随笔分类 - Unity
Unity
屏幕坐标点转UGUI坐标【包含屏幕适配】
摘要:using UnityEngine; public class ScreenToUI : MonoBehaviour { public const float UI_Width = 1366f; public const float UI_Height = 768f; public readonly
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获取Type的三种方式
摘要:using System;using UnityEngine; public class Type_Test : MonoBehaviour{ private void Awake() { /* 获取Type的三种方式 */ object compontent = new object(); //<
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Unity 特写镜头
摘要:using UnityEngine; public class Camera_Feature : MonoBehaviour { public static Camera_Feature instance; public Vector3 offset; public float time_show;
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unity组件路径自动生成
摘要:unity 有时候找路径太麻烦 写了一个自动生成脚本的工具 using System.Collections.Generic; using System.IO; using System.Text; using UnityEditor; using UnityEngine; public class
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Unity 属性雷达图
摘要:using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] public class Radar : MonoBehaviour {
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unity UGUI UI跟随
摘要:实现2dUI跟随游戏中角色的移动(应用于玩家名称,血条,称号) using UnityEngine; public class UI_Follow : MonoBehaviour { public Camera m_camera; public Transform m_target; public
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Unity中实现人物平滑转身
摘要:using UnityEngine; public class PlayerController : MonoBehaviour { public float turnspeed = 10; float ver = 0; float hor = 0; void Update() { hor = In
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本地资源_Asset
摘要:数据 using System.Collections.Generic; using UnityEngine; public enum Enum_Test { A, B, C, } [System.Serializable] public class Data_Test : ScriptableOb
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UGUI 打图集
摘要:using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System.IO; using System.Text; public class Atl
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