摘要: 目录硬件光追(Hardware Ray Tracing)加速结构(Acceleration Structure,AS)AS 策略Ray Tracing PipelineRay Generation ShaderIntersection ShaderHit ShaderRay Query软件光追(So 阅读全文
posted @ 2023-06-19 15:30 KillerAery 阅读(2384) 评论(1) 推荐(3) 编辑