SignalR2.1部署IIS服务器无法推送消息
最近在学习SignalR服务器实时推技术,写了个Demo,普通的Asp.netWeb应用程序,IIS访问地址为http://localhost/SignalR_Test/Paint.html,用VS自带的IISExpress测试没有任何问题,在部署到IIS之后就出问题了。
加载页面时弹出JS报错:无法获取未定义或 null 引用的属性“client”,$.connection访问
Hub-Proxy返回一个null对象。
IIS版本为IIS8,检查应用程序池,Framework4.0,集成模式。IIS部署没有问题。
使用IE自带的抓包工具发现在获取signalr/Hubs时,返回404:
发现请求地址中应用程序名称SignalR_Test不见了,直接在IE中访问http://localhost/SignalR_Test/signalr/hubs能得到hubs返回的js文件
检查代码,将hubs的引用路径前部的“/”去掉后,SignalR正常运行!
最后说一下这个Demo,是个类似以前人人网的一个你画我猜的社交类游戏。
CSS渣,各位自重。。。
画画者页面:
答题者页面:
代码:
Paint.html:
<!DOCTYPE html> <html lang="zh-CN"> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <title>你画我猜网页版</title> <style> .left, .center, .right { float: left; height: 600px; } .left, .right { background-color: lightgrey; width: 230px; font-family: 'Microsoft YaHei'; color: brown; } .center { width: 804px; } .left .ctop { height: 50px; } .left .cbottom { height: 550px; } .left .cbottom .subanswer { padding-top: 15px; text-align: center; } .control-ops { background-color: burlywood; padding-top: 69px; text-align: center; } .btnCss { background-color: yellow; color: red; } #ans { width: 150px; } #user { color: coral; } #cntusers { color: darkorchid; text-align: center; } </style> </head> <body> <div class="left"> <div class="ctop"> 画题:<label id="subject"></label> </div> <div class="cbottom"> <div> 答案:<input id="ans" /> </div> <div class="subanswer"> <input type="button" id="subAnswer" class="btnCss" value="提交" /> </div> </div> </div> <div class="center"> <div> <canvas id="myCanvas" width="800" height="500" style="border:2px solid #6699cc"></canvas> <img id="img1" width="800" height="500" style="display:none" /> </div> <div class="control-ops"> <button type="button" class="btnCss" onclick="javascript:clearArea();return false;">清空画板</button> 画笔直径 : <select id="selWidth"> <option value="1">1</option> <option value="3">3</option> <option value="5">5</option> <option value="7">7</option> <option value="9" selected="selected">9</option> <option value="11">11</option> </select> 颜色 : <select id="selColor"> <option value="black">black</option> <option value="blue" selected="selected">blue</option> <option value="red">red</option> <option value="green">green</option> <option value="yellow">yellow</option> <option value="gray">gray</option> </select> <input type="button" id="sendmessage" class="btnCss" value="完成画画" /> </div> </div> <div class="right"> <div> 欢迎你,<label id="user"></label>! </div> <div>用户列表:<label id="cntusers"></label></div> </div> <script src="Scripts/jquery-1.10.2.min.js"></script> <script src="Scripts/jquery-ui-1.11.4.min.js"></script> <script src="Scripts/jquery.signalR-2.1.2.js"></script> <script src="signalr/hubs"></script> <script> //窗口最大化 self.moveTo(0, 0); self.resizeTo(screen.availWidth, screen.availHeight); var mousePressed = false; var lastX, lastY; var ctx; var uName; $(function () { while (uName == "" || uName == null) { uName = prompt("Enter your name:", ""); } $("#user").text(uName); var tname = $("#user").text(); //--------------------提供服务器调用--------------------// // Declare a proxy to reference the hub. var chat = $.connection.paintHub; // Create a function that the hub can call to broadcast messages. chat.client.broadcastAnswer = function (data) { $("#subject").text(data); }; chat.client.broadcastHostName = function (data) { if (tname != data) { //猜的人 $("#subject").text('****(' + $("#subject").text().length + '个字)'); $('#myCanvas').css("display", "none"); $('#img1').css("display", ""); } else { //画的人 $('#ans').css("display", "none"); $('#subAnswer').css("display", "none"); } }; chat.client.getAllUser = function (data) { $("#cntusers").text(''); var parsedJson = jQuery.parseJSON(data); $.each(parsedJson, function (cnt, item) { $("#cntusers").append("<div>" + item.Name + "</div>"); }); }; chat.client.broadcastMessage = function (imgData) { // Add the message to the page. $("#img1").attr("src", imgData); $("#img1").css("display", ""); $("#myCanvas").css("display", "none"); }; chat.client.checkAnswer = function (data, name) { if (data != "") { alert('恭喜【' + name + '】猜中答案!'); location.reload() } else { if (tname == name) alert('很遗憾,你没有猜中!'); } }; //--------------------主动发送服务器---------------------// // Start the connection. $.connection.hub.start().done(function () { //新增用户 chat.server.addPeople(uName); //获取谜底 chat.server.getAnswer(); //获取画画者 chat.server.getPeopleName(); //发送图片 $('#sendmessage').click(function () { // Call the Send method on the hub. var c = document.getElementById("myCanvas"); var imgURI = c.toDataURL("image/jpg"); chat.server.send(imgURI); }); //提交答案 $('#subAnswer').click(function () { // Call the Send method on the hub. var answer = $("#ans").val(); chat.server.checkAnswer(uName, answer); }); }); ctx = document.getElementById('myCanvas').getContext("2d"); $('#myCanvas').mousedown(function (e) { mousePressed = true; Draw(e.pageX - $(this).offset().left, e.pageY - $(this).offset().top, false); }); $('#myCanvas').mousemove(function (e) { if (mousePressed) { Draw(e.pageX - $(this).offset().left, e.pageY - $(this).offset().top, true); } }); $('#myCanvas').mouseup(function (e) { mousePressed = false; }); $('#myCanvas').mouseleave(function (e) { mousePressed = false; }); }); function Draw(x, y, isDown) { if (isDown) { ctx.beginPath(); ctx.strokeStyle = $('#selColor').val(); ctx.lineWidth = $('#selWidth').val(); ctx.lineJoin = "round"; ctx.moveTo(lastX, lastY); ctx.lineTo(x, y); ctx.closePath(); ctx.stroke(); } lastX = x; lastY = y; } function clearArea() { // Use the identity matrix while clearing the canvas ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); } </script> </body> </html>
PaintHub.cs:
using Microsoft.AspNet.SignalR; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SignalRTest { public class PaintHub : Hub { static List<User> users; //用户集合 static string subjectName; //答案 static string hostName; //当前画画者 public PaintHub() { #region " 初始化 " if (users == null) { users = new List<User>(); } if (string.IsNullOrEmpty(subjectName)) { subjectName = GetSubjectName(); } if (string.IsNullOrEmpty(hostName) && users.Count > 0) { hostName = GetHostName(); } #endregion } public void GetAnswer() { if (string.IsNullOrEmpty(subjectName)) { subjectName = GetSubjectName(); } Clients.All.broadcastAnswer(subjectName); } public void GetPeopleName() { var people = users.FirstOrDefault((p) => p.IsHost == true); if (people != null) { Clients.All.broadcastHostName(people.Name); } } public void Send(string message) { Clients.All.broadcastMessage(message); } public void AddPeople(string uname) { var user = users.FirstOrDefault((p) => p.Name == uname); if (user == null) { User u = new User(); u.Name = uname; u.IsHost = false; users.Add(u); } string data = Newtonsoft.Json.JsonConvert.SerializeObject(users); //int data = users.Count; Clients.All.getAllUser(data); } public void CheckAnswer(string uname, string answer) { string data; if (answer == subjectName) { data = "uname"; User host_new = users.FirstOrDefault((p) => p.Name == uname); if (host_new != null) { //上次画画的人下次猜 User host_old = users.FirstOrDefault((p) => p.IsHost == true); if (host_old != null) { host_old.IsHost = false; } //猜对的人下次画 host_new.IsHost = true; //重新获取题目 subjectName = GetSubjectName(); } } else { data = ""; } Clients.All.checkAnswer(data, uname); } private string GetSubjectName() { string[] arrSubject = new string[] { "鸟", "鱼", "飞机", "熊猫", "老虎", "鳄鱼", "马" }; int index = new Random().Next(arrSubject.Length); return arrSubject[index]; } private string GetHostName() { int index = new Random().Next(users.Count); users[index].IsHost = true; return users[index].Name; } } public class User { //名称 public string Name { get; set; } //性别 public bool IsHost { get; set; } } }
Yi只渴望成长的码农~