unity3d 反射获取面板的Rotation的值

  //获取到旋转的正确数值
    public Vector3 GetInspectorRotationValueMethod(Transform transform)
    {
        // 获取原生值
        System.Type transformType = transform.GetType();
        PropertyInfo m_propertyInfo_rotationOrder = transformType.GetProperty("rotationOrder", BindingFlags.Instance | BindingFlags.NonPublic);
        object m_OldRotationOrder = m_propertyInfo_rotationOrder.GetValue(transform, null);
        MethodInfo m_methodInfo_GetLocalEulerAngles = transformType.GetMethod("GetLocalEulerAngles", BindingFlags.Instance | BindingFlags.NonPublic);
        object value = m_methodInfo_GetLocalEulerAngles.Invoke(transform, new object[] { m_OldRotationOrder });
        string temp = value.ToString();
        //将字符串第一个和最后一个去掉
        temp = temp.Remove(0, 1);
        temp = temp.Remove(temp.Length - 1, 1);
        //用‘,’号分割
        string[] tempVector3;
        tempVector3 = temp.Split(',');
        //将分割好的数据传给Vector3
        Vector3 vector3 = new Vector3(float.Parse(tempVector3[0]), float.Parse(tempVector3[1]), float.Parse(tempVector3[2]));
        return vector3;
    }
 
 
旋转物体并且限制角度
  float eulerAngle = GetInspectorRotationValueMethod(transform).x - rotaSpeed * Time.deltaTime;
  ulerAngle = Mathf.Clamp(eulerAngle, -170, 170);
  transform.localEulerAngles = new Vector3(eulerAngle, 0, 0);

但是这种方式在打包发布之后就失灵了,因为GetProperty获取到的值是null的
无奈只能用transform.localEulerAngles了

transform.localEulerAngles

真香

posted @ 2022-06-22 18:04  哒哒哒~~~  阅读(410)  评论(0编辑  收藏  举报