.75 L 103.73,182.75 L 101.42,183.99 L 98.927,184.95 L 96.429,185.91 L 93.931,186.68 L 91.53,187.25 L 88.936,187.83 L 86.438,188.31 L 84.037,188.5 L 81.539,188.6 L 78.753,188.6 L 76.352,188.5 L 73.854,188.21 L 71.356,187.93 L 68.859,187.45 L 66.361,186.97 L 64.151,186.3 L 61.846,185.34 L 59.348,184.47 L 57.235,183.42 L 54.833,182.27 L 52.816,181.02 L 50.702,179.77 L 48.685,178.24 L 46.668,176.71 L 44.746,174.98 L 42.921,173.16 L 41.096,171.34 L 39.463,169.42 L 37.926,167.4 L 36.389,165.29 L 35.044,162.99 L 33.795,160.6 L 25.534,164.81 L 27.167,167.6 L 28.704,170.09 L 30.433,172.77 L 32.354,175.17 L 34.372,177.47 L 36.389,179.68 L 38.598,181.69 L 40.712,183.61 L 43.113,185.53 L 45.515,187.25 L 48.013,188.88 L 50.606,190.32 L 53.2,191.67 L 55.89,192.91 L 58.58,193.97 L 61.27,194.93 L 64.248,195.79 L 67.129,196.46 L 70.011,196.94 L 72.893,197.42 L 75.775,197.71 L 78.753,197.8 L 81.539,197.8 L 84.613,197.71 L 87.591,197.32 L 90.665,196.84 L 93.451,196.27 L 96.429,195.5 L 99.311,194.54 L 102.19,193.58 L 105.07,192.24 L 107.96,190.99 L 107.96,190.99 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 105.84,186.87 L 110.84,183.99 L 115.45,180.64 L 119.58,176.9 L 123.33,172.77 L 126.69,168.36 L 129.47,163.76 L 131.88,158.87 L 133.8,153.79 L 135.14,148.51 L 136.01,143.14 L 136.39,137.77 L 136.3,132.21 L 135.53,126.74 L 134.28,121.37 L 132.45,116 L 130.05,110.73 L 128.61,108.14 L 127.17,105.74 L 125.54,103.34 L 123.81,101.14 L 121.98,99.029 L 120.06,97.015 L 118.04,95.097 L 115.93,93.275 L 113.82,91.549 L 111.61,89.919 L 109.3,88.481 L 106.9,87.138 L 104.5,85.891 L 102,84.741 L 99.503,83.782 L 96.909,82.823 L 94.316,82.055 L 91.722,81.48 L 89.032,81.001 L 86.342,80.617 L 83.556,80.329 L 80.867,80.233 L 78.081,80.233 L 75.391,80.329 L 72.605,80.617 L 69.915,81.096 L 67.129,81.672 L 64.44,82.343 L 61.75,83.206 L 59.06,84.165 L 56.37,85.316 L 53.777,86.563 L 48.781,89.44 L 44.17,92.796 L 40.039,96.536 L 36.293,100.66 L 33.027,104.97 L 30.145,109.67 L 27.743,114.56 L 25.918,119.65 L 24.477,124.83 L 23.612,130.2 L 23.324,135.66 L 23.42,141.13 L 24.189,146.59 L 25.438,152.06 L 27.263,157.43 L 29.664,162.7 L 31.105,165.29 L 32.546,167.69 L 34.179,170.09 L 35.909,172.29 L 37.734,174.4 L 39.655,176.42 L 41.672,178.34 L 43.69,180.16 L 45.899,181.88 L 48.109,183.51 L 50.414,184.95 L 52.72,186.3 L 55.217,187.54 L 57.619,188.69 L 60.213,189.65 L 62.71,190.61 L 65.304,191.38 L 67.994,191.95 L 70.684,192.43 L 73.374,192.82 L 76.063,193.1 L 78.753,193.2 L 81.539,193.2 L 84.325,193.1 L 87.015,192.82 L 89.801,192.34 L 92.49,191.76 L 95.18,191.09 L 97.87,190.23 L 100.56,189.27 L 103.25,188.12 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF000000"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 58.195,51.081 L 20.538,70.548 L 18.809,71.507 L 19.674,73.233 L 37.734,107.85 L 38.022,108.52 L 38.791,108.71 L 38.983,108.81 L 39.367,108.91 L 40.039,109.1 L 40.808,109.19 L 41.769,109.39 L 42.921,109.48 L 44.266,109.58 L 45.707,109.67 L 47.34,109.58 L 49.069,109.48 L 50.991,109.19 L 52.912,108.81 L 55.025,108.24 L 57.139,107.56 L 59.444,106.7 L 61.75,105.55 L 64.632,103.92 L 67.129,102.39 L 69.339,100.76 L 71.26,99.221 L 72.989,97.687 L 74.334,96.248 L 75.487,94.906 L 76.448,93.563 L 77.216,92.316 L 77.889,91.262 L 78.273,90.207 L 78.657,89.44 L 78.849,88.672 L 78.945,88.193 L 79.041,87.809 L 79.041,87.617 L 79.041,87.042 L 78.849,86.467 L 60.789,51.848 L 59.925,50.218 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 60.021,102.1 L 58.292,102.96 L 56.562,103.63 L 54.929,104.21 L 53.392,104.69 L 51.855,105.07 L 50.414,105.36 L 49.069,105.55 L 47.724,105.65 L 46.476,105.74 L 45.419,105.74 L 44.362,105.74 L 43.402,105.65 L 42.537,105.55 L 41.865,105.45 L 41.192,105.36 L 40.712,105.26 L 23.997,73.137 L 58.292,55.396 L 75.103,87.713 L 74.815,88.576 L 74.238,89.823 L 73.278,91.357 L 71.933,93.18 L 70.011,95.193 L 67.418,97.399 L 64.151,99.7 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF000000"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 50.222,155.32 L 47.917,150.33 L 46.284,145.16 L 45.323,140.07 L 44.939,134.89 L 45.131,129.81 L 45.995,124.92 L 47.34,120.22 L 49.262,115.72 L 47.532,116 L 45.995,116.19 L 44.458,116.19 L 43.017,116.19 L 41.672,116.1 L 40.424,115.81 L 39.271,115.52 L 38.214,115.24 L 36.101,119.74 L 34.564,124.44 L 33.699,129.43 L 33.315,134.51 L 33.603,139.79 L 34.564,144.96 L 36.197,150.14 L 38.406,155.22 L 40.135,158.2 L 41.961,160.98 L 44.074,163.66 L 46.284,166.06 L 48.589,168.27 L 51.087,170.28 L 53.68,172.1 L 56.37,173.73 L 59.156,175.17 L 61.942,176.32 L 64.92,177.28 L 67.898,178.05 L 70.876,178.53 L 73.854,178.72 L 76.928,178.72 L 79.906,178.53 L 77.696,177.95 L 75.391,177.28 L 73.181,176.51 L 71.068,175.55 L 68.955,174.5 L 66.937,173.35 L 64.92,172.01 L 62.903,170.57 L 61.077,169.03 L 59.252,167.4 L 57.523,165.68 L 55.89,163.76 L 54.353,161.84 L 52.816,159.73 L 51.471,157.62 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 102.87,110.63 L 98.35,116.29 L 98.734,116.87 L 99.215,117.54 L 99.599,118.11 L 100.08,118.78 L 100.46,119.36 L 100.85,120.03 L 101.14,120.61 L 101.52,121.28 L 101.81,121.76 L 102,122.24 L 102.29,122.72 L 102.48,123.2 L 104.02,122.72 L 108.15,120.7 L 107.67,119.26 L 107.09,117.92 L 106.42,116.58 L 105.84,115.33 L 105.07,114.09 L 104.4,112.84 L 103.63,111.69 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 116.12,113.8 L 115.35,112.45 L 114.59,111.02 L 113.72,109.77 L 112.95,108.43 L 111.99,107.18 L 111.03,105.93 L 110.07,104.69 L 109.11,103.54 L 105.27,108.24 L 106.13,109.39 L 107,110.63 L 107.86,111.98 L 108.63,113.32 L 109.4,114.66 L 110.07,116.19 L 110.74,117.63 L 111.32,119.26 L 117.37,116.48 L 117.08,115.81 L 116.79,115.14 L 116.51,114.47 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 101.71,104.21 L 105.36,99.7 L 104.02,98.742 L 102.58,97.783 L 101.14,96.919 L 99.599,96.056 L 98.062,95.289 L 96.525,94.618 L 94.988,93.947 L 93.355,93.275 L 90.473,98.837 L 91.722,99.221 L 93.067,99.796 L 94.508,100.28 L 95.853,100.95 L 97.294,101.62 L 98.734,102.39 L 100.27,103.25 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 88.744,102.29 L 85.574,108.43 L 86.823,108.81 L 88.167,109.29 L 89.416,109.77 L 90.569,110.35 L 91.818,110.92 L 92.971,111.59 L 94.123,112.26 L 95.18,113.03 L 99.695,107.37 L 98.254,106.41 L 96.813,105.65 L 95.372,104.88 L 94.027,104.21 L 92.586,103.63 L 91.338,103.15 L 89.993,102.67 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 112.95,97.974 L 114.39,99.413 L 115.83,100.95 L 117.18,102.48 L 118.43,104.11 L 119.68,105.84 L 120.93,107.66 L 121.98,109.48 L 123.04,111.4 L 125.15,116.1 L 126.79,120.89 L 127.94,125.69 L 128.61,130.58 L 128.71,135.47 L 128.42,140.36 L 127.55,145.06 L 126.4,149.76 L 124.67,154.27 L 122.56,158.68 L 119.96,162.8 L 117.08,166.73 L 113.72,170.38 L 109.97,173.73 L 105.94,176.71 L 101.42,179.29 L 97.966,180.93 L 94.508,182.27 L 90.953,183.32 L 87.399,184.09 L 83.845,184.67 L 80.29,184.95 L 76.64,184.95 L 73.085,184.67 L 69.627,184.19 L 66.169,183.51 L 62.71,182.56 L 59.348,181.31 L 56.082,179.87 L 53.008,178.24 L 49.934,176.32 L 47.052,174.21 L 50.03,176.8 L 53.104,179.1 L 56.37,181.12 L 59.732,182.94 L 63.287,184.47 L 66.841,185.72 L 70.588,186.68 L 74.334,187.45 L 78.177,187.83 L 82.019,188.02 L 85.958,187.83 L 89.801,187.35 L 93.643,186.58 L 97.486,185.53 L 101.23,184.09 L 104.98,182.36 L 109.49,179.77 L 113.53,176.8 L 117.27,173.45 L 120.64,169.8 L 123.52,165.87 L 126.11,161.75 L 128.23,157.33 L 129.86,152.83 L 131.11,148.13 L 131.88,143.33 L 132.26,138.44 L 132.07,133.55 L 131.49,128.66 L 130.34,123.87 L 128.71,119.07 L 126.59,114.37 L 125.25,111.98 L 123.81,109.67 L 122.17,107.47 L 120.54,105.36 L 118.72,103.34 L 116.89,101.43 L 114.97,99.605 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF383838"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 52.624,63.739 L 69.243,95.865 L 69.723,95.385 L 70.203,95.002 L 70.588,94.522 L 71.068,94.138 L 71.452,93.659 L 71.74,93.275 L 72.125,92.892 L 72.413,92.508 L 56.466,61.725 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF383838"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 47.628,66.328 L 64.728,99.317 L 65.4,98.837 L 66.073,98.358 L 66.649,97.974 L 67.225,97.495 L 50.318,64.89 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF383838"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 44.554,70.26 L 46.187,69.397 L 47.724,68.438 L 49.262,67.575 L 50.702,66.616 L 52.143,65.657 L 53.392,64.698 L 54.641,63.739 L 55.794,62.78 L 56.851,61.821 L 57.811,60.862 L 58.676,59.903 L 59.444,58.944 L 60.117,58.081 L 60.693,57.218 L 61.173,56.355 L 61.462,55.492 L 61.75,54.245 L 61.75,53.19 L 61.558,52.327 L 61.27,51.656 L 61.077,51.368 L 60.885,51.081 L 60.597,50.697 L 60.309,50.409 L 59.925,50.122 L 59.444,49.834 L 58.868,49.546 L 58.292,49.355 L 57.427,49.163 L 56.466,48.971 L 55.41,48.875 L 54.257,48.971 L 53.008,48.971 L 51.759,49.163 L 50.414,49.45 L 49.069,49.738 L 47.532,50.122 L 46.091,50.601 L 44.554,51.081 L 42.921,51.656 L 41.384,52.327 L 39.751,52.999 L 38.022,53.766 L 36.389,54.629 L 34.564,55.588 L 32.642,56.739 L 30.913,57.794 L 29.184,58.944 L 27.551,60.191 L 26.014,61.342 L 24.573,62.588 L 23.228,63.835 L 22.075,65.082 L 21.115,66.328 L 20.346,67.575 L 19.674,68.822 L 19.29,69.972 L 19.193,71.123 L 19.29,72.178 L 19.674,73.233 L 19.866,73.521 L 20.058,73.808 L 20.346,74.096 L 20.634,74.384 L 21.115,74.767 L 21.595,75.055 L 22.075,75.343 L 22.748,75.534 L 23.612,75.726 L 24.573,75.918 L 25.63,75.918 L 26.686,75.918 L 27.935,75.822 L 29.184,75.63 L 30.529,75.439 L 31.97,75.151 L 33.411,74.767 L 34.852,74.288 L 36.389,73.808 L 38.022,73.233 L 39.559,72.562 L 41.192,71.89 L 42.921,71.123 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF777777"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 23.132,71.411 L 23.132,71.219 L 23.132,71.027 L 23.132,70.836 L 23.228,70.548 L 23.805,69.397 L 24.765,68.055 L 26.11,66.616 L 27.839,64.986 L 29.857,63.26 L 32.354,61.534 L 35.14,59.807 L 38.214,58.081 L 39.847,57.314 L 41.384,56.547 L 42.921,55.876 L 44.458,55.3 L 45.803,54.725 L 47.244,54.245 L 48.589,53.862 L 49.838,53.478 L 50.991,53.286 L 52.143,52.999 L 53.2,52.903 L 54.161,52.807 L 55.025,52.807 L 55.794,52.807 L 56.466,52.903 L 57.043,52.999 L 57.331,53.095 L 57.523,53.19 L 57.715,53.382 L 57.811,53.478 L 57.907,53.766 L 57.811,54.149 L 57.619,54.629 L 57.331,55.204 L 56.947,55.971 L 56.37,56.643 L 55.602,57.506 L 54.833,58.369 L 53.873,59.328 L 52.72,60.287 L 51.471,61.342 L 50.03,62.397 L 48.397,63.451 L 46.668,64.602 L 44.746,65.657 L 42.729,66.808 L 41.096,67.575 L 39.559,68.342 L 38.022,69.013 L 36.485,69.589 L 35.14,70.164 L 33.699,70.644 L 32.354,71.027 L 31.105,71.315 L 29.953,71.603 L 28.8,71.794 L 27.743,71.986 L 26.783,72.082 L 25.918,72.082 L 25.149,72.082 L 24.477,71.986 L 23.901,71.794 L 23.612,71.699 L 23.42,71.603 L 23.228,71.507 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF000000"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 41.769,58.752 L 40.52,57.698 L 39.079,56.451 L 37.542,54.917 L 36.197,53.286 L 35.044,51.56 L 34.179,49.93 L 33.891,48.396 L 34.083,46.957 L 35.332,43.697 L 36.101,41.012 L 36.389,38.614 L 36.197,36.504 L 35.62,34.586 L 34.66,32.86 L 33.507,31.038 L 32.066,29.12 L 31.586,28.545 L 31.105,27.874 L 30.625,27.298 L 30.145,26.627 L 30.145,26.627 L 29.568,26.148 L 28.896,25.86 L 28.127,25.86 L 27.455,26.243 L 26.975,26.819 L 26.686,27.49 L 26.686,28.257 L 26.975,28.929 L 26.975,28.929 L 27.551,29.6 L 28.031,30.271 L 28.512,30.942 L 28.992,31.518 L 30.241,33.052 L 31.201,34.491 L 31.97,35.833 L 32.354,37.272 L 32.45,38.806 L 32.162,40.628 L 31.586,42.834 L 30.529,45.423 L 29.953,48.204 L 30.433,51.081 L 31.778,53.766 L 33.603,56.259 L 35.524,58.369 L 37.446,60.095 L 38.791,61.342 L 39.463,61.821 L 39.463,61.821 L 40.135,62.205 L 40.904,62.205 L 41.576,61.917 L 42.153,61.438 L 42.537,60.766 L 42.537,59.999 L 42.249,59.328 L 41.769,58.752 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FFFF1900"/>
                            </Path.Fill>
                        </Path>
                        <Path
      Data="M 59.925,139.59 L 60.597,130.2 L 27.167,127.61 L 26.398,137 Z ">
                            <Path.Fill>
                                <SolidColorBrush Color="#FF000000"/>
                            </Path.Fill>
                        </Path>
                    </Canvas>


</UserControl>

CS:

  public bool IsFalling
        {
            get;
            set;
        }

后置代码中主要就是一个属性,用于标示地雷是坠落了还是被点中了。
主窗体:

  <Grid x:Name="LayoutRoot">
        <Grid.ColumnDefinitions>
            <ColumnDefinition></ColumnDefinition>
            <ColumnDefinition Width="280"></ColumnDefinition>
        </Grid.ColumnDefinitions>

        <Border BorderBrush="SteelBlue" BorderThickness="1" Margin="5">
            <Grid>
                <Canvas x:Name="canvasBackground" SizeChanged="canvasBackground_SizeChanged" MinWidth="50">
                    <Canvas.Background>
                        <RadialGradientBrush>
                            <GradientStop Color="AliceBlue" Offset="0"></GradientStop>
                            <GradientStop Color="White" Offset="0.7"></GradientStop>
                        </RadialGradientBrush>
                    </Canvas.Background>
                </Canvas>
            </Grid>
        </Border>

        <Border Grid.Column="1" BorderBrush="SteelBlue" BorderThickness="1" Margin="5">
            <Border.Background>
                <RadialGradientBrush GradientOrigin="1,0.7" Center="1,0.7" RadiusX="1" RadiusY="1">
                    <GradientStop Color="Orange"  Offset="0"></GradientStop>
                    <GradientStop Color="White" Offset="1"></GradientStop>
                </RadialGradientBrush>
            </Border.Background>
            <StackPanel Margin="15" VerticalAlignment="Center" HorizontalAlignment="Center">
                <TextBlock FontFamily="微软雅黑" FontSize="35" Foreground="LightSteelBlue">地雷下坠</TextBlock>
                <TextBlock x:Name="lblRate" Margin="0,30,0,0" TextWrapping="Wrap" FontFamily="Georgia" FontSize="14"></TextBlock>
                <TextBlock x:Name="lblSpeed" Margin="0,30" TextWrapping="Wrap" FontFamily="Georgia" FontSize="14"></TextBlock>
                <TextBlock x:Name="lblStatus" 
             TextWrapping="Wrap" FontFamily="微软雅黑" FontSize="20">没有地雷落地.</TextBlock>
                <Button x:Name="cmdStart" Padding="5" Margin="0,30" Width="80" Content="Start Game" Click="cmdStart_Click"></Button>
            </StackPanel>
        </Border>
    </Grid>

主窗体主要是两列的一个Grid,左边为地雷区域(主要是一个Canvas容器),右边为操作和显示信息的区域。
CS--字段:

       //存放Bomb和动画的键值对
        private Dictionary<Bomb, Storyboard> storyboards = new Dictionary<Bomb, Storyboard>();
        //运行于UI线程的Timer,用于定时绘制图形到UI
        private DispatcherTimer bombTimer = new DispatcherTimer();
        #region 图形相关
        //坠落的图形数量
        private int droppedCount = 0;
        //点中的图形数量
        private int savedCount = 0;
        //初始时候每1.3秒执行一次动画
        private double initialSecondsBetweenBombs = 1.3;
        //图形的降落时间
        private double initialSecondsToFall = 3.5;
        //Bomp动画周期
        private double secondsToFall;
        #endregion

        #region Timer
        //Timer执行周期
        private double secondsBetweenBombs;
        #endregion

        #region 调节相关
        //Timer的调节时间间距,默认为每15秒调节一次
        private double secondsBetweenAdjustments = 15;
        //记录最后一次的调节时间
        private DateTime lastAdjustmentTime = DateTime.MinValue;
        //用于减少Timer运行周期的值
        private double secondsBetweenBombsReduction = 0.1;
        //用于减少动画执行的周期的值
        private double secondsToFallReduction = 0.1;
        #endregion

        //最大降落数量,如果超出则结束游戏
        private int maxDropped = 5;

CS--Timer事件和动画:

       private void bombTimer_Tick(object sender, EventArgs e)
        {
            //创建Bomb
            Bomb bomb = new Bomb();
            bomb.IsFalling = true;
            canvasBackground.Children.Add(bomb);

            //随机计算Bomb的Left值
            Random random = new Random();
            Canvas.SetLeft(bomb, random.Next(0, (int)canvasBackground.ActualWidth - 50));
            Canvas.SetTop(bomb, -100);

            //添加点击时的动画
            bomb.MouseLeftButtonDown += bomb_MouseLeftButtonDown;

            Storyboard sbBomb = new Storyboard();

            #region 创建下坠的动画
            //创建下坠的动画
            DoubleAnimation fallAnimation = new DoubleAnimation();
            //设置动画的目标位Canvas的高度
            fallAnimation.To = canvasBackground.ActualHeight;
            //设置运行时间
            fallAnimation.Duration = TimeSpan.FromSeconds(secondsToFall);
            Storyboard.SetTarget(fallAnimation, bomb);
            Storyboard.SetTargetProperty(fallAnimation, new PropertyPath("(Canvas.Top)"));
            sbBomb.Children.Add(fallAnimation);
            #endregion

            #region 创建Bomb左右摇摆动画
            //创建Bomb左右摇摆动画
            DoubleAnimation wiggleAnimation = new DoubleAnimation();
            wiggleAnimation.To = 30;
            wiggleAnimation.Duration = TimeSpan.FromSeconds(0.2);
            wiggleAnimation.RepeatBehavior = RepeatBehavior.Forever;
            wiggleAnimation.AutoReverse = true;
            Storyboard.SetTarget(wiggleAnimation, bomb);
            Storyboard.SetTargetProperty(wiggleAnimation, new PropertyPath("RenderTransform.Children[0].Angle"));
            sbBomb.Children.Add(wiggleAnimation);
            #endregion

            sbBomb.Duration = fallAnimation.Duration;
            //动画完成事件
            sbBomb.Completed += sbBomb_Completed;
            //开始动画
            sbBomb.Begin();

            //将动画和Bomb对象放入键值对集合
            storyboards.Add(bomb, sbBomb);

            //如果当前时间和最后一次调整的时间差大于指定的间隔
            if ((DateTime.Now.Subtract(lastAdjustmentTime).TotalSeconds > secondsBetweenAdjustments))
            {
                lastAdjustmentTime = DateTime.Now;

                //每调整一次都要减少Timer的运行周期
                secondsBetweenBombs -= secondsBetweenBombsReduction;
                //调整Bomb动画结束的周期值
                secondsToFall -= secondsToFallReduction;
                //重新设置Timer的运行周期
                bombTimer.Interval = TimeSpan.FromSeconds(secondsBetweenBombs);

                lblRate.Text = String.Format("每{0}秒出现一个地雷.", secondsBetweenBombs);
                lblSpeed.Text = String.Format("每个地雷{0}秒降落到底部.", secondsToFall);
            }
        }

        void sbBomb_Completed(object sender, EventArgs e)
        {
            ClockGroup clockGroup = sender as ClockGroup;
            //得到下坠动画对象
            DoubleAnimation completedAnimation = clockGroup.Children[0].Timeline as DoubleAnimation;
            //得到当前动画的关联对象
            Bomb completedBomb = Storyboard.GetTarget(completedAnimation) as Bomb;
            if (completedBomb.IsFalling)
            {
                droppedCount++;
            }
            else
            {
                savedCount++;
            }

            lblStatus.Text = String.Format("坠落了{0}个炸弹,解救了{1}个炸弹.", droppedCount, savedCount);
            //如果坠落的数量大于了最大允许坠落数量
            if (droppedCount > maxDropped)
            {
                bombTimer.Stop();
                lblStatus.Text += "\r\n\r\n游戏结束.";

                foreach (KeyValuePair<Bomb, Storyboard> item in storyboards)
                {
                    Bomb bomb = item.Key;
                    Storyboard story = item.Value;
                    //将图形从Canvas中移除
                    canvasBackground.Children.Remove(bomb);
                    //停止动画
                    story.Stop();
                }

                storyboards.Clear();
                cmdStart.IsEnabled = true;
            }
            //否则则对动画对象和Bomb做清理工作
            else
            {
                //结束动画
                Storyboard storyBoard = clockGroup.Timeline as Storyboard;
                storyBoard.Stop();

                //从动画集合中移除
                storyboards.Remove(completedBomb);
                //将Bomb从Canvas中移除
                canvasBackground.Children.Remove(completedBomb);
            }
        }


CS--地雷点击事件(让地雷消失):

  private void bomb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            Bomb bomb = sender as Bomb;
            bomb.IsFalling = false;

            //记录下Bomb的当前位置
            double currentTop = Canvas.GetTop(bomb);
            double currentLeft = Canvas.GetLeft(bomb);

            //找到Bomb对应的动画,并结束
            Storyboard sbBomb = storyboards[bomb];
            sbBomb.Stop();
            sbBomb.Children.Clear();

            //创建上升动画,使Bomb消失
            DoubleAnimation riseAnimation = new DoubleAnimation();
            riseAnimation.From = currentTop;
            riseAnimation.To = 0;
            riseAnimation.Duration = TimeSpan.FromSeconds(2);
            Storyboard.SetTarget(riseAnimation, bomb);
            Storyboard.SetTargetProperty(riseAnimation, new PropertyPath("(Canvas.Top)"));
            sbBomb.Children.Add(riseAnimation);

            //水平移除的动画
            DoubleAnimation slideAnimation = new DoubleAnimation();
            //如果当前Bomb不在中间位置,则直接移出到左边
            if (currentLeft < canvasBackground.ActualWidth / 2)
            {
                slideAnimation.To = -100;
            }
            //否则直接移出到右边
            else
            {
                slideAnimation.To = canvasBackground.ActualWidth + 100;
            }

            slideAnimation.Duration = TimeSpan.FromSeconds(1);
            Storyboard.SetTarget(slideAnimation, bomb);
            Storyboard.SetTargetProperty(slideAnimation, new PropertyPath("(Canvas.Left)"));
            sbBomb.Children.Add(slideAnimation);

            sbBomb.Duration = slideAnimation.Duration;
            sbBomb.Begin();
        }

CS--开始事件:

   private void cmdStart_Click(object sender, RoutedEventArgs e)
        {
            cmdStart.IsEnabled = false;

            //清空数据
            droppedCount = 0;
            savedCount = 0;
            //设置Timer的周期
            secondsBetweenBombs = initialSecondsBetweenBombs;
            //设置动画完成的时间
            secondsToFall = initialSecondsToFall;
            //设置Timer时间
            bombTimer.Interval = TimeSpan.FromSeconds(secondsBetweenBombs);
            //开始Timer
            bombTimer.Start();
        }

CS--窗体大小改变事件:
只所以写此事件是为了防止地雷显示在了Canvas区域之外。

        private void canvasBackground_SizeChanged(object sender, SizeChangedEventArgs e)
        {
            //窗体改变大小后要动态的裁剪Canvas,防止图形超出Left范围
            RectangleGeometry rect = new RectangleGeometry();
            rect.Rect = new Rect(0, 0,
            canvasBackground.ActualWidth, canvasBackground.ActualHeight);
            canvasBackground.Clip = rect;
        }

 执行过程:
1.点击开始按钮开始一个Timer的动作,根据设置的初始值每x秒执行一次Timer。
2.在Timer中创建Bomb控件,同时给其创建两个动画,一个负责向下坠落,一个负责左右摇摆,这样就加大了点击的难度。另外在动画过程中会动态的调整Timer的周期时间以及Bomb的动画时间,也是为了加大难度。
3.在每个动画的完成事件中得到当前的Bomb对象和动画对象,判断Bomb是自然坠落了还是点击了;如果是自然坠落则累加坠落的地雷数量,同时将Bomb对象从页面中移除,也从集合中移除动画;如果是点击,则将他们从集合中移除即可。每次动画结束都检测坠落的地雷是否已经达到了最大数量限制,然后决定是游戏结束还是继续执行。
4.当点击了一个Bomb之后,执行两个动画,一个控制Bomb的Top直到消失,一个控制Bomb的Left直到消失(Left要根据当前Bomb的所在位置判断是向右移动还是向左移动),并且标示为点击消失(即IsFalling为false)。

 为了方便大家,我把动画的Demo源码贴出来,戳我

希望大家多多交流和指出错误之处。

posted @ 2013-08-30 13:45  wangyafei_it  阅读(499)  评论(0编辑  收藏  举报