摘要: using UnityEngine; using System.Collections; using UnityEditor; /// <summary> /// 根据命名快速捕获场景物体轴心点 /// </summary> public class QuickGetPivot : EditorWi 阅读全文
posted @ 2015-06-02 19:07 GamePal 阅读(877) 评论(0) 推荐(0) 编辑