计算几何
#include<iostream> #include<cstdio> #include<cstdlib> #include<cmath> #include<cstring> #include<algorithm> using namespace std; const double eps=1e-6; int dcmp(double a) { if(fabs(a)<=eps)return 0; else return a>0?1:-1; } struct Vector { double x,y; Vector operator +(const Vector &a)const{return (Vector){x+a.x,y+a.y};} Vector operator -(const Vector &a)const{return (Vector){x-a.x,y-a.y};} Vector operator *(const double &a)const{return (Vector){x*a,y*a};} Vector operator /(const double &a)const{return (Vector){x/a,y/a};} }; double dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;} double Length(Vector a){return sqrt(dot(a,a));} double Angle(Vector a,Vector b){return acos(dot(a,b)/Length(a)/Length(b));} double Xmult(Vector a,Vector b){return a.x*b.y-b.x*a.y;} double Area(Vector a,Vector b,Vector c){return Xmult(b-a,c-a);} int Intersec(Vector a,Vector b,Vector c,Vector d) { if(max(a.x,b.x)<min(c.x,d.x))return false; if(max(a.y,b.y)<min(c.y,d.y))return false; if(max(c.x,d.x)<min(a.x,b.x))return false; if(max(c.y,d.y)<min(a.y,b.y))return false; if(Area(c,b,a)*Area(b,d,a)<0)return false; if(Area(a,d,c)*Area(d,b,c)<0)return false; return true; } Vector Interpoint(Vector a,Vector b,Vector c,Vector d) { Vector u=a-c; double t=Xmult(d,u)/Xmult(b,d); return a+v*t; } double Distoline(Vector p,Vector a,Vector b) { Vector v1=b-a,v2=p-a; return fabs(Xmult(v1,v2)/Length(v1)); } int Onseg(Vector p,Vector a,Vector b){return dcmp(Xmult(a-p,b-p))==0 && dcmp(dot(a-p,b-p))<0;} int main() { }
计算几何常用模板 码着