Access nParticle Data In Maya

According the document, user should can access the nParticle data by MFnNObjectData, but I tried several ways to access the data in an nParticle shape node by the MFnNObjectData and MnParticle, none useable. So I have to use traditional MFnDependencyNode and MPlug to obain the data in an nObject node.

I think this part of Maya API should be improved greately, with the AdskShaderSDK, they should be more detailed in future.

posted on 2011-05-01 23:28  Bo Schwarzstein  阅读(560)  评论(0编辑  收藏  举报