摘要: Shader "Custom/BasicDiffuse" { Properties { _EmissiveColor ("Emissive Color", Color) = (1,1,1,1) _AmbientColor ("Ambient Color", Color) = (1,1,1,1) _M 阅读全文
posted @ 2015-06-16 11:48 GamePal 阅读(562) 评论(0) 推荐(0) 编辑