模拟操作(键盘、鼠标)三

刚入此行的时候,小弟写过点类似模拟的操作:

1、模拟操作(键盘、鼠标)一

2、模拟操作(键盘、鼠标)二

本次,换了一家新公司之后,遇到同样的问题,所以呢,小弟封装了一个类。

希望大神不要喷,谢谢

public class ApiHelper
    {
        //键盘事件常量
        public enum KeyEventFlag : int
        {
            Down = 0x0000,
            Up = 0x0002,
        }

        public class Io_Api
        {
            
           
            //键盘事件函数
            [DllImport("user32.dll", EntryPoint = "keybd_event")]
            public static extern void keybd_event(Byte bVk, Byte bScan, KeyEventFlag dwFlags, Int32 dwExtraInfo);

            [System.Runtime.InteropServices.DllImport("user32")]
            public static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
            //定时器
            private System.Timers.Timer atimer = new System.Timers.Timer();

            //自动释放键值
            private Byte vbk;

            //初始化
            public Io_Api()
            {

                //设置定时器事件
                this.atimer.Elapsed += new ElapsedEventHandler(atimer_Elapsed);
                this.atimer.AutoReset = true;
            }


            //键盘操作
            public void keybd(Byte _bVk, KeyEventFlag _dwFlags)
            {
                keybd_event(_bVk, 0, _dwFlags, 0);
            }

            //键盘操作 带自动释放 dwFlags_time 单位:毫秒
            public void keybd(Byte __bVk, int dwFlags_time = 100)
            {

                this.vbk = __bVk;
                //设置定时器间隔时间
                this.atimer.Interval = dwFlags_time;
                keybd(this.vbk, KeyEventFlag.Down);
                this.atimer.Enabled = true;
            }

            //键盘操作 带自动释放 dwFlags_time 单位:毫秒
            /// <summary>
            /// 按键
            /// </summary>
            /// <param name="__bVk"></param>
            /// <param name="up">是否自动释放</param>
            public void keybd(Byte __bVk, bool up)
            {
                if (up)
                {
                    this.vbk = __bVk;
                    //设置定时器间隔时间
                    // this.atimer.Interval = 0;
                    keybd(this.vbk, KeyEventFlag.Down);
                    keybd(this.vbk, KeyEventFlag.Up);

                    //this.atimer.Enabled = true;
                }
                else
                {
                    this.vbk = __bVk;
                    //设置定时器间隔时间
                    this.atimer.Interval = 100;
                    keybd(this.vbk, KeyEventFlag.Down);
                    //this.atimer.Enabled = true;
                }
            }

            //键盘操作 组合键 带释放 Ctrl+V
            public void keybd(Byte[] _bVk)
            {
                //if (_bVk.Length >= 2)
                //{
                //    //按下所有键
                //    foreach (Byte __bVk in _bVk)
                //    {
                //        keybd(__bVk, KeyEventFlag.Down);
                //    }
                //    //反转按键排序
                //    //_bVk = (Byte[])_bVk.Reverse().ToArray();
                //    Array.Reverse(_bVk);
                //    //松开所有键
                //    foreach (Byte __bVk in _bVk)
                //    {
                //        keybd(__bVk, KeyEventFlag.Up);
                //    }


                //}

                keybd_event((byte)Keys.ControlKey, 0, 0, 0);//按下
                keybd_event((byte)Keys.V, 0, 0, 0);
                keybd_event((byte)Keys.ControlKey, 0, 0x2, 0);//松开
                keybd_event((byte)Keys.V, 0, 0x2, 0);

            }

            //键盘操作 组合键 带释放 Alt+U
            public void AltU(Byte[] _bVk)
            {
                

                keybd_event((byte)Keys.LMenu, 0, 0, 0);//按下
                keybd_event((byte)Keys.U, 0, 0, 0);
                keybd_event((byte)Keys.LMenu, 0, 0x2, 0);//松开
                keybd_event((byte)Keys.U, 0, 0x2, 0);

            }



            void atimer_Elapsed(object sender, ElapsedEventArgs e)
            {
                this.atimer.Enabled = false;

                //释放按键
                keybd(this.vbk, KeyEventFlag.Up);
            }

            //获取键码 这一部分 就是根据字符串 获取 键码 这里只列出了一部分 可以自己修改
            public Byte getKeys(string key)
            {
                switch (key)
                {
                    case "A": return (Byte)Keys.A;
                    case "B": return (Byte)Keys.B;
                    case "C": return (Byte)Keys.C;
                    case "D": return (Byte)Keys.D;
                    case "E": return (Byte)Keys.E;
                    case "F": return (Byte)Keys.F;
                    case "G": return (Byte)Keys.G;
                    case "H": return (Byte)Keys.H;
                    case "I": return (Byte)Keys.I;
                    case "J": return (Byte)Keys.J;
                    case "K": return (Byte)Keys.K;
                    case "L": return (Byte)Keys.L;
                    case "M": return (Byte)Keys.M;
                    case "N": return (Byte)Keys.N;
                    case "O": return (Byte)Keys.O;
                    case "P": return (Byte)Keys.P;
                    case "Q": return (Byte)Keys.Q;
                    case "R": return (Byte)Keys.R;
                    case "S": return (Byte)Keys.S;
                    case "T": return (Byte)Keys.T;
                    case "U": return (Byte)Keys.U;
                    case "V": return (Byte)Keys.V;
                    case "W": return (Byte)Keys.W;
                    case "X": return (Byte)Keys.X;
                    case "Y": return (Byte)Keys.Y;
                    case "Z": return (Byte)Keys.Z;
                    case "Add": return (Byte)Keys.Add;
                    case "Back": return (Byte)Keys.Back;
                    case "Cancel": return (Byte)Keys.Cancel;
                    case "Capital": return (Byte)Keys.Capital;
                    case "CapsLock": return (Byte)Keys.CapsLock;
                    case "Clear": return (Byte)Keys.Clear;
                    case "Crsel": return (Byte)Keys.Crsel;
                    case "ControlKey": return (Byte)Keys.ControlKey;
                    //case "D0": return (Byte)Keys.D0;
                    //case "D1": return (Byte)Keys.D1;
                    //case "D2": return (Byte)Keys.D2;
                    //case "D3": return (Byte)Keys.D3;
                    //case "D4": return (Byte)Keys.D4;
                    //case "D5": return (Byte)Keys.D5;
                    //case "D6": return (Byte)Keys.D6;
                    //case "D7": return (Byte)Keys.D7;
                    //case "D8": return (Byte)Keys.D8;
                    //case "D9": return (Byte)Keys.D9;
                    case "0": return (Byte)Keys.D0;
                    case "1": return (Byte)Keys.D1;
                    case "2": return (Byte)Keys.D2;
                    case "3": return (Byte)Keys.D3;
                    case "4": return (Byte)Keys.D4;
                    case "5": return (Byte)Keys.D5;
                    case "6": return (Byte)Keys.D6;
                    case "7": return (Byte)Keys.D7;
                    case "8": return (Byte)Keys.D8;
                    case "9": return (Byte)Keys.D9;
                    case "Decimal": return (Byte)Keys.Decimal;
                    case "Delete": return (Byte)Keys.Delete;
                    case "Divide": return (Byte)Keys.Divide;
                    case "Down": return (Byte)Keys.Down;
                    case "End": return (Byte)Keys.End;
                    case "Enter": return (Byte)Keys.Enter;
                    case "Escape": return (Byte)Keys.Escape;
                    case "F1": return (Byte)Keys.F1;
                    case "F2": return (Byte)Keys.F2;
                    case "F3": return (Byte)Keys.F3;
                    case "F4": return (Byte)Keys.F4;
                    case "F5": return (Byte)Keys.F5;
                    case "F6": return (Byte)Keys.F6;
                    case "F7": return (Byte)Keys.F7;
                    case "F8": return (Byte)Keys.F8;
                    case "F9": return (Byte)Keys.F9;
                    case "F10": return (Byte)Keys.F10;
                    case "F11": return (Byte)Keys.F11;
                    case "F12": return (Byte)Keys.F12;
                    case "Help": return (Byte)Keys.Help;
                    case "Home": return (Byte)Keys.Home;
                    case "Insert": return (Byte)Keys.Insert;
                    case "LButton": return (Byte)Keys.LButton;
                    case "LControl": return (Byte)Keys.LControlKey;
                    case "Left": return (Byte)Keys.Left;
                    case "LMenu": return (Byte)Keys.LMenu;
                    case "LShift": return (Byte)Keys.LShiftKey;
                    case "LWin": return (Byte)Keys.LWin;
                    case "MButton": return (Byte)Keys.MButton;
                    case "Menu": return (Byte)Keys.Menu;
                    case "Multiply": return (Byte)Keys.Multiply;
                    case "Next": return (Byte)Keys.Next;
                    case "NumLock": return (Byte)Keys.NumLock;
                    case "NumPad0": return (Byte)Keys.NumPad0;
                    case "NumPad1": return (Byte)Keys.NumPad1;
                    case "NumPad2": return (Byte)Keys.NumPad2;
                    case "NumPad3": return (Byte)Keys.NumPad3;
                    case "NumPad4": return (Byte)Keys.NumPad4;
                    case "NumPad5": return (Byte)Keys.NumPad5;
                    case "NumPad6": return (Byte)Keys.NumPad6;
                    case "NumPad7": return (Byte)Keys.NumPad7;
                    case "NumPad8": return (Byte)Keys.NumPad8;
                    case "NumPad9": return (Byte)Keys.NumPad9;
                    case "PageDown": return (Byte)Keys.PageDown;
                    case "PageUp": return (Byte)Keys.PageUp;
                    case "Process": return (Byte)Keys.ProcessKey;
                    case "RButton": return (Byte)Keys.RButton;
                    case "Right": return (Byte)Keys.Right;
                    case "RControl": return (Byte)Keys.RControlKey;
                    case "RMenu": return (Byte)Keys.RMenu;
                    case "RShift": return (Byte)Keys.RShiftKey;
                    case "Scroll": return (Byte)Keys.Scroll;
                    case "Space": return (Byte)Keys.Space;
                    case "Tab": return (Byte)Keys.Tab;
                    case "Up": return (Byte)Keys.Up;
                    
                }
                return 0;
            }
        }
    }

  希望各位大神能及时提出建议,谢谢。

  昨天看了“野生程序员”,今天又来了一篇,呵呵,我电子信息工程的,不晓得算什么,呵呵,不管他们,做好自己。

  WE GO!!!

posted @ 2015-09-10 15:56  _Vegetables  阅读(381)  评论(1编辑  收藏  举报