03 2015 档案
摘要:推荐你先快速阅读下项目概览Overview 翻译地址 http://www.cnblogs.com/Keyle/p/4289314.html 1. Binding 对应翻译 http://www.cnblogs.com/Keyle/p/4302442.html The structure of a binding 2. Extensions 对应翻译 http://www.cnblogs...
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摘要:本章是作者关于StrageIOC的结束语,但是我觉得StrageIOC是用来扩展的,你可以活学活用,甚至只用其中一部分,值得你去在项目中实践。 That wraps up the Big, Strange How-To. You now know a lot about how Strange works and what it can do to make your world a bette...
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摘要:MVCSContext: the big picture 本篇基本上就是介绍Strange框架的基本方法使用与部署Unity3d项目,另外所有框架的思路都是一致的,让项目变得易于维护。现在让我们一起开始吧。 This section is basically a recipe for building a Strange app with MVCSContext. In the last se...
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摘要:Strange: the IoC framework for Unity Extensions You may have heard that Strange is a Dependency Injection framework. I'm a little uncomfortable with that description. Sure, Strange offers DI and it...
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