unity UGUI UI跟随
实现2dUI跟随游戏中角色的移动(应用于玩家名称,血条,称号)
using UnityEngine; public class UI_Follow : MonoBehaviour { public Camera m_camera; public Transform m_target; public RectTransform m_ui; private Vector3 position_sp; private void Awake() { if (m_camera == null) { m_camera = Camera.main; } if (m_ui == null && transform is RectTransform) { m_ui = (RectTransform)transform; } } private void LateUpdate() { position_sp = m_camera.WorldToScreenPoint(m_target.position); Format_Position(ref position_sp); m_ui.localPosition = position_sp; } private void Format_Position(ref Vector3 pos) { pos.x -= Content.screen_width_half; pos.y -= Content.screen_height_half; pos.x *= Content.screen_width_ratio; pos.y *= Content.screen_height_ratio; } }
using UnityEngine; public class Content { //当前UI分辨率 public const float UI_Width = 1366f; public const float UI_Height = 768f; //手机屏幕大小的二分之一 public static float screen_width_half = Screen.width / 2; public static float screen_height_half = Screen.height / 2; //手机屏幕与UI的比率 public static float screen_width_ratio = UI_Width / Screen.width; public static float screen_height_ratio = UI_Height / Screen.height; }
需要根据手机分辨率与UI进行适配
另一种解决方案:
每个3D物体身上都挂载一个Canvas,通过调整UI角度实现