GPU Jacobi Iterator
当我读到《Directable, High-Resolution Simulation of Fire on the GPU》这篇论文的时候,它说它用一个基于GPU的雅个比迭代器求解速度场的散度场。于是我就用CUBLAS自己做了一个。下面就是GPU小波变换的实现了,比较头大,要学的还有很多。
When I read the "Directable, High-Resolution Simulation of Fire on the GPU", it said that it used a GPU-based Jacobi iterator to solve the non-divergence equation for velocity field, so I made one based on CUBLAS. I think it should be much faster when the linear system is quite large. The next problem is GPU wavelet transform, there are still lot's of things to learn.
When I read the "Directable, High-Resolution Simulation of Fire on the GPU", it said that it used a GPU-based Jacobi iterator to solve the non-divergence equation for velocity field, so I made one based on CUBLAS. I think it should be much faster when the linear system is quite large. The next problem is GPU wavelet transform, there are still lot's of things to learn.
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2007-09-14 Für Lillie ~