摘要:
1、导入Max模型 摆成10*10阵列 2、创建WaveShader,指定给一个新的Material并赋予Plane 3.创建RenderTexture > DepthTexture 指定给新建摄像机的TargetTexture 4、调整WaveShader的属性 使DepthTexture达到想要 阅读全文
摘要:
using UnityEngine;using UnityEditor;using System.Collections;using System.Collections.Generic; public class FindMulTextureMaterial : EditorWindow{ // 阅读全文
摘要:
using UnityEngine;using UnityEditor;using System.Collections;using System.Collections.Generic;using System.IO;using System.Xml;using System.Xml.Serial 阅读全文