Implementating "Physically-Based Shading at Disney"

Implementing "Physically-Based Shading at Disney" for Arnold.

No SHEEN ! I have tried several methods, whatever put trick code in the MIS loop or in main shader_evaluate, the result can't be as the same as it on paper, so if you know how to tweak this, please tell me, thanks a lot !

Sphere

DISNEYSURFACE_RGB

posted on 2013-02-28 18:51  Bo Schwarzstein  阅读(1272)  评论(4编辑  收藏  举报