Shaders development for Minecraft and derive

Index

Beginning

Developing Environment

Introducing

GLSL Basic
Optifine HD Architecture
Building a basic shader

Basic Effect

Shading
Plants Movement
PostProcessing
Fog

Advanced Effect

Reflections
Colored Shading
Water Caustic
Volumn Lighting

Optimizing

Sky Texture
Multi Dimension Shader

Resources

DrawBuffer Table
Uniform variable Table

posted @ 2022-01-03 20:54  L1bra  阅读(29)  评论(0编辑  收藏  举报