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using System.Collections;using System.Collections.Generic;using Un... 阅读全文
posted @ 2022-06-22 18:04
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using UnityEngine;using System.Collections;using UnityEngine.UI;pu... 阅读全文
posted @ 2022-06-22 18:04
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//1. Transparent//2. Rim//3. Intersection HighlightShader "Kaima/D... 阅读全文
posted @ 2022-06-22 18:04
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雷达图 雷达图,通过夹角计算出需要的顶点,然后把这些坐标使用在绘制的mesh上,就可以呈现出想要的图形了,然后在每帧更新mesh... 阅读全文
posted @ 2022-06-22 18:04
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Shader "Kaima/Depth/IntersectionHighlight"{ Properties { _MainTex... 阅读全文
posted @ 2022-06-22 18:04
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObj... 阅读全文
posted @ 2022-06-22 18:04
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马赛克: // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'Un... 阅读全文
posted @ 2022-06-22 18:04
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