unity使用球体和shader做全景球
Shader "Custom/InwardShader" {
Properties {
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
Cull Front
CGPROGRAM
#pragma surface surf Standard vertex:vert
void vert(inout appdata_full v) {
v.normal.xyz = v.normal * -1;
}
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
}
ENDCG
}
FallBack "Diffuse"
}
用这个shader,放一张全景图到组件对应位置