WPF中 键盘输入事件OnPreviewKeyDown中没有e.KeyChar()的解决方法
不知道为啥C#有这个方法而WPF没有,在需要获取输入字符的情景下,虽然可以用e.key.toString()去获得字母,但是想获取小键盘的数字或者字符的时候就不会返回正确的结果。
贴上一个别人写的方法,本质上是调用的winform的dll。新建cs复制粘贴即可使用。
using System.Runtime.InteropServices; using System.Text; using System.Windows.Input; namespace ClassicPassWd { public class GetCharFromKey { public enum MapType : uint { MAPVK_VK_TO_VSC = 0x0, MAPVK_VSC_TO_VK = 0x1, MAPVK_VK_TO_CHAR = 0x2, MAPVK_VSC_TO_VK_EX = 0x3, } [DllImport("user32.dll")] public static extern int ToUnicode( uint wVirtKey, uint wScanCode, byte[] lpKeyState, [Out, MarshalAs(UnmanagedType.LPWStr, SizeParamIndex = 4)] StringBuilder pwszBuff, int cchBuff, uint wFlags); [DllImport("user32.dll")] public static extern bool GetKeyboardState(byte[] lpKeyState); [DllImport("user32.dll")] public static extern uint MapVirtualKey(uint uCode, MapType uMapType); public static char KeyChars(Key key) { char ch = ' '; int virtualKey = KeyInterop.VirtualKeyFromKey(key); byte[] keyboardState = new byte[256]; GetKeyboardState(keyboardState); uint scanCode = MapVirtualKey((uint)virtualKey, MapType.MAPVK_VK_TO_VSC); StringBuilder stringBuilder = new StringBuilder(2); int result = ToUnicode((uint)virtualKey, scanCode, keyboardState, stringBuilder, stringBuilder.Capacity, 0); switch (result) { case -1: break; case 0: break; case 1: { ch = stringBuilder[0]; break; } default: { ch = stringBuilder[0]; break; } } return ch; } } }