WPF制作子窗体的弹出动画效果

创建一个WPF应用程序WpfApplication1,新建个窗体DialogWin

<Window x:Class="WpfApplication1.DialogWin"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="DialogWin" Height="632" Width="635" WindowStyle="None"  
     Name="DW1"   Background="Transparent" AllowsTransparency="True" WindowStartupLocation="CenterScreen" WindowState="Normal">
    <Window.Resources>
        <!--此样式能去除按钮点击后的虚线框-->
        <Style x:Key="MyFocusVisual">
            <Setter Property="Control.Template">
                <Setter.Value>
                    <ControlTemplate>
                        <Rectangle Margin="-2" StrokeThickness="0" Stroke="Red" StrokeDashArray="1 2"/>
                    </ControlTemplate>
                </Setter.Value>
            </Setter>
        </Style>
        <!--原始旋转出来样例-->
        <Storyboard x:Key="showDW">
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="Opacity"
                        From="0.2" To="1" Duration="0:0:2.5">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[1].Angle"
                        From="70" To="0" Duration="0:0:2" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                        From="0" To="1" Duration="0:0:2" 
                        AccelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        From="0" To="1" Duration="0:0:2" 
                        AccelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                        To="0.98" BeginTime="0:0:2" Duration="0:0:0.05" 
                        DecelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        To="0.98" BeginTime="0:0:2" Duration="0:0:0.05" 
                        DecelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                        To="1" BeginTime="0:0:2.05" Duration="0:0:0.2"  
                        AccelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"              
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        To="1" BeginTime="0:0:2.05" Duration="0:0:0.2" 
                        AccelerationRatio="1">
            </DoubleAnimation>
        </Storyboard>
        <!--原始的旋转回去样例-->
        <Storyboard x:Key="closeDW">
            <DoubleAnimation Storyboard.TargetName="Canvas1" 
                      Storyboard.TargetProperty="RenderTransform.Children[1].Angle"
                      To="360" Duration="0:0:1.5" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1" 
                      Storyboard.TargetProperty="Opacity"
                      To="0" Duration="0:0:3">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1" 
                      Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                      To="0" Duration="0:0:1.5" AccelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                      Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                      To="0" Duration="0:0:1.5" AccelerationRatio="1">
            </DoubleAnimation>
        </Storyboard>
        <!--转出来-->
        <Storyboard x:Key="showDW1">
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="Opacity"
                        From="0" To="1" Duration="0:0:0.2">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[1].Angle"
                        From="180" To="0" Duration="0:0:0.2" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                        From="0.2" To="1" Duration="0:0:0.2" 
                        AccelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        From="0.2" To="1" Duration="0:0:0.2" 
                        AccelerationRatio="1">
            </DoubleAnimation>
        </Storyboard>
        <!--弹出来-->
        <Storyboard x:Key="showDW2">
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                        From="0.2" To="0.5" Duration="0:0:0.04" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        From="0.2" To="0.5" Duration="0:0:0.04" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                          From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                         From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                         From="1" To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        From="1"  To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True">
            </DoubleAnimation>          
        </Storyboard>
        <!--转回去-->
        <Storyboard x:Key="closeDW1">
            <DoubleAnimation Storyboard.TargetName="Canvas1" 
                      Storyboard.TargetProperty="RenderTransform.Children[1].Angle"
                      To="180" Duration="0:0:0.2" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1" 
                      Storyboard.TargetProperty="Opacity"
                      To="0" Duration="0:0:0.2">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1" 
                      Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                      To="0.2" Duration="0:0:0.2" AccelerationRatio="1">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                      Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                      To="0.2" Duration="0:0:0.2" AccelerationRatio="1">
            </DoubleAnimation>
        </Storyboard>
        
        <!--弹回去-->
        <Storyboard x:Key="closeDW2">
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                        From="1" To="1.2" Duration="0:0:0.04"  AutoReverse="True">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        From="1" To="1.2" Duration="0:0:0.04"  AutoReverse="True">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                          From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04" >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                         From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04">
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX"
                         From="0.5" To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08"  >
            </DoubleAnimation>
            <DoubleAnimation Storyboard.TargetName="Canvas1"
                        Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY"
                        From="0.5"  To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08" >
            </DoubleAnimation>
        </Storyboard>
    </Window.Resources>
    
    <Window.Triggers>
        <!--设置DW1的事件触发-->
        <!--注意对窗体window的name取为DW1-->
        <EventTrigger SourceName="DW1" RoutedEvent="Window.Loaded">
            <BeginStoryboard Name="showQueryCanvasStoryboard2" 
                      Storyboard="{StaticResource showDW}">
            </BeginStoryboard>
        </EventTrigger>
        <!--设置button1的事件触发-->
        <!--注意对按钮的name取为button1-->
        <EventTrigger SourceName="button1" RoutedEvent="Button.Click">
            <BeginStoryboard Name="closeQueryCanvasStoryboard" 
                      Storyboard="{StaticResource closeDW}">
            </BeginStoryboard>
        </EventTrigger>
        
    </Window.Triggers>
    
    <Canvas Background="Transparent" Height="257" Width="214">        
        <Canvas Background="Brown" Height="236" Width="201" Canvas.Left="9" Canvas.Top="14" Name="Canvas1">
            <!--设置动画-->
            <Canvas.RenderTransform>
                <TransformGroup>
                    <ScaleTransform CenterX="100" CenterY="50"></ScaleTransform><!--缩放中心为100,50。RenderTransform.Children[0]-->
                    <RotateTransform CenterX="100" CenterY="50"></RotateTransform><!--旋转中心为100,50。RenderTransform.Children[1]-->
                </TransformGroup>
            </Canvas.RenderTransform>
            <Button Margin="98,107,124,127" Name="button1"  FocusVisualStyle="{DynamicResource MyFocusVisual}"
                Click="button1_Click"  Height="28" Width="112" Canvas.Left="-53" Canvas.Top="77">关闭</Button>
        <CheckBox Height="31" HorizontalAlignment="Left" Margin="32,25,0,0" Name="checkBox1" VerticalAlignment="Top" Width="75" Canvas.Left="11" Canvas.Top="-1">CheckBox</CheckBox>
        <TextBlock Height="35" Margin="124,21,34,0" Name="textBlock1" VerticalAlignment="Top" Background="BlueViolet" Text="dfdf" Width="60" Canvas.Left="-73" Canvas.Top="43" />
        </Canvas>
    </Canvas>   
</Window>

cs代码:

添加引用

        private void button1_Click(object sender, RoutedEventArgs e)
        {
            // this.Close(); 
            /////timer定义
            tm.Tick += new EventHandler(tm_Tick);
            tm.Interval = TimeSpan.FromSeconds(0.2);
            tm.Start(); 
        }
        DispatcherTimer tm = new DispatcherTimer();
        void tm_Tick(object sender, EventArgs e)
        { this.Close(); }

慢速旋转显示(showDW)、慢速旋转消失(closeDW)

快速旋转显示(showDW1)、快速旋转消失(closeDW1)

快速弹出显示(showDW2)、快速旋转消失(closeDW2)

 

 

快速旋转显示(showDW1):

time:0    →   0.2

旋转角度:180→0

   透明度:  0→1

      放大: X向:0.2→1  Y向:0.2→1

 

快速弹出显示(showDW2):

time:0    →       0.04  →        0.08    →←      0.12

          放大              放大               放大(并复原)

   X向:0.2→0.5     0.5→1             1→1.2→1

   Y向:0.2→0.5     0.5→1             1→1.2→1

posted @ 2014-06-11 19:33  .Net之旅  阅读(5669)  评论(0编辑  收藏  举报