Linux 内核编码风格【转】

 
 
  像其他大型软件一样,Linux制订了一套编码风格,对代码的格式、风格和布局做出了规定。我写这篇的目的也就是希望大家能够从中借鉴,有利于大家提高编程效率。
 
  像Linux内核这样大型软件中,涉及许许多多的开发者,故它的编码风格也很有参考价值。
 
 
括号 
 
  1、左括号紧跟在语句的最后,与语句在相同的一行。而右括号要另起一行,作为该行的第一个字符。
 
  
 
  2、如果接下来的部分是相同语句的一部分,那么右括号就不单独占一行。
 
      
 
  3、还有
 
  
 
  4、函数采用以下的书写方式:
  
  
 
  5、最后不需要一定使用括号的语句可以忽略它:
 
  
 
 
 
每行代码的长度
 
  要尽可能地保证代码长度不超过80个字符,如果代码行超过80应该折到下一行。
 
  将参数分行输入,在开头简单地加入两个标准tab:
 
  
 
 
命名规范
 
  名称中不允许使用混合的大小写字符。
局部变量如果能够清楚地表明它的用途,那么选取idx甚至是i这样的名称都是可行的。而像theLoopIndex这样冗长反复的名字不在接受之列。——匈牙利命名法(在变量名称中加入变量的类别)危害极大。
 
 
 
 
函数
 
   根据经验函数的代码长度不应该超过两屏,局部变量不应该超过十个
1、一个函数应该功能单一并且实现精准。
2、将一个函数分解成一些更短小的函数的组合不会带来危害。——如果你担心函数调用导致的开销,可以使用inline关键字。
 
 
注释
 
  一般情况下,注释的目的是描述你的代码要做什么和为什么要做,而不是具体通过什么方式实现的。怎么实现应该由代码本身展现。
 
  注释不应该包含谁写了那个函数,修改日期和其他那些琐碎而无实际意义的内容。这些信息应该集中在文件最开头地方。
  内核中一条注释看起来如下:
 
  
  
  重要信息常常以“XXX:”开头,而bug通常以“FIXME"开头,就像:
 
  
 
总结
 
  希望这篇博客对大家有所帮助!
 
更详尽的内容,请看"Linux 内核代码规范原文"
Linus 内部代码规范原文
         Linux kernel coding style
 
 This is a short document describing the preferred coding style for the
 linux kernel.  Coding style is very personal, and I won't _force_ my
 views on anybody, but this is what goes for anything that I have to be
 able to maintain, and I'd prefer it for most other things too.  Please
 at least consider the points made here.
 
 First off, I'd suggest printing out a copy of the GNU coding standards,
 and NOT read it.  Burn them, it's a great symbolic gesture.
 
 Anyway, here goes:
 
 
          Chapter 1: Indentation
 
 Tabs are 8 characters, and thus indentations are also 8 characters.
 There are heretic movements that try to make indentations 4 (or even 2!)
 characters deep, and that is akin to trying to define the value of PI to
 be 3.
 
 Rationale: The whole idea behind indentation is to clearly define where
 a block of control starts and ends.  Especially when you've been looking
 at your screen for 20 straight hours, you'll find it a lot easier to see
 how the indentation works if you have large indentations.
 
 Now, some people will claim that having 8-character indentations makes
 the code move too far to the right, and makes it hard to read on a
 80-character terminal screen.  The answer to that is that if you need
 more than 3 levels of indentation, you're screwed anyway, and should fix
 your program.
 
 In short, 8-char indents make things easier to read, and have the added
 benefit of warning you when you're nesting your functions too deep.
 Heed that warning.
 
 The preferred way to ease multiple indentation levels in a switch statement is
 to align the "switch" and its subordinate "case" labels in the same column
 instead of "double-indenting" the "case" labels.  E.g.:
 
     switch (suffix) {
     case 'G':
     case 'g':
         mem <<= 30;
         break;
     case 'M':
     case 'm':
         mem <<= 20;
         break;
     case 'K':
     case 'k':
         mem <<= 10;
         /* fall through */
     default:
         break;
     }
 
 
 Don't put multiple statements on a single line unless you have
 something to hide:
 
     if (condition) do_this;
       do_something_everytime;
 
 Don't put multiple assignments on a single line either.  Kernel coding style
 is super simple.  Avoid tricky expressions.
 
 Outside of comments, documentation and except in Kconfig, spaces are never
 used for indentation, and the above example is deliberately broken.
 
 Get a decent editor and don't leave whitespace at the end of lines.
 
 
         Chapter 2: Breaking long lines and strings
 
 Coding style is all about readability and maintainability using commonly
 available tools.
 
 The limit on the length of lines is 80 columns and this is a strongly
 preferred limit.
 
 Statements longer than 80 columns will be broken into sensible chunks, unless
 exceeding 80 columns significantly increases readability and does not hide
 information. Descendants are always substantially shorter than the parent and
 are placed substantially to the right. The same applies to function headers
 with a long argument list. However, never break user-visible strings such as
 printk messages, because that breaks the ability to grep for them.
 
 
         Chapter 3: Placing Braces and Spaces
 
 The other issue that always comes up in C styling is the placement of
 braces.  Unlike the indent size, there are few technical reasons to
 choose one placement strategy over the other, but the preferred way, as
 shown to us by the prophets Kernighan and Ritchie, is to put the opening
 brace last on the line, and put the closing brace first, thusly:
 
     if (x is true) {
         we do y
     }
 
 This applies to all non-function statement blocks (if, switch, for,
 while, do).  E.g.:
 
     switch (action) {
     case KOBJ_ADD:
         return "add";
     case KOBJ_REMOVE:
         return "remove";
     case KOBJ_CHANGE:
         return "change";
     default:
         return NULL;
     }
 
 However, there is one special case, namely functions: they have the
 opening brace at the beginning of the next line, thus:
 
     int function(int x)
     {
         body of function
     }
 
 Heretic people all over the world have claimed that this inconsistency
 is ...  well ...  inconsistent, but all right-thinking people know that
 (a) K&R are _right_ and (b) K&R are right.  Besides, functions are
 special anyway (you can't nest them in C).
 
 Note that the closing brace is empty on a line of its own, _except_ in
 the cases where it is followed by a continuation of the same statement,
 ie a "while" in a do-statement or an "else" in an if-statement, like
 this:
 
     do {
         body of do-loop
     } while (condition);
 
 and
 
     if (x == y) {
         ..
     } else if (x > y) {
         ...
     } else {
         ....
     }
 
 Rationale: K&R.
 
 Also, note that this brace-placement also minimizes the number of empty
 (or almost empty) lines, without any loss of readability.  Thus, as the
 supply of new-lines on your screen is not a renewable resource (think
 25-line terminal screens here), you have more empty lines to put
 comments on.
 
 Do not unnecessarily use braces where a single statement will do.
 
 if (condition)
     action();
 
 and
 
 if (condition)
     do_this();
 else
     do_that();
 
 This does not apply if only one branch of a conditional statement is a single
 statement; in the latter case use braces in both branches:
 
 if (condition) {
     do_this();
     do_that();
 } else {
     otherwise();
 }
 
         3.1:  Spaces
 
 Linux kernel style for use of spaces depends (mostly) on
 function-versus-keyword usage.  Use a space after (most) keywords.  The
 notable exceptions are sizeof, typeof, alignof, and __attribute__, which look
 somewhat like functions (and are usually used with parentheses in Linux,
 although they are not required in the language, as in: "sizeof info" after
 "struct fileinfo info;" is declared).
 
 So use a space after these keywords:
     if, switch, case, for, do, while
 but not with sizeof, typeof, alignof, or __attribute__.  E.g.,
     s = sizeof(struct file);
 
 Do not add spaces around (inside) parenthesized expressions.  This example is
 *bad*:
 
     s = sizeof( struct file );
 
 When declaring pointer data or a function that returns a pointer type, the
 preferred use of '*' is adjacent to the data name or function name and not
 adjacent to the type name.  Examples:
 
     char *linux_banner;
     unsigned long long memparse(char *ptr, char **retptr);
     char *match_strdup(substring_t *s);
 
 Use one space around (on each side of) most binary and ternary operators,
 such as any of these:
 
     =  +  -  <  >  *  /  %  |  &  ^  <=  >=  ==  !=  ?  :
 
 but no space after unary operators:
     &  *  +  -  ~  !  sizeof  typeof  alignof  __attribute__  defined
 
 no space before the postfix increment & decrement unary operators:
     ++  --
 
 no space after the prefix increment & decrement unary operators:
     ++  --
 
 and no space around the '.' and "->" structure member operators.
 
 Do not leave trailing whitespace at the ends of lines.  Some editors with
 "smart" indentation will insert whitespace at the beginning of new lines as
 appropriate, so you can start typing the next line of code right away.
 However, some such editors do not remove the whitespace if you end up not
 putting a line of code there, such as if you leave a blank line.  As a result,
 you end up with lines containing trailing whitespace.
 
 Git will warn you about patches that introduce trailing whitespace, and can
 optionally strip the trailing whitespace for you; however, if applying a series
 of patches, this may make later patches in the series fail by changing their
 context lines.
 
 
         Chapter 4: Naming
 
 C is a Spartan language, and so should your naming be.  Unlike Modula-2
 and Pascal programmers, C programmers do not use cute names like
 ThisVariableIsATemporaryCounter.  A C programmer would call that
 variable "tmp", which is much easier to write, and not the least more
 difficult to understand.
 
 HOWEVER, while mixed-case names are frowned upon, descriptive names for
 global variables are a must.  To call a global function "foo" is a
 shooting offense.
 
 GLOBAL variables (to be used only if you _really_ need them) need to
 have descriptive names, as do global functions.  If you have a function
 that counts the number of active users, you should call that
 "count_active_users()" or similar, you should _not_ call it "cntusr()".
 
 Encoding the type of a function into the name (so-called Hungarian
 notation) is brain damaged - the compiler knows the types anyway and can
 check those, and it only confuses the programmer.  No wonder MicroSoft
 makes buggy programs.
 
 LOCAL variable names should be short, and to the point.  If you have
 some random integer loop counter, it should probably be called "i".
 Calling it "loop_counter" is non-productive, if there is no chance of it
 being mis-understood.  Similarly, "tmp" can be just about any type of
 variable that is used to hold a temporary value.
 
 If you are afraid to mix up your local variable names, you have another
 problem, which is called the function-growth-hormone-imbalance syndrome.
 See chapter 6 (Functions).
 
 
         Chapter 5: Typedefs
 
 Please don't use things like "vps_t".
 
 It's a _mistake_ to use typedef for structures and pointers. When you see a
 
     vps_t a;
 
 in the source, what does it mean?
 
 In contrast, if it says
 
     struct virtual_container *a;
 
 you can actually tell what "a" is.
 
 Lots of people think that typedefs "help readability". Not so. They are
 useful only for:
 
  (a) totally opaque objects (where the typedef is actively used to _hide_
      what the object is).
 
      Example: "pte_t" etc. opaque objects that you can only access using
      the proper accessor functions.
 
      NOTE! Opaqueness and "accessor functions" are not good in themselves.
      The reason we have them for things like pte_t etc. is that there
      really is absolutely _zero_ portably accessible information there.
 
  (b) Clear integer types, where the abstraction _helps_ avoid confusion
      whether it is "int" or "long".
 
      u8/u16/u32 are perfectly fine typedefs, although they fit into
      category (d) better than here.
 
      NOTE! Again - there needs to be a _reason_ for this. If something is
      "unsigned long", then there's no reason to do
 
     typedef unsigned long myflags_t;
 
      but if there is a clear reason for why it under certain circumstances
      might be an "unsigned int" and under other configurations might be
      "unsigned long", then by all means go ahead and use a typedef.
 
  (c) when you use sparse to literally create a _new_ type for
      type-checking.
 
  (d) New types which are identical to standard C99 types, in certain
      exceptional circumstances.
 
      Although it would only take a short amount of time for the eyes and
      brain to become accustomed to the standard types like 'uint32_t',
      some people object to their use anyway.
 
      Therefore, the Linux-specific 'u8/u16/u32/u64' types and their
      signed equivalents which are identical to standard types are
      permitted -- although they are not mandatory in new code of your
      own.
 
      When editing existing code which already uses one or the other set
      of types, you should conform to the existing choices in that code.
 
  (e) Types safe for use in userspace.
 
      In certain structures which are visible to userspace, we cannot
      require C99 types and cannot use the 'u32' form above. Thus, we
      use __u32 and similar types in all structures which are shared
      with userspace.
 
 Maybe there are other cases too, but the rule should basically be to NEVER
 EVER use a typedef unless you can clearly match one of those rules.
 
 In general, a pointer, or a struct that has elements that can reasonably
 be directly accessed should _never_ be a typedef.
 
 
         Chapter 6: Functions
 
 Functions should be short and sweet, and do just one thing.  They should
 fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
 as we all know), and do one thing and do that well.
 
 The maximum length of a function is inversely proportional to the
 complexity and indentation level of that function.  So, if you have a
 conceptually simple function that is just one long (but simple)
 case-statement, where you have to do lots of small things for a lot of
 different cases, it's OK to have a longer function.
 
 However, if you have a complex function, and you suspect that a
 less-than-gifted first-year high-school student might not even
 understand what the function is all about, you should adhere to the
 maximum limits all the more closely.  Use helper functions with
 descriptive names (you can ask the compiler to in-line them if you think
 it's performance-critical, and it will probably do a better job of it
 than you would have done).
 
 Another measure of the function is the number of local variables.  They
 shouldn't exceed 5-10, or you're doing something wrong.  Re-think the
 function, and split it into smaller pieces.  A human brain can
 generally easily keep track of about 7 different things, anything more
 and it gets confused.  You know you're brilliant, but maybe you'd like
 to understand what you did 2 weeks from now.
 
 In source files, separate functions with one blank line.  If the function is
 exported, the EXPORT* macro for it should follow immediately after the closing
 function brace line.  E.g.:
 
 int system_is_up(void)
 {
     return system_state == SYSTEM_RUNNING;
 }
 EXPORT_SYMBOL(system_is_up);
 
 In function prototypes, include parameter names with their data types.
 Although this is not required by the C language, it is preferred in Linux
 because it is a simple way to add valuable information for the reader.
 
 
         Chapter 7: Centralized exiting of functions
 
 Albeit deprecated by some people, the equivalent of the goto statement is
 used frequently by compilers in form of the unconditional jump instruction.
 
 The goto statement comes in handy when a function exits from multiple
 locations and some common work such as cleanup has to be done.
 
 The rationale is:
 
 - unconditional statements are easier to understand and follow
 - nesting is reduced
 - errors by not updating individual exit points when making
     modifications are prevented
 - saves the compiler work to optimize redundant code away ;)
 
 int fun(int a)
 {
     int result = 0;
     char *buffer = kmalloc(SIZE);
 
     if (buffer == NULL)
         return -ENOMEM;
 
     if (condition1) {
         while (loop1) {
             ...
         }
         result = 1;
         goto out;
     }
     ...
 out:
     kfree(buffer);
     return result;
 }
 
         Chapter 8: Commenting
 
 Comments are good, but there is also a danger of over-commenting.  NEVER
 try to explain HOW your code works in a comment: it's much better to
 write the code so that the _working_ is obvious, and it's a waste of
 time to explain badly written code.
 
 Generally, you want your comments to tell WHAT your code does, not HOW.
 Also, try to avoid putting comments inside a function body: if the
 function is so complex that you need to separately comment parts of it,
 you should probably go back to chapter 6 for a while.  You can make
 small comments to note or warn about something particularly clever (or
 ugly), but try to avoid excess.  Instead, put the comments at the head
 of the function, telling people what it does, and possibly WHY it does
 it.
 
 When commenting the kernel API functions, please use the kernel-doc format.
 See the files Documentation/kernel-doc-nano-HOWTO.txt and scripts/kernel-doc
 for details.
 
 Linux style for comments is the C89 "/* ... */" style.
 Don't use C99-style "// ..." comments.
 
 The preferred style for long (multi-line) comments is:
 
     /*
      * This is the preferred style for multi-line
      * comments in the Linux kernel source code.
      * Please use it consistently.
      *
      * Description:  A column of asterisks on the left side,
      * with beginning and ending almost-blank lines.
      */
 
 For files in net/ and drivers/net/ the preferred style for long (multi-line)
 comments is a little different.
 
     /* The preferred comment style for files in net/ and drivers/net
      * looks like this.
      *
      * It is nearly the same as the generally preferred comment style,
      * but there is no initial almost-blank line.
      */
 
 It's also important to comment data, whether they are basic types or derived
 types.  To this end, use just one data declaration per line (no commas for
 multiple data declarations).  This leaves you room for a small comment on each
 item, explaining its use.
 
 
         Chapter 9: You've made a mess of it
 
 That's OK, we all do.  You've probably been told by your long-time Unix
 user helper that "GNU emacs" automatically formats the C sources for
 you, and you've noticed that yes, it does do that, but the defaults it
 uses are less than desirable (in fact, they are worse than random
 typing - an infinite number of monkeys typing into GNU emacs would never
 make a good program).
 
 So, you can either get rid of GNU emacs, or change it to use saner
 values.  To do the latter, you can stick the following in your .emacs file:
 
 (defun c-lineup-arglist-tabs-only (ignored)
   "Line up argument lists by tabs, not spaces"
   (let* ((anchor (c-langelem-pos c-syntactic-element))
      (column (c-langelem-2nd-pos c-syntactic-element))
      (offset (- (1+ column) anchor))
      (steps (floor offset c-basic-offset)))
     (* (max steps 1)
        c-basic-offset)))
 
 (add-hook 'c-mode-common-hook
           (lambda ()
             ;; Add kernel style
             (c-add-style
              "linux-tabs-only"
              '("linux" (c-offsets-alist
                         (arglist-cont-nonempty
                          c-lineup-gcc-asm-reg
                          c-lineup-arglist-tabs-only))))))
 
 (add-hook 'c-mode-hook
           (lambda ()
             (let ((filename (buffer-file-name)))
               ;; Enable kernel mode for the appropriate files
               (when (and filename
                          (string-match (expand-file-name "~/src/linux-trees")
                                        filename))
                 (setq indent-tabs-mode t)
                 (c-set-style "linux-tabs-only")))))
 
 This will make emacs go better with the kernel coding style for C
 files below ~/src/linux-trees.
 
 But even if you fail in getting emacs to do sane formatting, not
 everything is lost: use "indent".
 
 Now, again, GNU indent has the same brain-dead settings that GNU emacs
 has, which is why you need to give it a few command line options.
 However, that's not too bad, because even the makers of GNU indent
 recognize the authority of K&R (the GNU people aren't evil, they are
 just severely misguided in this matter), so you just give indent the
 options "-kr -i8" (stands for "K&R, 8 character indents"), or use
 "scripts/Lindent", which indents in the latest style.
 
 "indent" has a lot of options, and especially when it comes to comment
 re-formatting you may want to take a look at the man page.  But
 remember: "indent" is not a fix for bad programming.
 
 
         Chapter 10: Kconfig configuration files
 
 For all of the Kconfig* configuration files throughout the source tree,
 the indentation is somewhat different.  Lines under a "config" definition
 are indented with one tab, while help text is indented an additional two
 spaces.  Example:
 
 config AUDIT
     bool "Auditing support"
     depends on NET
     help
       Enable auditing infrastructure that can be used with another
       kernel subsystem, such as SELinux (which requires this for
       logging of avc messages output).  Does not do system-call
       auditing without CONFIG_AUDITSYSCALL.
 
 Features that might still be considered unstable should be defined as
 dependent on "EXPERIMENTAL":
 
 config SLUB
     depends on EXPERIMENTAL && !ARCH_USES_SLAB_PAGE_STRUCT
     bool "SLUB (Unqueued Allocator)"
     ...
 
 while seriously dangerous features (such as write support for certain
 filesystems) should advertise this prominently in their prompt string:
 
 config ADFS_FS_RW
     bool "ADFS write support (DANGEROUS)"
     depends on ADFS_FS
     ...
 
 For full documentation on the configuration files, see the file
 Documentation/kbuild/kconfig-language.txt.
 
 
         Chapter 11: Data structures
 
 Data structures that have visibility outside the single-threaded
 environment they are created and destroyed in should always have
 reference counts.  In the kernel, garbage collection doesn't exist (and
 outside the kernel garbage collection is slow and inefficient), which
 means that you absolutely _have_ to reference count all your uses.
 
 Reference counting means that you can avoid locking, and allows multiple
 users to have access to the data structure in parallel - and not having
 to worry about the structure suddenly going away from under them just
 because they slept or did something else for a while.
 
 Note that locking is _not_ a replacement for reference counting.
 Locking is used to keep data structures coherent, while reference
 counting is a memory management technique.  Usually both are needed, and
 they are not to be confused with each other.
 
 Many data structures can indeed have two levels of reference counting,
 when there are users of different "classes".  The subclass count counts
 the number of subclass users, and decrements the global count just once
 when the subclass count goes to zero.
 
 Examples of this kind of "multi-level-reference-counting" can be found in
 memory management ("struct mm_struct": mm_users and mm_count), and in
 filesystem code ("struct super_block": s_count and s_active).
 
 Remember: if another thread can find your data structure, and you don't
 have a reference count on it, you almost certainly have a bug.
 
 
         Chapter 12: Macros, Enums and RTL
 
 Names of macros defining constants and labels in enums are capitalized.
 
 #define CONSTANT 0x12345
 
 Enums are preferred when defining several related constants.
 
 CAPITALIZED macro names are appreciated but macros resembling functions
 may be named in lower case.
 
 Generally, inline functions are preferable to macros resembling functions.
 
 Macros with multiple statements should be enclosed in a do - while block:
 
 #define macrofun(a, b, c)             \
     do {                    \
         if (a == 5)            \
             do_this(b, c);        \
     } while (0)
 
 Things to avoid when using macros:
 
 1) macros that affect control flow:
 
 #define FOO(x)                    \
     do {                    \
         if (blah(x) < 0)        \
             return -EBUGGERED;    \
     } while(0)
 
 is a _very_ bad idea.  It looks like a function call but exits the "calling"
 function; don't break the internal parsers of those who will read the code.
 
 2) macros that depend on having a local variable with a magic name:
 
 #define FOO(val) bar(index, val)
 
 might look like a good thing, but it's confusing as hell when one reads the
 code and it's prone to breakage from seemingly innocent changes.
 
 3) macros with arguments that are used as l-values: FOO(x) = y; will
 bite you if somebody e.g. turns FOO into an inline function.
 
 4) forgetting about precedence: macros defining constants using expressions
 must enclose the expression in parentheses. Beware of similar issues with
 macros using parameters.
 
 #define CONSTANT 0x4000
 #define CONSTEXP (CONSTANT | 3)
 
 The cpp manual deals with macros exhaustively. The gcc internals manual also
 covers RTL which is used frequently with assembly language in the kernel.
 
 
         Chapter 13: Printing kernel messages
 
 Kernel developers like to be seen as literate. Do mind the spelling
 of kernel messages to make a good impression. Do not use crippled
 words like "dont"; use "do not" or "don't" instead.  Make the messages
 concise, clear, and unambiguous.
 
 Kernel messages do not have to be terminated with a period.
 
 Printing numbers in parentheses (%d) adds no value and should be avoided.
 
 There are a number of driver model diagnostic macros in <linux/device.h>
 which you should use to make sure messages are matched to the right device
 and driver, and are tagged with the right level:  dev_err(), dev_warn(),
 dev_info(), and so forth.  For messages that aren't associated with a
 particular device, <linux/printk.h> defines pr_debug() and pr_info().
 
 Coming up with good debugging messages can be quite a challenge; and once
 you have them, they can be a huge help for remote troubleshooting.  Such
 messages should be compiled out when the DEBUG symbol is not defined (that
 is, by default they are not included).  When you use dev_dbg() or pr_debug(),
 that's automatic.  Many subsystems have Kconfig options to turn on -DDEBUG.
 A related convention uses VERBOSE_DEBUG to add dev_vdbg() messages to the
 ones already enabled by DEBUG.
 
 
         Chapter 14: Allocating memory
 
 The kernel provides the following general purpose memory allocators:
 kmalloc(), kzalloc(), kmalloc_array(), kcalloc(), vmalloc(), and
 vzalloc().  Please refer to the API documentation for further information
 about them.
 
 The preferred form for passing a size of a struct is the following:
 
     p = kmalloc(sizeof(*p), ...);
 
 The alternative form where struct name is spelled out hurts readability and
 introduces an opportunity for a bug when the pointer variable type is changed
 but the corresponding sizeof that is passed to a memory allocator is not.
 
 Casting the return value which is a void pointer is redundant. The conversion
 from void pointer to any other pointer type is guaranteed by the C programming
 language.
 
 The preferred form for allocating an array is the following:
 
     p = kmalloc_array(n, sizeof(...), ...);
 
 The preferred form for allocating a zeroed array is the following:
 
     p = kcalloc(n, sizeof(...), ...);
 
 Both forms check for overflow on the allocation size n * sizeof(...),
 and return NULL if that occurred.
 
 
         Chapter 15: The inline disease
 
 There appears to be a common misperception that gcc has a magic "make me
 faster" speedup option called "inline". While the use of inlines can be
 appropriate (for example as a means of replacing macros, see Chapter 12), it
 very often is not. Abundant use of the inline keyword leads to a much bigger
 kernel, which in turn slows the system as a whole down, due to a bigger
 icache footprint for the CPU and simply because there is less memory
 available for the pagecache. Just think about it; a pagecache miss causes a
 disk seek, which easily takes 5 milliseconds. There are a LOT of cpu cycles
 that can go into these 5 milliseconds.
 
 A reasonable rule of thumb is to not put inline at functions that have more
 than 3 lines of code in them. An exception to this rule are the cases where
 a parameter is known to be a compiletime constant, and as a result of this
 constantness you *know* the compiler will be able to optimize most of your
 function away at compile time. For a good example of this later case, see
 the kmalloc() inline function.
 
 Often people argue that adding inline to functions that are static and used
 only once is always a win since there is no space tradeoff. While this is
 technically correct, gcc is capable of inlining these automatically without
 help, and the maintenance issue of removing the inline when a second user
 appears outweighs the potential value of the hint that tells gcc to do
 something it would have done anyway.
 
 
         Chapter 16: Function return values and names
 
 Functions can return values of many different kinds, and one of the
 most common is a value indicating whether the function succeeded or
 failed.  Such a value can be represented as an error-code integer
 (-Exxx = failure, 0 = success) or a "succeeded" boolean (0 = failure,
 non-zero = success).
 
 Mixing up these two sorts of representations is a fertile source of
 difficult-to-find bugs.  If the C language included a strong distinction
 between integers and booleans then the compiler would find these mistakes
 for us... but it doesn't.  To help prevent such bugs, always follow this
 convention:
 
     If the name of a function is an action or an imperative command,
     the function should return an error-code integer.  If the name
     is a predicate, the function should return a "succeeded" boolean.
 
 For example, "add work" is a command, and the add_work() function returns 0
 for success or -EBUSY for failure.  In the same way, "PCI device present" is
 a predicate, and the pci_dev_present() function returns 1 if it succeeds in
 finding a matching device or 0 if it doesn't.
 
 All EXPORTed functions must respect this convention, and so should all
 public functions.  Private (static) functions need not, but it is
 recommended that they do.
 
 Functions whose return value is the actual result of a computation, rather
 than an indication of whether the computation succeeded, are not subject to
 this rule.  Generally they indicate failure by returning some out-of-range
 result.  Typical examples would be functions that return pointers; they use
 NULL or the ERR_PTR mechanism to report failure.
 
 
         Chapter 17:  Don't re-invent the kernel macros
 
 The header file include/linux/kernel.h contains a number of macros that
 you should use, rather than explicitly coding some variant of them yourself.
 For example, if you need to calculate the length of an array, take advantage
 of the macro
 
   #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
 
 Similarly, if you need to calculate the size of some structure member, use
 
   #define FIELD_SIZEOF(t, f) (sizeof(((t*)0)->f))
 
 There are also min() and max() macros that do strict type checking if you
 need them.  Feel free to peruse that header file to see what else is already
 defined that you shouldn't reproduce in your code.
 
 
         Chapter 18:  Editor modelines and other cruft
 
 Some editors can interpret configuration information embedded in source files,
 indicated with special markers.  For example, emacs interprets lines marked
 like this:
 
 -*- mode: c -*-
 
 Or like this:
 
 /*
 Local Variables:
 compile-command: "gcc -DMAGIC_DEBUG_FLAG foo.c"
 End:
 */
 
 Vim interprets markers that look like this:
 
 /* vim:set sw=8 noet */
 
 Do not include any of these in source files.  People have their own personal
 editor configurations, and your source files should not override them.  This
 includes markers for indentation and mode configuration.  People may use their
 own custom mode, or may have some other magic method for making indentation
 work correctly.
 
 
         Chapter 19:  Inline assembly
 
 In architecture-specific code, you may need to use inline assembly to interface
 with CPU or platform functionality.  Don't hesitate to do so when necessary.
 However, don't use inline assembly gratuitously when C can do the job.  You can
 and should poke hardware from C when possible.
 
 Consider writing simple helper functions that wrap common bits of inline
 assembly, rather than repeatedly writing them with slight variations.  Remember
 that inline assembly can use C parameters.
 
 Large, non-trivial assembly functions should go in .S files, with corresponding
 C prototypes defined in C header files.  The C prototypes for assembly
 functions should use "asmlinkage".
 
 You may need to mark your asm statement as volatile, to prevent GCC from
 removing it if GCC doesn't notice any side effects.  You don't always need to
 do so, though, and doing so unnecessarily can limit optimization.
 
 When writing a single inline assembly statement containing multiple
 instructions, put each instruction on a separate line in a separate quoted
 string, and end each string except the last with \n\t to properly indent the
 next instruction in the assembly output:
 
     asm ("magic %reg1, #42\n\t"
          "more_magic %reg2, %reg3"
          : /* outputs */ : /* inputs */ : /* clobbers */);
 
 
 
         Appendix I: References
 
 The C Programming Language, Second Edition
 by Brian W. Kernighan and Dennis M. Ritchie.
 Prentice Hall, Inc., 1988.
 ISBN 0-13-110362-8 (paperback), 0-13-110370-9 (hardback).
 URL: http://cm.bell-labs.com/cm/cs/cbook/
 
 The Practice of Programming
 by Brian W. Kernighan and Rob Pike.
 Addison-Wesley, Inc., 1999.
 ISBN 0-201-61586-X.
 URL: http://cm.bell-labs.com/cm/cs/tpop/
 
 GNU manuals - where in compliance with K&R and this text - for cpp, gcc,
 gcc internals and indent, all available from http://www.gnu.org/manual/
 
 WG14 is the international standardization working group for the programming
 language C, URL: http://www.open-std.org/JTC1/SC22/WG14/
 
 Kernel CodingStyle, by greg@kroah.com at OLS 2002:
 http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/

 

posted @ 2013-04-08 13:04  Leo Forest  阅读(350)  评论(0编辑  收藏  举报