[LeetCode]348. Design Tic-Tac-Toe_Medium tag: array
2021-07-30 00:41 Johnson_强生仔仔 阅读(32) 评论(0) 编辑 收藏 举报Assume the following rules are for the tic-tac-toe game on an n x n
board between two players:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves are allowed.
- A player who succeeds in placing
n
of their marks in a horizontal, vertical, or diagonal row wins the game.
Implement the TicTacToe
class:
TicTacToe(int n)
Initializes the object the size of the boardn
.int move(int row, int col, int player)
Indicates that player with idplayer
plays at the cell(row, col)
of the board. The move is guaranteed to be a valid move.
Follow up:
Could you do better than O(n2)
per move()
operation?
Example 1:
Input ["TicTacToe", "move", "move", "move", "move", "move", "move", "move"] [[3], [0, 0, 1], [0, 2, 2], [2, 2, 1], [1, 1, 2], [2, 0, 1], [1, 0, 2], [2, 1, 1]] Output [null, 0, 0, 0, 0, 0, 0, 1] Explanation TicTacToe ticTacToe = new TicTacToe(3); Assume that player 1 is "X" and player 2 is "O" in the board. ticTacToe.move(0, 0, 1); // return 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | ticTacToe.move(0, 2, 2); // return 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | ticTacToe.move(2, 2, 1); // return 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| ticTacToe.move(1, 1, 2); // return 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| ticTacToe.move(2, 0, 1); // return 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| ticTacToe.move(1, 0, 2); // return 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| ticTacToe.move(2, 1, 1); // return 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|
Constraints:
2 <= n <= 100
- player is
1
or2
. 0 <= row, col < n
(row, col)
are unique for each different call tomove
.- At most
n2
calls will be made tomove
.
Ideas:
for each time player play, we check row, col, dig and anti dig. T: O(n) per move
class TicTacToe: def __init__(self, n: int): """ Initialize your data structure here. """ self.n = n self.board= [[0] * n for _ in range(n)] def move(self, row: int, col: int, player: int) -> int: """ Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. """ self.board[row][col] = player if self.checkRow(row, player) or self.checkCol(col, player) or (row == col and self.checkDig(player)) or (row == self.n - 1 - col and self.checkAntiDig(player)): return player return 0 def checkRow(self, row, player): for i in range(self.n): if self.board[row][i] != player: return False return True def checkCol(self, col, player): for i in range(self.n): if self.board[i][col] != player: return False return True def checkDig(self, player): for i in range(self.n): if self.board[i][i] != player: return False return True def checkAntiDig(self, player): for i in range(self.n): if self.board[i][self.n - i - 1] !=player: return False return True
2. T: O(1), S: O(n), 利用row 和col来记录每行及每列每个player放的个数,如果 == self.n, 那么win。
class TicTacToe: def __init__(self, n: int): """ Initialize your data structure here. """ self.n = n self.board= [[0] * n for _ in range(n)] self.row = [[0] * n for _ in range(2)] # 0 : player 1 self.col = [[0] * n for _ in range(2)] # 0 : player 1 self.dig = [0] * 2 self.anti = [0] * 2 def move(self, row: int, col: int, player: int) -> int: """ Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. """ self.board[row][col] = player self.row[player - 1][row] += 1 self.col[player - 1][col] += 1 if row == col: self.dig[player - 1] += 1 if row == self.n - col - 1: self.anti[player - 1] += 1 if self.n in [self.row[player - 1][row], self.col[player - 1][col], self.dig[player - 1], self.anti[player - 1]]: return player return 0