摘要:
using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] public class Radar : MonoBehaviour { 阅读全文
摘要:
实现2dUI跟随游戏中角色的移动(应用于玩家名称,血条,称号) using UnityEngine; public class UI_Follow : MonoBehaviour { public Camera m_camera; public Transform m_target; public 阅读全文