摘要: // Creates a prefab at the given path. // If a prefab already exists it asks if you want to replace it using UnityEngine; using UnityEditor; public class CreateNewPrefab : EditorWindow { [MenuI... 阅读全文
posted @ 2018-06-13 16:11 GamePal 阅读(674) 评论(0) 推荐(0) 编辑