摘要:
virtual void setTexture (CCTexture2D *texture)//设置精灵的纹理virtual CCTexture2D * getTexture (void)//获取精灵的纹理bool initWithTexture (CCTexture2D *pTexture)//根据纹理初始化精灵bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect)//根据纹理指定的区域初始化精灵bool initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)//根据 阅读全文